List of new cards in Marvels OverPower

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Character Special's Name Special's Text Special's Code One Per Deck? Duration
Angel High Flyer Avoid 1 Attack AG No Defensive
Angel Millionaire Playboy Discard one Fighting Power card usable by Angel to draw 4 cards from top of the Draw Pile. May keep duplicates. JA Yes Offensive
Angel Aerial Combat Cards with a Fighting icon do not count toward Angel's Spectrum or Cumulative KO for remainder of game. FQ Yes Offensive
Angel Avenging Angel Acts as a level 4 Strength or Intellect attack. Attack is not affected by Special cards already in play. NJ No Offensive
Adam Warlock Detachment Opponent must discard 3 cards from Hand. Cards chosen by Opponent. OC Yes Offensive
Alpha Flight Madison JeffriesTM Acts as a level 10 Any-Power attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total. OJ Yes Offensive
Banshee Disruptive Yell Play in current battle. Next battle, Opponent may not Place any cards with a Fighting icon. FX No Offensive
Beast Stars & Garters Play during battle. For remainder of game, any attack made on Beast's team may be moved to Stars & Garters. Beast's team may not defend. Stars & Garters is discarded after 1 Hit. EB Yes Offensive
Bishop Change the Future Play in current battle. Negates the effect of next Event card played by Opponent. Opponent may still draw for played Event. Bishop may draw 1 card from top of Draw Pile. OG Yes Offensive
Black Cat Lucky Break Acts as a level 6 Intellect attack. If not successful, Opponent -3 to Venture total. FG Yes Offensive
Black Panther Vessel of the Panther God Acts as a level 10 Intellect attack. AS Yes Offensive
Black Widow Disinformation Play with any Power card usable by Black Widow. Opponent must discard one or more cards whose combined Value is equal to or greater than twice the Value of Black Widow's card. Cards may be Placed or in Hand. OK Yes Offensive
Cable Surveillance Look at top 8 cards of Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile. FK Yes Offensive
Captain America Energy Replica Acts as a level 6 Energy attack. If not successful, draw top card from Draw Pile. If drawn card is an attack, Captain America may use it. If drawn card is not an attack, discard it to the Dead Pile. OF Yes Offensive
Captain Britain Britain's Champion Play during battle. For remainder of game, any attack made with a Special Card against Captain Britain's team may be moved to Britain's Champion. Captain Britain's team may not defend. Britain's Champion is discarded after 1 Hit. EB No Offensive
Captain Mar-Vell Cosmic Avenger Acts as a level 7 Strength or Energy attack. If not successful, Captain Mar-Vell is -2 to attack for remainder of battle. NX No Offensive
Colossus Stoic Defender Teammate may avoid 1 attack made with a Special Card. Colossus may draw 1 card from top of Draw Pile. Discard duplicates. LO No Defensive
Cyclops Focused Force Acts as a level 9 Energy attack. If successful, Cyclops or Cyclops' teammates may not defend Cyclops with Special cards for remainder of game. FT No Offensive
Daredevil Guardian Devil Daredevil or teammate may avoid 1 attack of 9 or less. AD No Defensive
Dazzler Rebel Defense Target Teammate moves into Reserve for remainder of battle. IA No Offensive
Deadpool Knock 'em Silly Play during battle as an attack. Target Character must discard 1 card for each Hit currently in his Hits to Current Battle and Permanent Record. Cards may be Placed or in Hand. OM No Offensive
Deathlok Calculate Weakness Target Character's Team loses Inherent Abilities and are considered to have no Inherent Abilities for remainder of Battle. NG Yes Offensive
Doc Samson Out-Think Opponent must immediately discard all Special cards in play that affect the "remainder of the Battle" or the "remainder of the Game". KL No Offensive
Domino Demolitions Acts as a level 6 Intellect attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total. OJ No Offensive
Dr. Strange Spell of Protection Dr. Strange or teammate may avoid 1 attack of 6 or less. May be played from Reserve. AD No Defensive
Elektra Reclaim Honor Acts as a level 7 Strength or Intellect attack. If not successful, Elektra is -2 to attack for remainder of battle. NX No Offensive
Falcon Resourceful Fighter For remainder of game, Falcon may Draw 1 card from top of Draw Pile for each Basic Universe card played by Falcon. Discard duplicates. FY No Offensive
Forge Battle of Wits Only Intellect attacks may be played against Forge for remainder of battle. CD No Both
Gambit Thief of Hearts Look at top 8 cards of Opponent's Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile. FK Yes Offensive
