JD

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JD
http://overpower.ca/cards/specials/232.png
Captain Atom's Anti-Gravity Field
Offensive Yes
Defensive Yes
Duration Game

When played, this Special prevents the playing Character from playing any Basic Universe cards as attacks for the remainder of the Game. It also protects the Character from being attacked by Basic Universe cards for the remainder of the battle. If played defensively, it may only be played against an attack being made with a Basic Universe card, it blocks the attack, prevents the Character from being attacked for the remainder of the battle by attacks made with Basic Universe cards, and prevents the Character from attacking with Basic Universe card for the remainder of the Game. The prohibition of attacking and being attacked with Basic Universe cards applies to any attack being made with a Basic Universe card, regardless of whether or not it is accompanied by a Power card (e.g., BX codes).

Meta Rules

Meta #5 An attack is something which directly affects either the opponent or one of the opponent's Characters. It does not include offensive actions that do not affect the opposing side.

Meta #52 Specials which alter how a Character (or the opponent) may attack cannot be played defensively unless there is a secondary effect from the Special which is being used defensively.

Meta #73 Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed.

Meta #90 Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.


External Links

View all specials coded JD