Difference between revisions of "KI"
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− | When this Special is played, the effect on the opponent is immediate. The opponent's team may not play any cards with the word "Teammate" for the remainder of the battle. This includes any card with the word "Teammate" regardless of if the phrase "Teammate" is used as part of the attack or the defense. Cards included are, though not necessarily a complete list: Special cards, Universe cards, Tactic cards, and Activator cards with the word teammate in their Inherent Ability. This Special may be negated, as long as the Special negating it doesn't have the word "Teammate" in it, of course. | + | When this Special is played, the effect on the opponent is immediate. The opponent's team may not play any cards with the word "Teammate" for the remainder of the battle. This includes any card with the word "Teammate" regardless of if the phrase "Teammate" is used as part of the attack or the defense. Cards included are, though not necessarily a complete list: Special cards, Universe cards, Tactic cards, and Activator cards with the word teammate in their [[Inherent Ability]]. This Special may be negated, as long as the Special negating it doesn't have the word "Teammate" in it, of course. |
==Meta Rules== | ==Meta Rules== | ||
[[Meta Rule:25|Meta #25]] Only attacks which target a specific Character may be shifted or otherwise defended by a Character specific defensive action. Attacks made on the "opponent" may not be shifted or avoided. Attacks made on a Battlesite cannot be shifted. | [[Meta Rule:25|Meta #25]] Only attacks which target a specific Character may be shifted or otherwise defended by a Character specific defensive action. Attacks made on the "opponent" may not be shifted or avoided. Attacks made on a Battlesite cannot be shifted. | ||
[[Meta Rule:52|Meta #52]] Specials which alter how a Character (or the opponent) may attack cannot be played defensively unless there is a secondary effect from the Special which is being used defensively. | [[Meta Rule:52|Meta #52]] Specials which alter how a Character (or the opponent) may attack cannot be played defensively unless there is a secondary effect from the Special which is being used defensively. | ||
+ | == External Links == | ||
+ | [http://overpower.ca/tools/quickspecials.php?code=KI View all specials coded KI] | ||
[[Category:Special cards]] | [[Category:Special cards]] | ||
+ | {{Specials}} |
Latest revision as of 16:36, 11 June 2012
http://overpower.ca/cards/specials/1047.png Pyscho-Man's Hate | |
Offensive | Yes |
---|---|
Defensive | No |
Duration | Battle |
When this Special is played, the effect on the opponent is immediate. The opponent's team may not play any cards with the word "Teammate" for the remainder of the battle. This includes any card with the word "Teammate" regardless of if the phrase "Teammate" is used as part of the attack or the defense. Cards included are, though not necessarily a complete list: Special cards, Universe cards, Tactic cards, and Activator cards with the word teammate in their Inherent Ability. This Special may be negated, as long as the Special negating it doesn't have the word "Teammate" in it, of course.
Meta Rules
Meta #25 Only attacks which target a specific Character may be shifted or otherwise defended by a Character specific defensive action. Attacks made on the "opponent" may not be shifted or avoided. Attacks made on a Battlesite cannot be shifted.
Meta #52 Specials which alter how a Character (or the opponent) may attack cannot be played defensively unless there is a secondary effect from the Special which is being used defensively.
External Links
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