Difference between revisions of "JO"

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(Created page with "{{Infobox |title = JO |image = http://overpower.ca/cards/specials/113.png |caption = '''Baron Mordo's Bargain Lifeforce''' |label1 = Offensive |data1 = Yes |label2 = Defensive...")
 
 
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[[Meta Rule:90|Meta #90]] Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.
 
[[Meta Rule:90|Meta #90]] Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.
  
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== External Links ==
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[http://overpower.ca/tools/quickspecials.php?code=JO View all specials coded JO]
 
[[Category:Special cards]]
 
[[Category:Special cards]]
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{{Specials}}

Latest revision as of 17:32, 9 June 2012

JO
http://overpower.ca/cards/specials/113.png
Baron Mordo's Bargain Lifeforce
Offensive Yes
Defensive Yes
Duration Game

When played, this Special has two immediate effects. The first effect is to lower the character's Hits to KO by a specified number. This number is affected by other Specials that affect the Cumulative KO. For example, if the character already has in play a BF Special, which raises the Hits to KO to 30 and then plays the version of this Special which lowers the Hits to KO by 7, the character's Hits to KO would then be 23. If by the playing of this card, the character's Hits to KO is made lower then the hits that are currently on their Permanent record and Hits from Current Battle, that character is immediately KO'd.

The second effect is to raise a character's Power Grid in one or more types to a specified number. These changes are considered permanent as long as this Special is in play. This Special can only be played defensively if the playing of this Special is necessary to the defense. For example, if a character has a 6 Energy skill and is attacked with a level 7 power card, this Special could be played defensively to raise the character's Energy skill to 8, thereby letting the character play a level 7 Energy power card that is in the hand as a defense. A character may not have two of the exact same Special in play at the same time, meaning two Baron Mordo "Bargain Lifeforce's" may not be in play and are not cumulative. This Special may be negated.

Meta Rules

Meta #54 Specials which grant bonuses/abilities/grid changes may only be played defensively if it is necessary to do so in order to defend.

Meta #63 Specials which affect a Character's ability to be K.O.'d or how they can perform after they have been K.O.'d cannot be played defensively unless another part of the Special grants a defensive bonus/ability.

Meta #73 Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed.

Meta #90 Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.

External Links

View all specials coded JO