Character
cards [also known as Hero cards] - These cards are used to represent
your team of four characters. They are also used as Activators when
playing with a Battlesite.
Special
cards - These cards are usually unique to the named character.
They represent the individual abilities of each character.
Any
Hero / Character Special cards - These Special cards may be played
by anyone on your team. They represent common abilities that are
not character specific.
Power
cards - These cards represent the basic forms of attack and defense.
Teamwork
cards - These cards represent 2 or 3 characters of your team making
a strategic attack against the opponent's team, allowing more than 1 action
to take place during your turn.
Event cards - Event cards represent game effects that affect both
players. Typically, the players cannot control when Events will happen
or how effective they will be.
Ally cards - These cards represent characters in the game who have
no real power, compared to the major "heroes" and "villains" of the comic
worlds.
Tactic: Artifact cards - These cards are unique items that can
be added to the game, as long as you have a character that can play it.
Aspect cards - These cards represent abilities unique to the individual
Homebases.
Mission cards - These cards have no function in the Battles only
game, which is a type of game that beginners can use to learn the basics
of OverPower. In the Battles and Missions game, Mission cards help
determine who is winning the game.
Universe: Basic cards - Basic Universe cards represent temporary
items or abilities that grant a bonus to an offensive or defensive action
using a Power card.
Universe: Training cards - These cards are designed to boost
a low level attack or defense from a character that has a low value in
that power type.
Tactic: Doubleshot cards - These cards represent two characters
working together to make one high powered attack or defense.
Location cards, Battlesites and Homebases - Location cards may be
used as a Homebase or as a Battlesite.
Primary stat - Hulk has a power grid of Energy - 1, Fighting - 3, Strength - 8, Intellect - 6. The Primary stat is the one with the highest number, which for Hulk is Strength.
Knockout, or KO - Under normal
circumstances, a character is Knocked out, or KO'd, when one of these two
conditions is met:
A. 20 points of damage on Current and/or Permanent Record
- Cumulative KO
B. 3 different Power Types - Spectrum KO
For more information about KO's, see the Dead
is Dead rule.
Secondary Stat - Using the same example as Hulk in the primary stat above, his secondary stat would be Intellect. It is his second highest stat that is a 6 or greater. A secondary stat can be used to play Teamwork cards of another power type, which is often called an off-color Teamwork. If Hulk is on a team with other 8 Strength characters, he could play a 6 Intellect to use Teamwork and a teammate could follow up with high Strength power card for an attack that is very tough to block.
Deck Sum Rule -
The Sum Deck Rule is the maximum Power Grid total you may use for your
team if you do not use a specific Homebase. It is set up to account
for every combination of 3 and 4 stat characters that you may use for your
team. To find out what your limit is, find the total number of power
types for your team. A 3 stat character [one without an Intellect
rating] has 3 power types. A 4 stat character [one with Intellect]
has 4 power types. This total will be found in the left column in
the table below.
The right column is the maximum total of the values
of those power types of all four characters. The example given in
the Monumental rule book is a good one to copy. The 3 stat Wolverine
[Energy - 2, Fighting - 8, Strength - 4] counts for 14 points. The
4 stat Wolverine [Energy - 2, Fighting - 8, Strength - 5, Intellect - 4]
counts as 19 points. When you add up the values of all four power
types for all four characters it may not be higher than the number in the
right column.
Total number of power types for your team | Maximum total of all Power Grids |
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