Difference between revisions of "BG"
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== Exceptions/Errata == | == Exceptions/Errata == | ||
Wonder Woman's Blessed By The Gods should be coded [[BQ]]. | Wonder Woman's Blessed By The Gods should be coded [[BQ]]. | ||
+ | Maverick's Freelance Spy should also state "for the remainder of the battle". | ||
+ | |||
+ | ==Meta Rules== | ||
+ | [[Meta Rule:15|Meta #15]] If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring. | ||
+ | |||
+ | [[Meta Rule:16|Meta #16]] Bonuses only affect the attack/defend value of a Special - never any numbers that are included within the text of a Special (e.g., "Draw 3 cards"). | ||
+ | |||
+ | [[Meta Rule:17|Meta #17]] If an avoid indicates that it avoids a numeric amount (e.g., "9 or less") then it can only be used to avoid a numerical attack that is of the value indicated or less. Bonuses/penalties that the team or character have do not affect the level of the avoid. | ||
+ | |||
+ | [[Meta Rule:34|Meta #34]] Bonuses/penalties granted by Special cards are never counted towards damage or Venture Total unless specifically stated otherwise on the Special. | ||
+ | |||
+ | [[Meta Rule:35|Meta #35]] Specials which grant bonuses/abilities to the playing Character (or the playing Character's team) that can be played offensively can be played along with an attack. The attack may not be made with a Universe card of any kind (although the Special and attack may be made as a follow-up to an Ally attack). In the event that the attack is defended, the bonus/ability would be defended as well and would not take place. The attack may be defended by defendeding the numeric attack or the Special granting the bonus/ability. | ||
+ | |||
+ | [[Meta Rule:36|Meta #36]] Specials which penalize a Character for any actions may be played on their own as an attack or as a part of a numeric attack (not with a Universe card). In this case, the attack is considered one attack. | ||
+ | |||
+ | [[Meta Rule:37|Meta #37]] Bonuses granted by Special cards do not affect any Character's power grids, but the value at which one determines the attack value/defense value of an action. The bonus/penalty only affects the value of cards with a number/icon in the upper left hand corner. | ||
+ | |||
+ | [[Meta Rule:38|Meta #38]] Bonuses/abilities granted by Special cards affect Universe cards played on subsequent turns. A Universe card may not be played in conjunction with a Special card unless the Special card or Universe card explicitly say so. | ||
+ | |||
+ | [[Meta Rule:54|Meta #54]] Specials which grant bonuses/abilities/grid changes may only be played defensively if it is necessary to do so in order to defend. | ||
+ | |||
+ | [[Meta Rule:93|Meta #93]] Played defensively, negates defend any cards which are being used as an offensive action (and therefore defend against the rest of any attack being made). | ||
+ | |||
+ | == External Links == | ||
+ | [http://overpower.ca/tools/quickspecials.php?code=BG View all specials coded BG] | ||
[[Category:Special cards]] | [[Category:Special cards]] | ||
+ | |||
+ | {{Specials}} |
Latest revision as of 12:08, 25 May 2012
http://overpower.ca/cards/specials/812.png Maverick's Freelance Spy | |
Offensive | Yes |
---|---|
Defensive | Yes |
Duration | Battle |
This Special plays similarly to an AM Special except that this card affects the Character's whole team. It may be played in conjunction with a power card as a defensive move or along with a teammate's attack.
Exceptions/Errata
Wonder Woman's Blessed By The Gods should be coded BQ. Maverick's Freelance Spy should also state "for the remainder of the battle".
Meta Rules
Meta #15 If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring.
Meta #16 Bonuses only affect the attack/defend value of a Special - never any numbers that are included within the text of a Special (e.g., "Draw 3 cards").
Meta #17 If an avoid indicates that it avoids a numeric amount (e.g., "9 or less") then it can only be used to avoid a numerical attack that is of the value indicated or less. Bonuses/penalties that the team or character have do not affect the level of the avoid.
Meta #34 Bonuses/penalties granted by Special cards are never counted towards damage or Venture Total unless specifically stated otherwise on the Special.
Meta #35 Specials which grant bonuses/abilities to the playing Character (or the playing Character's team) that can be played offensively can be played along with an attack. The attack may not be made with a Universe card of any kind (although the Special and attack may be made as a follow-up to an Ally attack). In the event that the attack is defended, the bonus/ability would be defended as well and would not take place. The attack may be defended by defendeding the numeric attack or the Special granting the bonus/ability.
Meta #36 Specials which penalize a Character for any actions may be played on their own as an attack or as a part of a numeric attack (not with a Universe card). In this case, the attack is considered one attack.
Meta #37 Bonuses granted by Special cards do not affect any Character's power grids, but the value at which one determines the attack value/defense value of an action. The bonus/penalty only affects the value of cards with a number/icon in the upper left hand corner.
Meta #38 Bonuses/abilities granted by Special cards affect Universe cards played on subsequent turns. A Universe card may not be played in conjunction with a Special card unless the Special card or Universe card explicitly say so.
Meta #54 Specials which grant bonuses/abilities/grid changes may only be played defensively if it is necessary to do so in order to defend.
Meta #93 Played defensively, negates defend any cards which are being used as an offensive action (and therefore defend against the rest of any attack being made).
External Links
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