JX

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JX
http://overpower.ca/cards/specials/211.png
Bullseye's Murderer
Offensive Yes
Defensive No
Duration Instant

This Special acts as an attack of a specified number and power type. If successful, it also grants the additional benefit of allowing the character to move 1 Mission card from one pile to another pile if, when this Special hits, it KO's the target character. If the hit does not KO the character, then this additional effect is ignored. If there are no Mission cards in the first pile mentioned, then this additional effect is ignored. This attack may be blocked, avoided or negated. If negated after the attack is successful, and the character is KO'd and a Mission card moves, the Mission card does not move back.

Meta Rules

Meta #29 If a Special has the phrase "if successful", then the second aspect of the Special only takes place in the event that the initial attack is not defended. If the hit lands and is later negated, then the subsequent action is not negated if the result is no longer "on the table."

Meta #30 If a Special has the phrase "if successful", then the second aspect of the Special does not necessarily need to occur. It may not be possible to perform the secondary action. The secondary action may be specified as optional. However, if it is required and possible to perform the second action, it must be done.

Meta #106 The definition of a card in a particular Mission card pile does not include any cards which have been ventured. In other words, if someone has 6 cards in the Completed Missions Pile and has ventured his last Mission from the Reserve Missions pile, then they do not have any cards left in the Reserve Missions Pile.

Meta #122 If a Special has the phrase "if successful", and the secondary condition targets a Character, then the secondary condition only comes into effect if it is a Character which is targeted. If a Special or a Battlesite were targeted, then the secondary effect would not take place. If the secondary condition does not target a Character but affects the playing Character or the opponent, then the effect still comes into play.

Meta #154 Missions which are ventured from the Completed Missions Pile may only cause cards from the Defeated missions Pile to be moved. If a Special causes the final card in the Defeated Missions Pile to be moved to the Reserve Missions Pile any Mission cards ventured from the Completed Missions Pile do not cause any cards to be moved up at the end of the battle (if the player wins the Venture that battle).

External Links

View all specials coded JX