Difference between revisions of "HX"

From OverPower Wiki
Jump to: navigation, search
(Created page with "{{Infobox |title = HX |image = http://overpower.ca/cards/specials/46.png |caption = '''Acolytes' Fabian Cortez''' |label1 = Offensive |data1 = Yes |label2 = Defensive |data2 =...")
 
 
Line 25: Line 25:
  
 
[[Meta Rule:54|Meta #54]] Specials which grant bonuses/abilities/grid changes may only be played defensively if it is necessary to do so in order to defend.
 
[[Meta Rule:54|Meta #54]] Specials which grant bonuses/abilities/grid changes may only be played defensively if it is necessary to do so in order to defend.
 +
== External Links ==
 +
[http://overpower.ca/tools/quickspecials.php?code=HX View all specials coded HX]
 
[[Category:Special cards]]
 
[[Category:Special cards]]
 +
{{Specials}}

Latest revision as of 18:26, 9 June 2012

HX
http://overpower.ca/cards/specials/46.png
Acolytes' Fabian Cortez
Offensive Yes
Defensive Yes
Duration Battle

This Special allows the hero's team a # bonus to all numeric Specials for the remainder of battle. The bonus does not apply to Venture Total or damage. This Special does not affect numbers like "teammate may avoid 1 attack of 9 or less" but would affect Specials that act like certain # power cards. If played defensively, it must accompany the numeric special.

Meta Rules

Meta #3 Specials which use the phrase "numeric" refer to cards which have an attack or defense value, as indicated by a number/icon in the upper left hand corner of the card.

Meta #16 Bonuses only affect the attack/defend value of a Special - never any numbers that are included within the text of a Special (e.g., "Draw 3 cards").

Meta #19 A card that is playable from Reserve may be kept in hand without having to place it to the Reseve Character.

Meta #34 Bonuses/penalties granted by Special cards are never counted towards damage or Venture Total unless specifically stated otherwise on the Special.

Meta #35 Specials which grant bonuses/abilities to the playing Character (or the playing Character's team) that can be played offensively can be played along with an attack. The attack may not be made with a Universe card of any kind (although the Special and attack may be made as a follow-up to an Ally attack). In the event that the attack is defended, the bonus/ability would be defended as well and would not take place. The attack may be defended by defendeding the numeric attack or the Special granting the bonus/ability.

Meta #37 Bonuses granted by Special cards do not affect any Character's power grids, but the value at which one determines the attack value/defense value of an action. The bonus/penalty only affects the value of cards with a number/icon in the upper left hand corner.

Meta #54 Specials which grant bonuses/abilities/grid changes may only be played defensively if it is necessary to do so in order to defend.

External Links

View all specials coded HX