Difference between revisions of "DL"
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[[Meta Rule:150|Meta #150]] Specials which target a Character must be played against a character - they may not be played against a Special or a Battlesite. | [[Meta Rule:150|Meta #150]] Specials which target a Character must be played against a character - they may not be played against a Special or a Battlesite. | ||
+ | == External Links == | ||
+ | [http://overpower.ca/tools/quickspecials.php?code=DL View all specials coded DL] | ||
[[Category:Special cards]] | [[Category:Special cards]] | ||
+ | {{Specials}} |
Latest revision as of 16:57, 9 June 2012
http://overpower.ca/cards/specials/1387.png Thing's Bucket O' Shame | |
Offensive | Yes |
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Defensive | Yes |
Duration | Battle |
This Special gives the target Character a penalty towards attacks and a bonus towards defense. It may be played alone offensively on any front line Character (either on the player's team or the opponent's). when played as an attack on an opponent's front line Character, it may be combined with a Power card or a Special as part of the attack. If this attack is avoided or negated, then this Special is avoided as well. This Special may be avoided or negated by the target Character when it is played alone as well. If used defensively, this Special must accompany a Power card playable by the target Character. In all cases, when this Special lands, its effects last until the end of the Battle.
Meta Rules
Meta #15 If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring.
Meta #16 Bonuses only affect the attack/defend value of a Special - never any numbers that are included within the text of a Special (e.g., "Draw 3 cards").
Meta #17 If an avoid indicates that it avoids a numeric amount (e.g., "9 or less") then it can only be used to avoid a numerical attack that is of the value indicated or less. Bonuses/penalties that the team or character have do not affect the level of the avoid.
Meta #34 Bonuses/penalties granted by Special cards are never counted towards damage or Venture Total unless specifically stated otherwise on the Special.
Meta #35 Specials which grant bonuses/abilities to the playing Character (or the playing Character's team) that can be played offensively can be played along with an attack. The attack may not be made with a Universe card of any kind (although the Special and attack may be made as a follow-up to an Ally attack). In the event that the attack is defended, the bonus/ability would be defended as well and would not take place. The attack may be defended by defendeding the numeric attack or the Special granting the bonus/ability.
Meta #36 Specials which penalize a Character for any actions may be played on their own as an attack or as a part of a numeric attack (not with a Universe card). In this case, the attack is considered one attack.
Meta #37 Bonuses granted by Special cards do not affect any Character's power grids, but the value at which one determines the attack value/defense value of an action. The bonus/penalty only affects the value of cards with a number/icon in the upper left hand corner.
Meta #38 Bonuses/abilities granted by Special cards affect Universe cards played on subsequent turns. A Universe card may not be played in conjunction with a Special card unless the Special card or Universe card explicitly say so.
Meta #150 Specials which target a Character must be played against a character - they may not be played against a Special or a Battlesite.
External Links
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