Difference between revisions of "AD"
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If a character is under the influence of a "-# bonus to all actions" Special, and a teammate has a "Teammate may avoid an attack of # or less" Special, the number looked at to determine if the attack can be blocked is the unmodified attack number. If an AD Special is drawn for the Reserve Character, and a Special is already placed on the Reserve, then this Special does not have to be discarded as unplayable. | If a character is under the influence of a "-# bonus to all actions" Special, and a teammate has a "Teammate may avoid an attack of # or less" Special, the number looked at to determine if the attack can be blocked is the unmodified attack number. If an AD Special is drawn for the Reserve Character, and a Special is already placed on the Reserve, then this Special does not have to be discarded as unplayable. | ||
− | == | + | == Exceptions/Errata == |
+ | ==== This is wrong, I'm investigating: ==== | ||
Blob's Blubber Block and Scarlet Spider's Scarlet Savior should be considered an [[AG|AG Special]]. | Blob's Blubber Block and Scarlet Spider's Scarlet Savior should be considered an [[AG|AG Special]]. | ||
+ | |||
+ | == Meta Rules == | ||
+ | [[Meta Rule:3|Meta #3]] Specials which use the phrase "numeric" refer to cards which have an attack or defense value, as indicated by a number/icon in the upper left hand corner of the card. | ||
+ | |||
+ | [[Meta Rule:14|Meta #14]] A Front Line Character can play a "teammate avoid" Special for someone in Reserve. A Reserve Character cannot play a "teammate avoid" Special for someone on the Front Line unless specifically stated on the Special. | ||
+ | |||
+ | [[Meta Rule:15|Meta #15]] If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring. | ||
+ | |||
+ | [[Meta Rule:16|Meta #16]] Bonuses only affect the attack/defend value of a Special - never any numbers that are included within the text of a Special (e.g., "Draw 3 cards"). | ||
+ | |||
+ | [[Meta Rule:17|Meta #17]] If an avoid indicates that it avoids a numeric amount (e.g., "9 or less") then it can only be used to avoid a numerical attack that is of the value indicated or less. Bonuses/penalties that the team or character have do not affect the level of the avoid. | ||
+ | |||
+ | [[Meta Rule:18|Meta #18]] When a Special indicates a card with a specific icon then it includes cards with the specific icon OR cards that are being played along with a card with the specific icon. | ||
+ | |||
+ | [[Meta Rule:19|Meta #19]] A card that is playable from Reserve may be kept in hand without having to place it to the Reseve Character. | ||
+ | |||
+ | [[Meta Rule:22|Meta #22]] An avoid can only be used in the case that (a) there is a Character targeted and (b) the attack being defended qualifies as the type of attack possibly indicated by the Special. | ||
+ | |||
+ | [[Meta Rule:31|Meta #31]] When a Special refers to a teammate, it means another Character on your team (unless the text of the Special indicates otherwise) that is not the Character who played the Special. If the Special is referring to all of the Character's teammates, then it does include the Reserve Character. If it is referring to what can be done with a specific teammate, then it applies only to the Front Line Characters. It never means the Battlesite or the Home Base. | ||
+ | |||
+ | [[Meta Rule:67|Meta #67]] An 'avoid' Special can only be played when the target of the attack is the player of the Special. | ||
+ | |||
+ | [[Meta Rule:68|Meta #68]] A 'teammate avoid' can only be played when the target of the attack is a teammate of the Character playing the Special, and not the Character itself. The targeted Character may be on either the front line or in reserve. The Battlesite is not considered a teammate. | ||
+ | |||
+ | [[Meta Rule:86|Meta #86]] Power cards that are played as part of a Teamwork attack are still considered to be played as a part of the Teamwork attack (and all icons from the Teamwork card are considered to be a part of the attack). Special cards that are played after playing an Ally card are not considered as part of a Universe card attack. The icons do not join with the Special played. | ||
+ | |||
+ | [[Meta Rule:111|Meta #111]] All icons which appear on a card count as an icon, even if that aspect of the card is not being used. | ||
+ | == External Links == | ||
+ | [http://overpower.ca/tools/quickspecials.php?code=AD View all specials coded AD] | ||
+ | |||
+ | [[Category:Special cards]] | ||
+ | |||
+ | {{Specials}} |
Latest revision as of 19:12, 11 May 2012
http://overpower.ca/cards/specials/1163.png Sabretooth's Danger Scent | |
Offensive | No |
---|---|
Defensive | Yes |
Duration | Instant |
These Specials allow a Character (or a Character's teammate if that is the case) to avoid a specific type of attack. Cards that allow a teammate to avoid an attack may be used to defend any of your Character's teammates, including your Reserve Character (however, unless specifically stated, the Reserve Character may not defend for a front line Character).
