List of new cards in Marvels OverPower
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Main article: Marvels OverPower
Character | Special's Name | Special's Text | Special's Code | One Per Deck? | Duration |
---|---|---|---|---|---|
Angel | High Flyer | Avoid 1 Attack | AG | No | Defensive |
Angel | Millionaire Playboy | Discard one Fighting Power card usable by Angel to draw 4 cards from top of the Draw Pile. May keep duplicates. | JA | Yes | Offensive |
Angel | Aerial Combat | Cards with a Fighting icon do not count toward Angel's Spectrum or Cumulative KO for remainder of game. | FQ | Yes | Offensive |
Angel | Avenging Angel | Acts as a level 4 Strength or Intellect attack. Attack is not affected by Special cards already in play. | NJ | No | Offensive |
Adam Warlock | Detachment | Opponent must discard 3 cards from Hand. Cards chosen by Opponent. | OC | Yes | Offensive |
Alpha Flight | Madison JeffriesTM | Acts as a level 10 Any-Power attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total. | OJ | Yes | Offensive |
Banshee | Disruptive Yell | Play in current battle. Next battle, Opponent may not Place any cards with a Fighting icon. | FX | No | Offensive |
Beast | Stars & Garters | Play during battle. For remainder of game, any attack made on Beast's team may be moved to Stars & Garters. Beast's team may not defend. Stars & Garters is discarded after 1 Hit. | EB | Yes | Offensive |
Bishop | Change the Future | Play in current battle. Negates the effect of next Event card played by Opponent. Opponent may still draw for played Event. Bishop may draw 1 card from top of Draw Pile. | OG | Yes | Offensive |
Black Cat | Lucky Break | Acts as a level 6 Intellect attack. If not successful, Opponent -3 to Venture total. | FG | Yes | Offensive |
Black Panther | Vessel of the Panther God | Acts as a level 10 Intellect attack. | AS | Yes | Offensive |
Black Widow | Disinformation | Play with any Power card usable by Black Widow. Opponent must discard one or more cards whose combined Value is equal to or greater than twice the Value of Black Widow's card. Cards may be Placed or in Hand. | OK | Yes | Offensive |
Cable | Surveillance | Look at top 8 cards of Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile. | FK | Yes | Offensive |
Captain America | Energy Replica | Acts as a level 6 Energy attack. If not successful, draw top card from Draw Pile. If drawn card is an attack, Captain America may use it. If drawn card is not an attack, discard it to the Dead Pile. | OF | Yes | Offensive |
Captain Britain | Britain's Champion | Play during battle. For remainder of game, any attack made with a Special Card against Captain Britain's team may be moved to Britain's Champion. Captain Britain's team may not defend. Britain's Champion is discarded after 1 Hit. | EB | No | Offensive |
Captain Mar-Vell | Cosmic Avenger | Acts as a level 7 Strength or Energy attack. If not successful, Captain Mar-Vell is -2 to attack for remainder of battle. | NX | No | Offensive |
Colossus | Stoic Defender | Teammate may avoid 1 attack made with a Special Card. Colossus may draw 1 card from top of Draw Pile. Discard duplicates. | LO | No | Defensive |
Cyclops | Focused Force | Acts as a level 9 Energy attack. If successful, Cyclops or Cyclops' teammates may not defend Cyclops with Special cards for remainder of game. | FT | No | Offensive |
Daredevil | Guardian Devil | Daredevil or teammate may avoid 1 attack of 9 or less. | AD | No | Defensive |
Dazzler | Rebel Defense | Target Teammate moves into Reserve for remainder of battle. | IA | No | Offensive |
Deadpool | Knock 'em Silly | Play during battle as an attack. Target Character must discard 1 card for each Hit currently in his Hits to Current Battle and Permanent Record. Cards may be Placed or in Hand. | OM | No | Offensive |
Deathlok | Calculate Weakness | Target Character's Team loses Inherent Abilities and are considered to have no Inherent Abilities for remainder of Battle. | NG | Yes | Offensive |
Doc Samson | Out-Think | Opponent must immediately discard all Special cards in play that affect the "remainder of the Battle" or the "remainder of the Game". | KL | No | Offensive |
Domino | Demolitions | Acts as a level 6 Intellect attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total. | OJ | No | Offensive |
Dr. Strange | Spell of Protection | Dr. Strange or teammate may avoid 1 attack of 6 or less. May be played from Reserve. | AD | No | Defensive |
Elektra | Reclaim Honor | Acts as a level 7 Strength or Intellect attack. If not successful, Elektra is -2 to attack for remainder of battle. | NX | No | Offensive |
Falcon | Resourceful Fighter | For remainder of game, Falcon may Draw 1 card from top of Draw Pile for each Basic Universe card played by Falcon. Discard duplicates. | FY | No | Offensive |
Forge | Battle of Wits | Only Intellect attacks may be played against Forge for remainder of battle. | CD | No | Both |
Gambit | Thief of Hearts | Look at top 8 cards of Opponent's Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile. | FK | Yes | Offensive |
