Difference between revisions of "The Monthly Venture Issue 2"

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==Page 1==
 
==Page 1==
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[[File:Monthly venture 2 p1.jpg|thumb|right|Page 1]]
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===The Big Event!===
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====OverPower's Newsest Expansion Set, Mission Control, Unleashes Event Cards!====
 +
 +
So... you thought you knew OverPower, eh? Well, you did until you tore through your box of [[Mission Control OverPower|Mission Control]] and found 50 of the most devastating cards to hit OverPower since the Web-Headed Wizard! (And unlike WHW, you can play up to five [[Event Cards]] in your deck!)
 +
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Once placed into a deck of OverPower, Event Cards can shake your game of OverPower up and into a whole new realm.
 +
 +
Conceived and created by Ron Perazza and Steve Domzalski, Event Cards were designed to make more effective use of your Mission Cards than simple using them to Venture. "Mission Cards were purely editorial in nature," says Ron. "With the introduction of Event Cards, we were able to successfully tie-in the editorial of the Mission Cards to have a real game effect beyond just wagering. For instance, in the 'Infinity Gauntlet,' Thanos resurrects Nebula from the dead. If you play the 'Mad God Resurrects Dead' Event Card, you can resurrect a KO'd hero."
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====Playing Event Cards====
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The most important rule about playing Event Cards is not noted on the white card that comes in every pack of Mission Control. That is, when you play your Event Card,  the Event Card affects both players. Also, if both players draw an Even Card in  the same battle, resolve the first Event and then resolve the second, even if it's the identical Event. Regardless, if by playing both Events they negate one another, the cards should both be played.
 +
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Additionally, after the Event is completed, the used Event card should be placed in your Defeated Heroes Pile (see [[The Monthly Venture Issue 2|Monthly Venture, March]]). There are two reasons for this:
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# No additional piles need to be created for used Event Cards, and
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# Event Cards, like KO'd Heroes, cannot be retrieved with such cards as The Web-Headed Wizard or Scarlet Spider's Arachnid Gizmos.
 +
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All Event cards are considered "one per deck". Keep in mind, too, that Event Cards must be played with their corresponding Mission. For example, you must play "The Crossing" Event Cards with "The Crossing" Mission Cards.
 +
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===Tournament Tip===
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# When playing with Event Cards, minimum deck size is 56 cards (including Events) plus 4 Heroes and one 7-card Mission.
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# Event Cards are considered part of your deck. When you come to the playing table, you must have a built deck ready to play. You cannot swap out Event Cards no more than you could weap out Heroes based on the kind of deck your opponent shows up with.
  
 
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[[Category:OverPower Legion]]
 
[[Category:OverPower Legion]]
 
[[Category:OverPower Legion Newsletters]]
 
[[Category:OverPower Legion Newsletters]]

Revision as of 16:34, 13 June 2012

Page 1

Page 1

The Big Event!

OverPower's Newsest Expansion Set, Mission Control, Unleashes Event Cards!

So... you thought you knew OverPower, eh? Well, you did until you tore through your box of Mission Control and found 50 of the most devastating cards to hit OverPower since the Web-Headed Wizard! (And unlike WHW, you can play up to five Event Cards in your deck!)

Once placed into a deck of OverPower, Event Cards can shake your game of OverPower up and into a whole new realm.

Conceived and created by Ron Perazza and Steve Domzalski, Event Cards were designed to make more effective use of your Mission Cards than simple using them to Venture. "Mission Cards were purely editorial in nature," says Ron. "With the introduction of Event Cards, we were able to successfully tie-in the editorial of the Mission Cards to have a real game effect beyond just wagering. For instance, in the 'Infinity Gauntlet,' Thanos resurrects Nebula from the dead. If you play the 'Mad God Resurrects Dead' Event Card, you can resurrect a KO'd hero."

Playing Event Cards

The most important rule about playing Event Cards is not noted on the white card that comes in every pack of Mission Control. That is, when you play your Event Card, the Event Card affects both players. Also, if both players draw an Even Card in the same battle, resolve the first Event and then resolve the second, even if it's the identical Event. Regardless, if by playing both Events they negate one another, the cards should both be played.

Additionally, after the Event is completed, the used Event card should be placed in your Defeated Heroes Pile (see Monthly Venture, March). There are two reasons for this:

  1. No additional piles need to be created for used Event Cards, and
  2. Event Cards, like KO'd Heroes, cannot be retrieved with such cards as The Web-Headed Wizard or Scarlet Spider's Arachnid Gizmos.

All Event cards are considered "one per deck". Keep in mind, too, that Event Cards must be played with their corresponding Mission. For example, you must play "The Crossing" Event Cards with "The Crossing" Mission Cards.

Tournament Tip

  1. When playing with Event Cards, minimum deck size is 56 cards (including Events) plus 4 Heroes and one 7-card Mission.
  2. Event Cards are considered part of your deck. When you come to the playing table, you must have a built deck ready to play. You cannot swap out Event Cards no more than you could weap out Heroes based on the kind of deck your opponent shows up with.

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