Ghost Rider Play With Fire Draw 3 cards. Discard duplicates. HQ Yes Offensive
Havok Collateral Damage Acts as a level 7 Intellect attack. If successful, Opponent must sort through Draw Pile and discard first 3 Special cards into Dead Pile. Reshuffle Draw Pile. OA Yes Offensive
Hawkeye Action Leader Remove all hits from Target Teammates Permanent Record and Current Battle, and switch places with Reserve. May be played from Reserve. OR Yes Offensive
Henry Pym Mass Reduction Opponent must discard a number of cards equal to the number of Mission cards Opponent Ventured this battle. Cards may be Placed or in Hand. FR Yes Offensive
Heroes For Hire Call on the Hire Power! Teammate may make 1 Energy or Intellect attack at +4 BI Yes Offensive
Hulk Savage Play during battle. For remainder of battle, any Special card played must be a Special card that acts as an attack. Other Special cards may not be played. NN No Offensive
Human Torch Strategic Burn Target Character may not attack or play Special cards for remainder of Battle. FN Yes Offensive
Iceman Frozen Prison Acts as a level 6 Fighting attack. If successful, Target Character may not play Special cards for remainder of battle. FU No Offensive
Invisible Woman Conceal Invisible Woman's Team's Placed cards may not be played, moved or discarded by Opponent for remainder of game. FS Yes Both
Iron Man Armored Avenger Teammate may avoid 1 attack made with a Power Card. Iron Man may draw 1 card from top of Draw Pile. Discard duplicates. LO No Defensive
Jean Grey TK Shield Play during battle. For remainder of game, any attack made on Jean Grey's team may be moved to TK Shield. Jean Grey's team may not defend. TK Shield is discarded after 1 Hit. EB Yes Offensive
Jubilee Wolvie Style Acts as a level 7 Any-Power attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of Battle. NG No Offensive
Ka-Zar Law of the Jungle Opponent's team may not use cards with an Energy icon for reminder of battle. EY Yes Offensive
Longshot Stroke of Luck Acts as a level 5 Energy attack. If successful, Longshot may sort through Draw Pile, select any Aspect card and play it immediately. Reshuffle Draw Pile. OB No Offensive
Maggot Chow Time Acts as a level 5 Energy attack. If successful, Maggot may sort through Opponent's Battlesite and discard any 2 Special cards. May be played from Reserve. GM Yes Offensive
Marrow Bone Shard Target Character must discard 1 Placed card of Marrow's choice. AI No Offensive
Maverick Reaction Time Acts as a level 6 Energy attack. AR No Offensive
Morph Thwart Plan Play in current battle. Next battle, Opponent may not Place any cards. FX Yes Offensive
Mr. Fantastic Elasticity Play with any Power card defense. Power card is returned to Mr. Fantastic's Hand. FV Yes Defensive
Multiple Man Take the Hit Play during battle. For remainder of game, any attack made with a Power Card against Multiple Man's team may be moved to Take The Hit. Multiple Man's team may not defend. Take The Hit is discarded after 1 Hit. EB No Offensive
Namor The Avenging Son Acts as a level 6 Fighting attack. If successful, opponent -4 to Venture total. HO No Offensive
New Warriors RageTM Opponent's team may not use cards with a Strength icon for reminder of battle. EY Yes Offensive
Nick Fury Secure Perimeter Opponent may not play any Activator Cards for remainder of battle. LS Yes Offensive
Nightcrawler Tactical Teleport Acts as a level 6 Intellect attack. If successful, opponent must discard one Tactic card. Card may be Placed or in play. FP No Offensive
Phoenix Warn & Change Teammate may avoid 1 attack made with a Universe Card. Phoenix may draw 1 card from top of Draw Pile. Discard duplicates. LO No Defensive
Polaris Direct Energy Flow Play during battle. For remainder of game, any attack made with a Power Card against Polaris' team may be moved to Direct Energy Flow. Polaris' team may not defend. Direct Energy Flow is discarded after 1 Hit. EB No Offensive
Professor X Mental Bolt Acts as a level 6 Intellect attack. If not successful, draw top card from Draw Pile. If drawn card is an attack, Professor X may use it. If drawn card is not an attack, discard it to the Dead Pile. OF Yes Offensive
Psylocke Astral Assault For remainder of battle, any Special played by Psylocke or Psylocke's teammates may not be Negated until "Astral Assault" is Negated. MP No Offensive
Punisher Suppress Enemy Acts as a level 9 Strength or Intellect attack. AS Yes Offensive
Quicksilver Quick Mix Quicksilver may switch entire Permanent Record of any two of Opponents Front Line teammates. CA Yes Offensive
