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Batman/Superman OverPower

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The '''Batman/Superman OverPower''' expansion debuted in September 1996 with 334 cards ''(30 [[Character Cards]], 150 [[Special Cards]], 36 [[Basic Universe|Basic Universe Cards]], 28 [[Mission Cards]], 36 [[Power Cards]], 12 [[Universe: Teamwork|Teamwork Cards]], 12 [[Universe: Training|Training Cards]], 20 [[Event Cards]], 10 [[Universe: Ally|Ally Cards]])''.{{Infobox|title = Batman/Superman OverPower|image = [[File:Bs_logo.png|200px]]|label2 = Release Date|data2 = September 1996|label1 = Alternate Logo|data1 = [[File:Bs-diamond.png]]}}The '''Batman/Superman OverPower''' expansion debuted on September 18 1996 with 334 cards ''(30 [[Character Cards]], 150 [[Special Cards]], 36 [[Basic Universe|Basic Universe Cards]], 28 [[Mission Cards]], 36 [[Power Cards]], 12 [[Universe: Teamwork|Teamwork Cards]], 12 [[Universe: Training|Training Cards]], 20 [[Event Cards]], 10 [[Universe: Ally|Ally Cards]])''.* Booster boxes of thirty-six 9 card booster packs* Booster boxes of 36 booster packsHero/Villain codes were introduced. The Intellect characters made a debut because (continue).Hero/Villain codes were introduced. The Intellect characters made a debut because ''"the DC characters aren't known as much for busting through walls and pulling out weapons to settle conflicts. Heroes and villains in the DC Universe rely much more on deductive reasoning and strategic planning"''. The concept was good and the folks at OverPower decided to keep the Intellect stat on characters going forward.==Gallery==<gallery>File:Bs-booster-box.png|Booster BoxFile:Bs-booster-pack.png|Booster PackFile:Bs-starter-box.png|Starter BoxFile:Bs-starter-deck.png|Starter Deck</gallery>
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