Difference between revisions of "BB"
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This Special adds +2 to all actions for the Character playing the Special until the end of the Battle, provided the condition has been met. This bonus would only affect attacks made from the Character playing the Special. They can be played in combination with a Power card as part of an offensive or defensive action, depending on the nature of the card and all necessary conditions, if any, have been met. If played defensively, it can only be played if the character has already been hit or if the hit this Special is being played in response to hits. | This Special adds +2 to all actions for the Character playing the Special until the end of the Battle, provided the condition has been met. This bonus would only affect attacks made from the Character playing the Special. They can be played in combination with a Power card as part of an offensive or defensive action, depending on the nature of the card and all necessary conditions, if any, have been met. If played defensively, it can only be played if the character has already been hit or if the hit this Special is being played in response to hits. | ||
+ | |||
+ | == Meta Rules == | ||
+ | [[Meta Rule:15|Meta #15]] If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring. | ||
+ | |||
+ | [[Meta Rule:16|Meta #16]] Bonuses only affect the attack/defend value of a Special - never any numbers that are included within the text of a Special (e.g., "Draw 3 cards"). | ||
+ | |||
+ | [[Meta Rule:34|Meta #34]] Bonuses/penalties granted by Special cards are never counted towards damage or Venture Total unless specifically stated otherwise on the Special. | ||
+ | |||
+ | [[Meta Rule:35|Meta #35]] Specials which grant bonuses/abilities to the playing Character (or the playing Character's team) that can be played offensively can be played along with an attack. The attack may not be made with a Universe card of any kind (although the Special and attack may be made as a follow-up to an Ally attack). In the event that the attack is defended, the bonus/ability would be defended as well and would not take place. The attack may be defended by defendeding the numeric attack or the Special granting the bonus/ability. | ||
+ | |||
+ | [[Meta Rule:37|Meta #37]] Bonuses granted by Special cards do not affect any Character's power grids, but the value at which one determines the attack value/defense value of an action. The bonus/penalty only affects the value of cards with a number/icon in the upper left hand corner. | ||
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+ | [[Meta Rule:38|Meta #38]] Bonuses/abilities granted by Special cards affect Universe cards played on subsequent turns. A Universe card may not be played in conjunction with a Special card unless the Special card or Universe card explicitly say so. | ||
+ | |||
+ | [[Meta Rule:47|Meta #47]] When a Special refers to a "Hit" (be it on Permanent Record or Hits from Current Battle) it is referring to a single card, not the sum total of the points of Cumulative damage. | ||
+ | |||
+ | [[Meta Rule:54|Meta #54]] Specials which grant bonuses/abilities/grid changes may only be played defensively if it is necessary to do so in order to defend. | ||
+ | |||
+ | == External Links == | ||
+ | [http://overpower.ca/tools/quickspecials.php?code= View all specials coded ] | ||
+ | |||
[[Category:Special cards]] | [[Category:Special cards]] | ||
+ | |||
+ | {{Specials}} |
Revision as of 12:04, 25 May 2012
http://overpower.ca/cards/specials/1067.png Punisher's Vendetta | |
Offensive | Yes |
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Defensive | Yes |
Duration | Battle |
This Special adds +2 to all actions for the Character playing the Special until the end of the Battle, provided the condition has been met. This bonus would only affect attacks made from the Character playing the Special. They can be played in combination with a Power card as part of an offensive or defensive action, depending on the nature of the card and all necessary conditions, if any, have been met. If played defensively, it can only be played if the character has already been hit or if the hit this Special is being played in response to hits.
Meta Rules
Meta #15 If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring.
Meta #16 Bonuses only affect the attack/defend value of a Special - never any numbers that are included within the text of a Special (e.g., "Draw 3 cards").
Meta #34 Bonuses/penalties granted by Special cards are never counted towards damage or Venture Total unless specifically stated otherwise on the Special.
Meta #35 Specials which grant bonuses/abilities to the playing Character (or the playing Character's team) that can be played offensively can be played along with an attack. The attack may not be made with a Universe card of any kind (although the Special and attack may be made as a follow-up to an Ally attack). In the event that the attack is defended, the bonus/ability would be defended as well and would not take place. The attack may be defended by defendeding the numeric attack or the Special granting the bonus/ability.
Meta #37 Bonuses granted by Special cards do not affect any Character's power grids, but the value at which one determines the attack value/defense value of an action. The bonus/penalty only affects the value of cards with a number/icon in the upper left hand corner.
Meta #38 Bonuses/abilities granted by Special cards affect Universe cards played on subsequent turns. A Universe card may not be played in conjunction with a Special card unless the Special card or Universe card explicitly say so.
Meta #47 When a Special refers to a "Hit" (be it on Permanent Record or Hits from Current Battle) it is referring to a single card, not the sum total of the points of Cumulative damage.
Meta #54 Specials which grant bonuses/abilities/grid changes may only be played defensively if it is necessary to do so in order to defend.
External Links
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