Reyes Form Force Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards. CC No Both
Rogue Power Wipe Acts as a level 6 Energy attack. If successful, Opponent must discard from Hand until both players have an equal number of cards in Hand. Opponent's choice. NT No Offensive
Sabra Loyal Soldier Acts as a level 9 Fighting Power card. May only be used to defend. May defend Sabra or teammate. MH No Defensive
Scarlet Spider Scarlet Savior Teammate may avoid 1 attack. AD No Defensive
Scarlet Witch Warp Probability Field Play in current battle. Next battle, Opponent may not Place any cards with a Strength icon. FX No Offensive
Shadowcat Phased Disruption Acts as a level 6 Fighting attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total. OJ No Offensive
Shang-Chi: Master of Kung Fu Swift Counteract Avoid 1 Attack. Opponent must discard 1 card from Hand. Opponents choice. OQ No Defensive
She Hulk Legal Defense Teammate may avoid 1 attack made with a Universe Card. She Hulk may draw 1 card from top of Draw Pile. Discard duplicates. LO No Defensive
Silver Sable Rescue Mission Teammate may avoid 1 attack of 9 or less. May be played while Silver Sable is in Reserve. AD No Defensive
Silver Surfer Stellar Bolt Acts as a level 6 Energy attack. Cannot be defended by a card with an Energy icon. AP No Offensive
Spider-Girl Girl Power Acts as a level 8 Energy, Strength, Fighting, or Intellect attack. AQ Yes Offensive
Spider-Man With Great Power... Look at top 8 cards of Draw Pile and choose any 1 card. Put chosen card in Hand. Put "With Great Power…" on top of Draw Pile. Reshuffle Draw Pile. OP No Offensive
Spider-Woman Coordinated Effort Spider-Woman's Team's attacks with a Fighting icon made against Opponent's Battlesite count towards Venture total for remainder of game. May be played from Reserve. FW Yes Offensive
Storm Decisive Plan Play during Battle. Each player may only have 1 Mission Card Ventured this battle. Move all other Mission cards back to piles Ventured from. ON No Offensive
Strong Guy Backstage Bouncer Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO. HN No Offensive
Sunfire Controlled Burn Acts as a level 4 Strength attack, may be played from Reserve. If successful, Sunfire may continue to attack while in Reserve. MT No Offensive
The Inhumans Royal Family Avoid 1 attack made with a Special card or remove 1 Special card hit from The Inhumans or teammate. EE No Both
The Starjammers Stick Together Play during Battle. Next Battle, Opponent may not play any Any-Character Special Cards. LS Yes Offensive
Thing Stonewall Play on target Character as an attack. For remainder of battle, Target Character may not attack or use Special cards unless Opponent also discards 2 cards per attack. Cards may be Placed or in Hand. OD Yes Offensive
Thor Unfettered Might Acts as a level 12 Fighting attack. If successful, Thor or Thor's teammates may not defend Thor with Special cards for remainder of game. FT Yes Offensive
Thunderbird No Future Plans Play in current battle. Next battle, Opponent may not Place any Special cards. FX No Offensive
Thunderbolts HawkeyeTM Target Character's Team is -10 to Venture total this battle. OI Yes Offensive
Vision Compute Victory Discard 1 Fighting Power card usable by Vision. Show Opponent up to 5 cards usable by Vision from Hand. Draw equal number from Draw Pile. Discard duplicates. NR Yes Offensive
War Machine Fight it Out Play during Battle. Each player may only have 1 Mission Card Ventured this battle. Move all other Mission cards back to piles Ventured from. ON No Offensive
Wasp Effective Leader For remainder of battle, if Wasp can block a Power card attack with an equal value Power card, Wasp's Power card hits attacker. BS Yes Both
Wasp Shrink From Harm Acts as a level 9 Energy Power card. May only be used to defend. May defend Wasp or teammate. MH No Defensive
Wasp Wasp Sting Acts as a level 4 Strength or Intellect attack. May make 1 additional attack. GI No Offensive
Wasp Adept Socialite Opponent must move 1 Mission Card from his Reserve Missions Pile to his Defeated Missions Pile. JM Yes Offensive
White Queen Business Partner White Queen may play any Power cards playable by Target Teammate for remainder of game. NF Yes Offensive
Wolverine Standoff Only Wolverine and Target Character may attack, be attacked or defend this battle. Neither player may concede this battle. FD Yes Offensive
X-Man Mind Slam Acts as a level 7 Fighting attack AR No Offensive
X-Men: Original Team Team Coordination Play during battle. For remainder of game or until any Character has been KO'd, Opponent may not Venture more than 2 Mission Cards per Battle. OH No Offensive