Difference between revisions of "OverPower Toronto"
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* The [[Marvels OverPower]] expansion is allowed and should follow the same requirements as proxy cards. | * The [[Marvels OverPower]] expansion is allowed and should follow the same requirements as proxy cards. | ||
* The Any-Power Teamwork and Avenger's ID "insert" cards are allowed, be it the legal card or a proxy. The other 4 inserts are allowed. | * The Any-Power Teamwork and Avenger's ID "insert" cards are allowed, be it the legal card or a proxy. The other 4 inserts are allowed. | ||
+ | * Decks cannot be modified after the start of the tournament, illegal decks may be modified with the judge's discretion | ||
+ | * '''As of 2015''', [[Devourer_of_Worlds|Devourer of Worlds]] can now be attacked with up to 4 Activators per attack. | ||
In addition: | In addition: | ||
Line 26: | Line 28: | ||
* Time limits are enforced. | * Time limits are enforced. | ||
− | Types | + | ===Types=== |
Tournaments in Toronto usually follow the [[Tournament Types#Mixed Swiss and Elimination|Mixed Swiss and Elimination]] style of tournament. Rounds are usually 25 minutes long in both Swiss and Elimination rounds. At 25 minutes, "last hand" is called where players still playing their rounds finish their current hand and play one final hand (assuming there was no victor declared). If the round is still not definitively resolved (i.e. 4 characters KO'd or 7 Missions Completed/Defeated), a tie break method is used on the cards at the end of the game: | Tournaments in Toronto usually follow the [[Tournament Types#Mixed Swiss and Elimination|Mixed Swiss and Elimination]] style of tournament. Rounds are usually 25 minutes long in both Swiss and Elimination rounds. At 25 minutes, "last hand" is called where players still playing their rounds finish their current hand and play one final hand (assuming there was no victor declared). If the round is still not definitively resolved (i.e. 4 characters KO'd or 7 Missions Completed/Defeated), a tie break method is used on the cards at the end of the game: | ||
− | # +1 for each Mission in the Completed Missions pile, +0 for each Mission in the Reserve Missions pile, -1 for each Mission in the | + | # +1 for each Mission in the Completed Missions pile, +0 for each Mission in the Reserve Missions pile, -1 for each Mission in the Defeated Missions pile. If that is still tied: |
# Player with more characters remaining, after resolving Inherent abilities and specials ([[LG]] for example). If that is still tied: | # Player with more characters remaining, after resolving Inherent abilities and specials ([[LG]] for example). If that is still tied: | ||
# Player with the greater sum of Current and Permanent records on their opponent's characters and locations. | # Player with the greater sum of Current and Permanent records on their opponent's characters and locations. | ||
− | # | + | # Continue the game but with only four cards drawn at the beginning of the battle, ignore card drawing/replacing Artifacts, allowed to use Placed cards and no venturing. The first player to win a battle wins the game (winning is redefined as having the higher venture total or having their opponent concede). |
+ | |||
+ | ===House Rules=== | ||
+ | In April 2011, in Toronto, a tournament took placed under the house rules developed by Sean Ballantyne and Lorne Kates. These rules are called the [[OverPower Rule Reform]]. | ||
+ | |||
+ | ===Past Tournaments=== | ||
+ | |||
+ | ====Tournament #1: April 30 2011==== | ||
+ | {{Main|April 2011 Toronto OverPower Tournament}} | ||
+ | |||
+ | ====Tournament #2: August 27 2011==== | ||
+ | {{Main|August 2011 Toronto OverPower Tournament}} | ||
+ | |||
+ | ====Tournament #3: June 30 2012==== | ||
+ | {{Main|June 2012 Toronto OverPower Tournament}} | ||
+ | |||
+ | ====Tournament #4: October 20 2012==== | ||
+ | {{Main|October 2012 Toronto OverPower Tournament}} | ||
+ | |||
+ | ====Tournament #5: October 19 2013==== | ||
+ | {{Main|October 2013 Toronto OverPower Tournament}} | ||
+ | |||
+ | ====Tournament #6: October 18 2014==== | ||
+ | {{Main|OverPower Championships 2014}} | ||
+ | |||
+ | ====Tournament #7: October 10 2015==== | ||
+ | {{Main|OverPower Championships 2015}} | ||
+ | |||
+ | ====Tournament #8: October 22 2016==== | ||
+ | {{Main|OverPower Championships 2016}} | ||
+ | |||
+ | ====Tournament #9: October 14 2017==== | ||
+ | {{Main|OverPower Championships 2017}} | ||
+ | |||
+ | ==Projects== | ||
+ | ===Marvels=== | ||
+ | {{Main|OverPower Toronto's Unofficial Marvels OverPower Expansion}} | ||
+ | OverPower Toronto completed a print version of the [[Marvels OverPower]] expansion. |
Latest revision as of 10:29, 22 October 2017
OverPower Toronto is a series of meetups and tournaments organized by Jack Truong and Sean Ballantyne. The events take place around the Toronto and Greater Toronto Area at various venues, mainly at comic book and hobby stores.
