Difference between revisions of "FJ"
From OverPower Wiki
(No info from specials guide) |
|||
Line 17: | Line 17: | ||
[[Meta Rule:151|Meta #151]] Specials which have followup conditions that affect the playing Character (or playing Character's team) that are not negated still have their conditions come into play, even if avoided some other way. | [[Meta Rule:151|Meta #151]] Specials which have followup conditions that affect the playing Character (or playing Character's team) that are not negated still have their conditions come into play, even if avoided some other way. | ||
+ | == External Links == | ||
+ | [http://overpower.ca/tools/quickspecials.php?code=FJ View all specials coded FJ] | ||
[[Category:Special cards]] | [[Category:Special cards]] | ||
+ | {{Specials}} |
Latest revision as of 17:13, 9 June 2012
http://overpower.ca/cards/specials/1347.png Sunfire's Atomic Flame | |
Offensive | Yes |
---|---|
Defensive | No |
Duration | Battle |
Meta Rules
Meta #40 Played defensively, negates cause Specials played by the opponent to be defended. Any actions described by the Special that should not be performed upon its success (discarding cards, being unable to attack, follow-up attacks, etc.) should not be performed.
Meta #45 Special cards never fuse with MultiPower Power cards - even if the Special says that it "acts as a MultiPower Power card."
Meta #151 Specials which have followup conditions that affect the playing Character (or playing Character's team) that are not negated still have their conditions come into play, even if avoided some other way.
External Links
|