Difference between revisions of "LK"
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== Meta Rules == | == Meta Rules == | ||
[[Meta Rule:39|Meta #39]] Attacks made on the Reserve Character can be defended as if the Character were on the Front Line (attacks may be shifted, "teammate may avoid" Specials may be played, etc.). | [[Meta Rule:39|Meta #39]] Attacks made on the Reserve Character can be defended as if the Character were on the Front Line (attacks may be shifted, "teammate may avoid" Specials may be played, etc.). | ||
+ | == External Links == | ||
+ | [http://overpower.ca/tools/quickspecials.php?code=LK View all specials coded LK] | ||
[[Category:Special cards]] | [[Category:Special cards]] | ||
+ | {{Specials}} |
Latest revision as of 17:53, 9 June 2012
http://overpower.ca/cards/specials/798.png Marauders' Scalphunter | |
Offensive | Yes |
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Defensive | No |
Duration | Battle |
This special must be played on its own and may not accompany an attack. The special sets up the ability for the character playing the special so that they may make attacks against the reserve character for the remainder of the battle. Only the character playing the special may make such attacks – not the character's teammates. The reserve character may defend and defensive specials such as 'teammate may avoid 1 attack' may be used to block for the reserve character.
Meta Rules
Meta #39 Attacks made on the Reserve Character can be defended as if the Character were on the Front Line (attacks may be shifted, "teammate may avoid" Specials may be played, etc.).
External Links
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