Ghost Rider | Play With Fire | Draw 3 cards. Discard duplicates. | HQ | Yes | Offensive |
Havok | Collateral Damage | Acts as a level 7 Intellect attack. If successful, Opponent must sort through Draw Pile and discard first 3 Special cards into Dead Pile. Reshuffle Draw Pile. | OA | Yes | Offensive |
Hawkeye | Action Leader | Remove all hits from Target Teammates Permanent Record and Current Battle, and switch places with Reserve. May be played from Reserve. | OR | Yes | Offensive |
Henry Pym | Mass Reduction | Opponent must discard a number of cards equal to the number of Mission cards Opponent Ventured this battle. Cards may be Placed or in Hand. | FR | Yes | Offensive |
Heroes For Hire | Call on the Hire Power! | Teammate may make 1 Energy or Intellect attack at +4 | BI | Yes | Offensive |
Hulk | Savage | Play during battle. For remainder of battle, any Special card played must be a Special card that acts as an attack. Other Special cards may not be played. | NN | No | Offensive |
Human Torch | Strategic Burn | Target Character may not attack or play Special cards for remainder of Battle. | FN | Yes | Offensive |
Iceman | Frozen Prison | Acts as a level 6 Fighting attack. If successful, Target Character may not play Special cards for remainder of battle. | FU | No | Offensive |
Invisible Woman | Conceal | Invisible Woman's Team's Placed cards may not be played, moved or discarded by Opponent for remainder of game. | FS | Yes | Both |
Iron Man | Armored Avenger | Teammate may avoid 1 attack made with a Power Card. Iron Man may draw 1 card from top of Draw Pile. Discard duplicates. | LO | No | Defensive |
Jean Grey | TK Shield | Play during battle. For remainder of game, any attack made on Jean Grey's team may be moved to TK Shield. Jean Grey's team may not defend. TK Shield is discarded after 1 Hit. | EB | Yes | Offensive |
Jubilee | Wolvie Style | Acts as a level 7 Any-Power attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of Battle. | NG | No | Offensive |
Ka-Zar | Law of the Jungle | Opponent's team may not use cards with an Energy icon for reminder of battle. | EY | Yes | Offensive |
Longshot | Stroke of Luck | Acts as a level 5 Energy attack. If successful, Longshot may sort through Draw Pile, select any Aspect card and play it immediately. Reshuffle Draw Pile. | OB | No | Offensive |
Maggot | Chow Time | Acts as a level 5 Energy attack. If successful, Maggot may sort through Opponent's Battlesite and discard any 2 Special cards. May be played from Reserve. | GM | Yes | Offensive |
Marrow | Bone Shard | Target Character must discard 1 Placed card of Marrow's choice. | AI | No | Offensive |
Maverick | Reaction Time | Acts as a level 6 Energy attack. | AR | No | Offensive |
Morph | Thwart Plan | Play in current battle. Next battle, Opponent may not Place any cards. | FX | Yes | Offensive |
Mr. Fantastic | Elasticity | Play with any Power card defense. Power card is returned to Mr. Fantastic's Hand. | FV | Yes | Defensive |
Multiple Man | Take the Hit | Play during battle. For remainder of game, any attack made with a Power Card against Multiple Man's team may be moved to Take The Hit. Multiple Man's team may not defend. Take The Hit is discarded after 1 Hit. | EB | No | Offensive |
Namor | The Avenging Son | Acts as a level 6 Fighting attack. If successful, opponent -4 to Venture total. | HO | No | Offensive |
New Warriors | RageTM | Opponent's team may not use cards with a Strength icon for reminder of battle. | EY | Yes | Offensive |
Nick Fury | Secure Perimeter | Opponent may not play any Activator Cards for remainder of battle. | LS | Yes | Offensive |
Nightcrawler | Tactical Teleport | Acts as a level 6 Intellect attack. If successful, opponent must discard one Tactic card. Card may be Placed or in play. | FP | No | Offensive |
Phoenix | Warn & Change | Teammate may avoid 1 attack made with a Universe Card. Phoenix may draw 1 card from top of Draw Pile. Discard duplicates. | LO | No | Defensive |
Polaris | Direct Energy Flow | Play during battle. For remainder of game, any attack made with a Power Card against Polaris' team may be moved to Direct Energy Flow. Polaris' team may not defend. Direct Energy Flow is discarded after 1 Hit. | EB | No | Offensive |
Professor X | Mental Bolt | Acts as a level 6 Intellect attack. If not successful, draw top card from Draw Pile. If drawn card is an attack, Professor X may use it. If drawn card is not an attack, discard it to the Dead Pile. | OF | Yes | Offensive |
Psylocke | Astral Assault | For remainder of battle, any Special played by Psylocke or Psylocke's teammates may not be Negated until "Astral Assault" is Negated. | MP | No | Offensive |
Punisher | Suppress Enemy | Acts as a level 9 Strength or Intellect attack. | AS | Yes | Offensive |
Quicksilver | Quick Mix | Quicksilver may switch entire Permanent Record of any two of Opponents Front Line teammates. | CA | Yes | Offensive |
