Difference between revisions of "CD"
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This Special, if played offensively, prevents any attacks from being made against the Character unless the attack is made with a [[Universe card]] of any type (including Training or Teamwork) for the remainder of Battle. If played defensively, it may be used to avoid a Power card or Special card attack and then remains in play to prevent those types of attack for the remainder of Battle. For an Ally Universe card to be used, the follow-up Special attack must be able to be played. | This Special, if played offensively, prevents any attacks from being made against the Character unless the attack is made with a [[Universe card]] of any type (including Training or Teamwork) for the remainder of Battle. If played defensively, it may be used to avoid a Power card or Special card attack and then remains in play to prevent those types of attack for the remainder of Battle. For an Ally Universe card to be used, the follow-up Special attack must be able to be played. | ||
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+ | ==Meta Rules== | ||
+ | [[Meta Rule:10|Meta #10]] If a Special indicates a specific type of "attack" (such as "Fighting attack") then any attack can be made by the Character provided it falls into the legal types of attacks that can be made by the Character and that the attack is made as the specific type. | ||
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+ | [[Meta Rule:18|Meta #18]] When a Special indicates a card with a specific icon then it includes cards with the specific icon OR cards that are being played along with a card with the specific icon. | ||
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+ | [[Meta Rule:66|Meta #66]] Specials which alter how a Character may be attacked (that can normally be played defensively) can be played defensively against an attack that has been shifted onto them. However, once the Special is in play, it is ineffective against subsequent attacks which are shifted onto the Character. | ||
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+ | [[Meta Rule:86|Meta #86]] Power cards that are played as part of a Teamwork attack are still considered to be played as a part of the Teamwork attack (and all icons from the Teamwork card are considered to be a part of the attack). Special cards that are played after playing an Ally card are not considered as part of a Universe card attack. The icons do not join with the Special played. | ||
== Non-Meta Rule Information == | == Non-Meta Rule Information == | ||
If played on a character with a [[KC]] Special in play, then it adds the text "..or until player no longer has any of the applicable type of card to attack with" to the conditions of the KC Special | If played on a character with a [[KC]] Special in play, then it adds the text "..or until player no longer has any of the applicable type of card to attack with" to the conditions of the KC Special | ||
+ | == External Links == | ||
+ | [http://overpower.ca/tools/quickspecials.php?code=CD View all specials coded CD] | ||
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[[Category:Special cards]] | [[Category:Special cards]] | ||
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+ | {{Specials}} |
Latest revision as of 18:12, 13 January 2013
http://overpower.ca/cards/specials/1328.png Storm's Morlock Combat | |
Offensive | Yes |
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Defensive | Yes |
Duration | Battle |
This Special, if played offensively, prevents any attacks from being made against the Character unless the attack is made with a Universe card of any type (including Training or Teamwork) for the remainder of Battle. If played defensively, it may be used to avoid a Power card or Special card attack and then remains in play to prevent those types of attack for the remainder of Battle. For an Ally Universe card to be used, the follow-up Special attack must be able to be played.
Meta Rules
Meta #10 If a Special indicates a specific type of "attack" (such as "Fighting attack") then any attack can be made by the Character provided it falls into the legal types of attacks that can be made by the Character and that the attack is made as the specific type.
Meta #18 When a Special indicates a card with a specific icon then it includes cards with the specific icon OR cards that are being played along with a card with the specific icon.
Meta #66 Specials which alter how a Character may be attacked (that can normally be played defensively) can be played defensively against an attack that has been shifted onto them. However, once the Special is in play, it is ineffective against subsequent attacks which are shifted onto the Character.
Meta #86 Power cards that are played as part of a Teamwork attack are still considered to be played as a part of the Teamwork attack (and all icons from the Teamwork card are considered to be a part of the attack). Special cards that are played after playing an Ally card are not considered as part of a Universe card attack. The icons do not join with the Special played.
Non-Meta Rule Information
If played on a character with a KC Special in play, then it adds the text "..or until player no longer has any of the applicable type of card to attack with" to the conditions of the KC Special
External Links
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