Contents
- 1 Meetups
- 2 Tournaments
- 2.1 Types
- 2.2 House Rules
- 2.3 Past Tournaments
- 2.3.1 Tournament #1: April 30 2011
- 2.3.2 Tournament #2: August 27 2011
- 2.3.3 Tournament #3: June 30 2012
- 2.3.4 Tournament #4: October 20 2012
- 2.3.5 Tournament #5: October 19 2013
- 2.3.6 Tournament #6: October 18 2014
- 2.3.7 Tournament #7: October 10 2015
- 2.3.8 Tournament #8: October 22 2016
- 2.3.9 Tournament #9: October 14 2017
- 3 Projects
Meetups
The meetups are simply casual games played by the attendees. There are no entry fees (except venue fees, if applicable).
OverPower games played at Toronto meetups are often played with a derivative of the Standard OverPower rules.
- Proxy cards are allowed, provided they are legible and the text is verbatim to the actual card.
- The Marvels OverPower expansion is allowed and should follow the same requirements as proxy cards.
- The Any-Power Teamwork and Avenger's ID "insert" cards are allowed, be it the legal card or a proxy. The other 4 inserts are allowed.
- Mission cards can be anything, even if they don't match the Events in your deck, provided your opponent knows which ones you are Completing.
In addition:
- Cards are usually sleeved in deck protectors.
- No time limits except the one posted by the venue.
Tournaments
The tournaments are simply meetups but with tighter restrictions to the deck requirements. There are usually fees.
OverPower games played at Toronto tournaments are often played with a derivative of the Standard OverPower rules.
- Proxy cards are allowed, provided they are legible and in colour and the text is verbatim to the actual card.
- The Marvels OverPower expansion is allowed and should follow the same requirements as proxy cards.
- The Any-Power Teamwork and Avenger's ID "insert" cards are allowed, be it the legal card or a proxy. The other 4 inserts are allowed.
- Decks cannot be modified after the start of the tournament, illegal decks may be modified with the judge's discretion
- As of 2015, Devourer of Worlds can now be attacked with up to 4 Activators per attack.
In addition:
- Cards must be in deck protectors of uniform colour and texture, etc.
- Time limits are enforced.
Types
Tournaments in Toronto usually follow the Mixed Swiss and Elimination style of tournament. Rounds are usually 25 minutes long in both Swiss and Elimination rounds. At 25 minutes, "last hand" is called where players still playing their rounds finish their current hand and play one final hand (assuming there was no victor declared). If the round is still not definitively resolved (i.e. 4 characters KO'd or 7 Missions Completed/Defeated), a tie break method is used on the cards at the end of the game:
- +1 for each Mission in the Completed Missions pile, +0 for each Mission in the Reserve Missions pile, -1 for each Mission in the Defeated Missions pile. If that is still tied:
- Player with more characters remaining, after resolving Inherent abilities and specials (LG for example). If that is still tied:
- Player with the greater sum of Current and Permanent records on their opponent's characters and locations.
- Continue the game but with only four cards drawn at the beginning of the battle, ignore card drawing/replacing Artifacts, allowed to use Placed cards and no venturing. The first player to win a battle wins the game (winning is redefined as having the higher venture total or having their opponent concede).
House Rules
In April 2011, in Toronto, a tournament took placed under the house rules developed by Sean Ballantyne and Lorne Kates. These rules are called the OverPower Rule Reform.
Past Tournaments
Tournament #1: April 30 2011
Tournament #2: August 27 2011
Tournament #3: June 30 2012
Tournament #4: October 20 2012
Tournament #5: October 19 2013
Tournament #6: October 18 2014
Tournament #7: October 10 2015
Tournament #8: October 22 2016
Tournament #9: October 14 2017
Projects
Marvels
OverPower Toronto completed a print version of the Marvels OverPower expansion.