Reyes | Form Force | Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards. | CC | No | Both |
Rogue | Power Wipe | Acts as a level 6 Energy attack. If successful, Opponent must discard from Hand until both players have an equal number of cards in Hand. Opponent's choice. | NT | No | Offensive |
Sabra | Loyal Soldier | Acts as a level 9 Fighting Power card. May only be used to defend. May defend Sabra or teammate. | MH | No | Defensive |
Scarlet Spider | Scarlet Savior | Teammate may avoid 1 attack. | AD | No | Defensive |
Scarlet Witch | Warp Probability Field | Play in current battle. Next battle, Opponent may not Place any cards with a Strength icon. | FX | No | Offensive |
Shadowcat | Phased Disruption | Acts as a level 6 Fighting attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total. | OJ | No | Offensive |
Shang-Chi: Master of Kung Fu | Swift Counteract | Avoid 1 Attack. Opponent must discard 1 card from Hand. Opponents choice. | OQ | No | Defensive |
She Hulk | Legal Defense | Teammate may avoid 1 attack made with a Universe Card. She Hulk may draw 1 card from top of Draw Pile. Discard duplicates. | LO | No | Defensive |
Silver Sable | Rescue Mission | Teammate may avoid 1 attack of 9 or less. May be played while Silver Sable is in Reserve. | AD | No | Defensive |
Silver Surfer | Stellar Bolt | Acts as a level 6 Energy attack. Cannot be defended by a card with an Energy icon. | AP | No | Offensive |
Spider-Girl | Girl Power | Acts as a level 8 Energy, Strength, Fighting, or Intellect attack. | AQ | Yes | Offensive |
Spider-Man | With Great Power... | Look at top 8 cards of Draw Pile and choose any 1 card. Put chosen card in Hand. Put "With Great Power…" on top of Draw Pile. Reshuffle Draw Pile. | OP | No | Offensive |
Spider-Woman | Coordinated Effort | Spider-Woman's Team's attacks with a Fighting icon made against Opponent's Battlesite count towards Venture total for remainder of game. May be played from Reserve. | FW | Yes | Offensive |
Storm | Decisive Plan | Play during Battle. Each player may only have 1 Mission Card Ventured this battle. Move all other Mission cards back to piles Ventured from. | ON | No | Offensive |
Strong Guy | Backstage Bouncer | Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO. | HN | No | Offensive |
Sunfire | Controlled Burn | Acts as a level 4 Strength attack, may be played from Reserve. If successful, Sunfire may continue to attack while in Reserve. | MT | No | Offensive |
The Inhumans | Royal Family | Avoid 1 attack made with a Special card or remove 1 Special card hit from The Inhumans or teammate. | EE | No | Both |
The Starjammers | Stick Together | Play during Battle. Next Battle, Opponent may not play any Any-Character Special Cards. | LS | Yes | Offensive |
Thing | Stonewall | Play on target Character as an attack. For remainder of battle, Target Character may not attack or use Special cards unless Opponent also discards 2 cards per attack. Cards may be Placed or in Hand. | OD | Yes | Offensive |
Thor | Unfettered Might | Acts as a level 12 Fighting attack. If successful, Thor or Thor's teammates may not defend Thor with Special cards for remainder of game. | FT | Yes | Offensive |
Thunderbird | No Future Plans | Play in current battle. Next battle, Opponent may not Place any Special cards. | FX | No | Offensive |
Thunderbolts | HawkeyeTM | Target Character's Team is -10 to Venture total this battle. | OI | Yes | Offensive |
Vision | Compute Victory | Discard 1 Fighting Power card usable by Vision. Show Opponent up to 5 cards usable by Vision from Hand. Draw equal number from Draw Pile. Discard duplicates. | NR | Yes | Offensive |
War Machine | Fight it Out | Play during Battle. Each player may only have 1 Mission Card Ventured this battle. Move all other Mission cards back to piles Ventured from. | ON | No | Offensive |
Wasp | Effective Leader | For remainder of battle, if Wasp can block a Power card attack with an equal value Power card, Wasp's Power card hits attacker. | BS | Yes | Both |
Wasp | Shrink From Harm | Acts as a level 9 Energy Power card. May only be used to defend. May defend Wasp or teammate. | MH | No | Defensive |
Wasp | Wasp Sting | Acts as a level 4 Strength or Intellect attack. May make 1 additional attack. | GI | No | Offensive |
Wasp | Adept Socialite | Opponent must move 1 Mission Card from his Reserve Missions Pile to his Defeated Missions Pile. | JM | Yes | Offensive |
White Queen | Business Partner | White Queen may play any Power cards playable by Target Teammate for remainder of game. | NF | Yes | Offensive |
Wolverine | Standoff | Only Wolverine and Target Character may attack, be attacked or defend this battle. Neither player may concede this battle. | FD | Yes | Offensive |
X-Man | Mind Slam | Acts as a level 7 Fighting attack | AR | No | Offensive |
X-Men: Original Team | Team Coordination | Play during battle. For remainder of game or until any Character has been KO'd, Opponent may not Venture more than 2 Mission Cards per Battle. | OH | No | Offensive |