Variations
"Avoid 1 attack made with a Universe card"
These types of AD would stop a Power card and a Universe card, a Power card and a Training Universe card, one attack from a Teamwork Universe card, an Ally card, or a Tactic card. It would not avoid a Special card played as a follow up to an Ally card.
"Avoid 1 attack of # or less" or "Avoid any numerical attack"
These can only be used to avoid a numerical attack and cannot be used to avoid non-numerical attacks such as an AX attack ("Target may not attack for remainder of Battle").
"Avoid 1 (power type) attack"
These avoid any attacks made that contain the specified type(s). For example, the rules for AE Specials is that any two cards, once combined together to make an attack, are considered a part of each other. So, if one part is avoided, then the entire attack is avoided. For example, if an attack is made with a 4 Fighting combined with a 3 Strength, and an "Avoid 1 Strength attack" card is used to block it, the whole attack is avoided.
"Avoid 1 attack that contains a (power type) icon"
These avoid any attack made with a card containing the specified icon. The specified icon does not need to be in use and this Special will still block it. These also avoid attacks made from a Battlesite.
Notes
If a character is under the influence of a "-# bonus to all actions" Special, and a teammate has a "Teammate may avoid an attack of # or less" Special, the number looked at to determine if the attack can be blocked is the unmodified attack number. If an AD Special is drawn for the Reserve Character, and a Special is already placed on the Reserve, then this Special does not have to be discarded as unplayable.
Exceptions/Errata
This is wrong, I'm investigating:
Blob's Blubber Block and Scarlet Spider's Scarlet Savior should be considered an AG Special.
Meta Rules
Meta #3 Specials which use the phrase "numeric" refer to cards which have an attack or defense value, as indicated by a number/icon in the upper left hand corner of the card.
Meta #14 A Front Line Character can play a "teammate avoid" Special for someone in Reserve. A Reserve Character cannot play a "teammate avoid" Special for someone on the Front Line unless specifically stated on the Special.
Meta #15 If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring.
Meta #16 Bonuses only affect the attack/defend value of a Special - never any numbers that are included within the text of a Special (e.g., "Draw 3 cards").
Meta #17 If an avoid indicates that it avoids a numeric amount (e.g., "9 or less") then it can only be used to avoid a numerical attack that is of the value indicated or less. Bonuses/penalties that the team or character have do not affect the level of the avoid.
Meta #18 When a Special indicates a card with a specific icon then it includes cards with the specific icon OR cards that are being played along with a card with the specific icon.
Meta #19 A card that is playable from Reserve may be kept in hand without having to place it to the Reseve Character.
Meta #22 An avoid can only be used in the case that (a) there is a Character targeted and (b) the attack being defended qualifies as the type of attack possibly indicated by the Special.
Meta #31 When a Special refers to a teammate, it means another Character on your team (unless the text of the Special indicates otherwise) that is not the Character who played the Special. If the Special is referring to all of the Character's teammates, then it does include the Reserve Character. If it is referring to what can be done with a specific teammate, then it applies only to the Front Line Characters. It never means the Battlesite or the Home Base.
Meta #67 An 'avoid' Special can only be played when the target of the attack is the player of the Special.
Meta #68 A 'teammate avoid' can only be played when the target of the attack is a teammate of the Character playing the Special, and not the Character itself. The targeted Character may be on either the front line or in reserve. The Battlesite is not considered a teammate.
Meta #86 Power cards that are played as part of a Teamwork attack are still considered to be played as a part of the Teamwork attack (and all icons from the Teamwork card are considered to be a part of the attack). Special cards that are played after playing an Ally card are not considered as part of a Universe card attack. The icons do not join with the Special played.
Meta #111 All icons which appear on a card count as an icon, even if that aspect of the card is not being used.
External Links
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