Now let's put this past section to the test. I want to show you a sample deck that is similar to my all time favorite deck, my Strength / Intellect team. If you have the cards then feel free to build this team and try it out. I have only removed some cards that are of little importance to most beginners. This deck also has some other basic fundamentals that I have not mentioned yet.
Step 1: Start to pick your team.
"I like Hulk. Let's put Hulk on a team."
If this is how you want to choose your characters
then that is fine. It does not matter what your motivations are for
your characters, as long as you have fun with it.
Step 2: Pick the rest of the team.
The Hulk's stats are Energy: 1, Fighting: 3, Strength:
8, Intellect: 6. We should absolutely use characters with a Strength
of at least 7, but 8 would be even better. One fundamental I did
not mention before is to choose characters that have a good secondary
stat as well. This would be Intellect for Hulk. If
we find other characters that are high in Strength and decent in Intellect
then we might be able to capitalize on that.
"Darkseid is high in Strength and Intellect.
Let's use him also."
Darkseid's stats are Energy: 6, Fighting: 3, Strength:
8, Intellect: 6. Darkseid fits very well with Hulk right now.
He is a little expensive when we start to think about the Deck
Sum Rule though, so let's see if we can find some other characters
to go with these two that are a low point value.
"Thing is high in Strength and fairly 'cheap'."
The Thing's stats are Energy: 1, Fighting: 5, Strength:
8, Intellect: 3. We do not get the decent Intellect as we do with
Hulk and Darkseid, but we can still live with it.
"Doc Samson is about the only one left who is
high in Strength and Intellect and low in points."
Doc Samson's stats are Energy: 2, Fighting: 2, Strength:
7, Intellect: 6. I still get a lot of heat for using Doc Samson on
my team but I do not care. I set out to build a Strength / Intellect
team and this deck works for me. Doc Samson gives me the Intellect
6 to go with Hulk and Darkseid and that is all I cared about. Plus,
this deck works so well with him in Reserve that sometimes he never even
makes it to the front line. Besides, it is a little fun to see how
people react when they see him on my team.
Step 3: Pick their Special cards.
These four characters do not have that many good
specials to use, and only a few great ones. Hulk has two high level
attacks; Enraged, a level 8 Strength attack, and Power Leap, a level 9
Fighting attack. Thing has Clobberin' Time, a level 10 Strength attack.
Darkseid has Omega Effect, a level 7 Intellect attack with an extra effect.
Doc Samson has Head Shrinker, a level 7 Intellect attack. Personally,
I do not like the other Special cards they have and I only use the ones
listed here. Using so few Special cards can be an advantage though,
which I will talk about later.
Step 4: Build the 'Power Pack.'
This part will be pretty easy. Doc Samson
is usually the Reserve character so that means the entire front line has
an 8 Strength. I use five level 8 Strength power cards as well as
five level 7's. Because this deck has no defense from specials, other
than Any Character defense, these high level power cards will usually be
saved for defensive actions. Since I need these high level cards
I want to increase my chance of drawing one in any given hand, but not
have too many. I use four level 6 Strength power cards because I
need every character to be able to play it, mainly to be used to block
a Teamwork card, as they all act as a level 6 attack. This pretty
much covers the higher level power cards. When I look at the lower
valued power cards, I see that at best each character can play a level
2 Fighting power card and a level 3 Intellect power card. I will
ignore Energy because there are too many 1's to make it worthwhile.
With the lower valued Power cards I want to make sure I have the opportunity
to use them as follow up attacks to a Teamwork with as little difficulty
as possible. Since the 2's are Fighting and the 3's are Intellect,
I make the 1's and 4's Multi Power cards, since they could be used as any
power type I need. I use three of each level 1's, 2's, and 3's and
four of the level 4's. This leaves only the level 5 power card to
decide. Since Thing only has a 3 in Intellect I could use level 5
Strength power cards to make sure every character can play them.
Or I could make the 5's Intellect to try to get slightly higher follow
up attacks to a teamwork and live with the fact that Thing would not be
able to play it. For right now, I will use four Strength 5's because
Thing can play them. In a deck like this I make each valued power
card the same power type to help keep it simple. When it comes to
Teamworks and the follow up attacks this ensures that I have the right
cards to use.
Step 5: Select your Teamworks.
There are a couple of things to think about when
it is time to decide which Teamwork cards to use. The first thing
would be which range of Teamworks your characters can play. In this
deck I can use Strength, Intellect, and Energy Teamworks. I have
three characters that can play the level 8 Strength to use Teamworks so
I can easily put in two or three of those. Each character can play
the level 7 Strength to use Teamworks so I also use two of those.
I only use one of the 6 Strength to use Teamworks because this deck will
have plenty of Teamworks as it is. Again, three characters can play
the 6 Intellect to use Teamworks so I have two of those. Since Darkseid
is the only character that can play a level 6 Energy to use Teamwork I
will put in one of those. This makes eight Teamwork cards, which
is about the maximum you should put in as a beginner. Your own personal
play style may mean less or more, you just have to decide for yourself.
The second thing to decide is which types of follow up attacks will you
need for these Teamworks. Since this team has very little Energy
I did not put in any Energy power cards and I do not want any Energy follow
ups for these Teamworks. This helps to make sure that I have a greater
chance of my Teamworks being usable each time I draw them.
That is about all there really is to it. I think this deck design could help a beginner to learn some of the basics of OverPower and begin to move on to some of the more complex cards, concepts, and strategies. If you do not have the cards to build this exact deck, then you may have some other options. You could build your own deck with cards for characters you do have. Or, if you know of someone who does have the right cards then maybe you could convince him/her to loan you the cards you need to build the deck you want.