Difference between revisions of "HK"

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|data3 = Instant
 
|data3 = Instant
 
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This special forces a target character on opponent's team to make as many attacks as possible with cards placed and in the hand. No other character on either team may make an attack unless target character is either KO'd or cannot make anymore legal attacks. The attacks happen on the target character's next turn, one after the other, like a BV special. Attacks are defended as normal.
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This special forces a target character on opponent's team to make as many attacks as possible with cards placed and in the hand. No other character on either team may make an attack unless target character is either KO'd or cannot make anymore legal attacks. The attacks happen on the target character's next turn, one after the other, like a [[BV]] special. Attacks are defended as normal.
  
 
== Meta Rules ==
 
== Meta Rules ==
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[[Meta Rule:150|Meta #150]] Specials which target a Character must be played against a character - they may not be played against a Special or a Battlesite.
 
[[Meta Rule:150|Meta #150]] Specials which target a Character must be played against a character - they may not be played against a Special or a Battlesite.
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== External Links ==
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[http://overpower.ca/tools/quickspecials.php?code=HK View all specials coded HK]
 
[[Category:Special cards]]
 
[[Category:Special cards]]
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{{Specials}}

Latest revision as of 18:22, 9 June 2012

HK
http://overpower.ca/cards/specials/1521.png
Xaos' Autistic Withdrawal
Offensive Yes
Defensive No
Duration Instant

This special forces a target character on opponent's team to make as many attacks as possible with cards placed and in the hand. No other character on either team may make an attack unless target character is either KO'd or cannot make anymore legal attacks. The attacks happen on the target character's next turn, one after the other, like a BV special. Attacks are defended as normal.

Meta Rules

Meta #137 If a specific Character is required to make an attack because the opponent forces the Character to do so, then the attack made cannot be an attack which require a teammate's participation (e.g..., Ally cards, Teamwork cards, Tactic Cards, etc.).

Meta #138 If a card is in hand and can possibly be used to attack (but could also be used for defense, like an Activator), then a player cannot pass with that card in their hand - it must be used to attack.

Meta #150 Specials which target a Character must be played against a character - they may not be played against a Special or a Battlesite.

External Links

View all specials coded HK