Difference between revisions of "CX"
(Created page with "{{Infobox |title = CX |image = http://overpower.ca/cards/specials/843.png |caption = '''Mojo's Prime Time''' |label1 = Offensive |data1 = Yes |label2 = Defensive |data2 = No |...") |
|||
(One intermediate revision by the same user not shown) | |||
Line 12: | Line 12: | ||
This Special acts like an [[AE]] Special, only it allows the Character to combine it with any 1 Power card the hero can use, for a single attack. It may be played without combining with a Power card. Multipower power cards cannot be combined with this Special. | This Special acts like an [[AE]] Special, only it allows the Character to combine it with any 1 Power card the hero can use, for a single attack. It may be played without combining with a Power card. Multipower power cards cannot be combined with this Special. | ||
== Meta Rules == | == Meta Rules == | ||
− | [[Meta Rule: 15|Meta #15]] If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring. | + | [[Meta Rule:15|Meta #15]] If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring. |
− | [[Meta Rule: 20|Meta #20]] If | + | [[Meta Rule:20|Meta #20]] If 2 cards are combined for a single attack, then their values are added together to determine the total attack value that needs to be defended. |
− | [[Meta Rule: 21|Meta #21]] If a Special calls for another card to be played with or after it, then the card must be playable by the Character who contributes the card - even if the Special indicates otherwise. | + | [[Meta Rule:21|Meta #21]] If a Special calls for another card to be played with or after it, then the card must be playable by the Character who contributes the card - even if the Special indicates otherwise. |
− | [[Meta Rule: 92|Meta #92]] If | + | [[Meta Rule:92|Meta #92]] If 2 cards are combined when used in an attack, then once it hits, the 2 cards are separate and distinct hits on the Character's record. Removing or negating one would have no effect on the other. |
− | [[Meta Rule: 97|Meta #97]] If a Special that indicates it should be "played with" another card is negated, both the Special and the card it was played with are discarded. If a negate is played against a Special indicating that a card should be discarded or exchanged, then the negation takes place prior to the discarding. | + | [[Meta Rule:97|Meta #97]] If a Special that indicates it should be "played with" another card is negated, both the Special and the card it was played with are discarded. If a negate is played against a Special indicating that a card should be discarded or exchanged, then the negation takes place prior to the discarding. |
+ | == External Links == | ||
+ | [http://overpower.ca/tools/quickspecials.php?code=CX View all specials coded CX] | ||
[[Category:Special cards]] | [[Category:Special cards]] | ||
+ | {{Specials}} |
Latest revision as of 16:48, 9 June 2012
http://overpower.ca/cards/specials/843.png Mojo's Prime Time | |
Offensive | Yes |
---|---|
Defensive | No |
Duration | Instant |
This Special acts like an AE Special, only it allows the Character to combine it with any 1 Power card the hero can use, for a single attack. It may be played without combining with a Power card. Multipower power cards cannot be combined with this Special.
Meta Rules
Meta #15 If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring.
Meta #20 If 2 cards are combined for a single attack, then their values are added together to determine the total attack value that needs to be defended.
Meta #21 If a Special calls for another card to be played with or after it, then the card must be playable by the Character who contributes the card - even if the Special indicates otherwise.
Meta #92 If 2 cards are combined when used in an attack, then once it hits, the 2 cards are separate and distinct hits on the Character's record. Removing or negating one would have no effect on the other.
Meta #97 If a Special that indicates it should be "played with" another card is negated, both the Special and the card it was played with are discarded. If a negate is played against a Special indicating that a card should be discarded or exchanged, then the negation takes place prior to the discarding.
External Links
|