Difference between revisions of "BE"

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This type of Special allows an attack after the opponent has [[Conceded]]. This attack may be defended. This attack may not be a [[Teamwork_card|Teamwork]] attack, [[Ally card]], [[Tactic card]], or an [[Any Hero Special]] – it must be an attack made by the Character who played the Special and only the Character who played the Special. If the attack made is a Special card that gives additional attacks, the additional attacks are unable to be used and are lost.
 
This type of Special allows an attack after the opponent has [[Conceded]]. This attack may be defended. This attack may not be a [[Teamwork_card|Teamwork]] attack, [[Ally card]], [[Tactic card]], or an [[Any Hero Special]] – it must be an attack made by the Character who played the Special and only the Character who played the Special. If the attack made is a Special card that gives additional attacks, the additional attacks are unable to be used and are lost.
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== Meta Rules ==
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[[Meta Rule:5|Meta #5]] An attack is something which directly affects either the opponent or one of the opponent's Characters. It does not include offensive actions that do not affect the opposing side.
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[[Meta Rule:61|Meta #61]] Attacks that take place after an opponent concedes are limited to 1 attack to 1 Character. If a Special is played that grants follow-up attacks, the follow-up attacks are forfeited. Cards that requires a teammate's contribution (e.g., DoubleShot cards) can be used. Cards that require a teammates follow-up (teamworks, ally cards) cannot be used. Activator cards can be used.
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[[Meta Rule:62|Meta #62]] Attacks that take place after an opponent concedes may not be made with a card that requires a teammate's follow-up (e.g., Teamwork card, Ally card).
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[[Meta Rule:69|Meta #69]] Specials which affect what happens after an opponent has conceded the battle cannot be played in response to a player conceding before the battle begins (an option both players have).
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[[Meta Rule:126|Meta #126]] When an opponent concedes, only one Special may be played in response to that concession - even if multiple cards are playable after an opponent concedes.
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== External Links ==
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[http://overpower.ca/tools/quickspecials.php?code=BE View all specials coded BE]
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[[Category:Special cards]]
 
[[Category:Special cards]]
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{{Specials}}

Latest revision as of 12:07, 25 May 2012

BE
http://overpower.ca/cards/specials/262.png
Carnage's Ruthless
Offensive Yes
Defensive No
Duration Instant

This type of Special allows an attack after the opponent has Conceded. This attack may be defended. This attack may not be a Teamwork attack, Ally card, Tactic card, or an Any Hero Special – it must be an attack made by the Character who played the Special and only the Character who played the Special. If the attack made is a Special card that gives additional attacks, the additional attacks are unable to be used and are lost.

Meta Rules

Meta #5 An attack is something which directly affects either the opponent or one of the opponent's Characters. It does not include offensive actions that do not affect the opposing side.

Meta #61 Attacks that take place after an opponent concedes are limited to 1 attack to 1 Character. If a Special is played that grants follow-up attacks, the follow-up attacks are forfeited. Cards that requires a teammate's contribution (e.g., DoubleShot cards) can be used. Cards that require a teammates follow-up (teamworks, ally cards) cannot be used. Activator cards can be used.

Meta #62 Attacks that take place after an opponent concedes may not be made with a card that requires a teammate's follow-up (e.g., Teamwork card, Ally card).

Meta #69 Specials which affect what happens after an opponent has conceded the battle cannot be played in response to a player conceding before the battle begins (an option both players have).

Meta #126 When an opponent concedes, only one Special may be played in response to that concession - even if multiple cards are playable after an opponent concedes.

External Links

View all specials coded BE