Difference between revisions of "AN"

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|data3 = Instant
 
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This card is an attack and allows the character the option to attack the opponent's Reserve Character. The Reserve does have the opportunity to defend, should the correct Special or Power card be available. If the hit is successful, the damage counts towards the Venture total and is considered a "hit from the current Battle." The hit would then become part of the Reserve Character's "permanent record" at the end of the Battle.
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This card is an attack and allows the character the option to attack the opponent's Reserve Character. The Reserve does have the opportunity to defend, should the correct Special or Power card be available. If the hit is successful, the damage counts towards the Venture total and is considered a "hit from the current Battle." The hit would then become part of the Reserve Character's "permanent record" at the end of the Battle.
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== Meta Rules ==
 
== Meta Rules ==
 
[[Meta Rule:39|Meta #39]] Attacks made on the Reserve Character can be defended as if the Character were on the Front Line (attacks may be shifted, "teammate may avoid" Specials may be played, etc.).
 
[[Meta Rule:39|Meta #39]] Attacks made on the Reserve Character can be defended as if the Character were on the Front Line (attacks may be shifted, "teammate may avoid" Specials may be played, etc.).
  
 
[[Meta Rule:45|Meta #45]] Special cards never fuse with MultiPower Power cards - even if the Special says that it "acts as a MultiPower Power card."
 
[[Meta Rule:45|Meta #45]] Special cards never fuse with MultiPower Power cards - even if the Special says that it "acts as a MultiPower Power card."
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== External Links ==
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[http://overpower.ca/tools/quickspecials.php?code=AN View all specials coded AN]
  
 
[[Category:Special cards]]
 
[[Category:Special cards]]
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{{Specials}}

Latest revision as of 19:33, 11 May 2012

AN
http://overpower.ca/cards/specials/450.png
Falcon's Flyby
Offensive Yes
Defensive No
Duration Instant

This card is an attack and allows the character the option to attack the opponent's Reserve Character. The Reserve does have the opportunity to defend, should the correct Special or Power card be available. If the hit is successful, the damage counts towards the Venture total and is considered a "hit from the current Battle." The hit would then become part of the Reserve Character's "permanent record" at the end of the Battle.

Meta Rules

Meta #39 Attacks made on the Reserve Character can be defended as if the Character were on the Front Line (attacks may be shifted, "teammate may avoid" Specials may be played, etc.).

Meta #45 Special cards never fuse with MultiPower Power cards - even if the Special says that it "acts as a MultiPower Power card."

External Links

View all specials coded AN