Other card types to try out

    Once you feel comfortable playing the game and have a moderate understanding of the rules, you will most likely want to expand on the types of cards you use in a deck.  I believe that if you have limited yourself to the four basic card types so far (Character, Special, Power, and Teamwork), then you will have learned how to play the game more quickly and will be ready for the other card types sooner.  I have detailed some of the card types you should try in this section.  The specific cards mentioned are only my examples.  As with everything else, you will have to try them out to decide how useful any cards may or may not be.

    This part is much longer than the others, so I have these quick links to specific sections:

Events

Event - Shockwave Rocks the WorldEvent cards may be the first type of card that you should experiment with.  Some Events can be very beneficial to you and some of them are completely worthless.  Events are best described as a double edged sword, as they affect both players when played.  Also, if you use more than one Event in your deck, you run the risk of increasing your discards (see my article on events in the part about game play for more information).  Here are some sample Events to try out followed by a brief explanation of how I might use it in my deck:

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Locations as a Homebase

Location - Department HLocations may be one of the more complicated card types to use, so be patient when using them and do not go overboard.  Location cards may be used two different ways, as a Homebase or as a Battlesite.  Listed below are some sample Homebase ideas for you.  When used as a Homebase, your team must be made from the characters listed on the card.  The Sum Deck Rule is ignored when a Homebase other than Marvel Universe, Marvel Manhattan, and Omniverse is used.  Those three Homebases allow you to build any team of four characters, as long as they meet the Sum Deck Rule.  When a Location is used as a Homebase, the Inherent Ability listed on the card applies.  Lastly, you may use the Aspect card for your Homebase, for the Locations that have one.

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Locations as a Battlesite

    Battlesites are a different story.  I do not recommend that beginners use Battlesites, as Any Heroes are easier to put in your deck and less confusing to play.  You are bound to see your friends using Battlesites, though, so I thought I better talk to you before you learn about them on the streets :)  In my opinion, Any Heroes have more individual power, but Battlesites have a wider range of Specials to choose from, which makes them "potentially" more powerful.  These are the two most popular Battlesites to choose from:

    Those two are really the only ones to point out.  There are plenty of others that may have the right combination of cards that you are looking to use, so don't assume these are the only two you should consider.

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Aspects

Aspect - Krakoa, The Living IslandAspects are a new addition to OverPower.  They were introduced in the last expansion so far, X-Men.  Aspects have not yet been made for all Homebases and some are obviously more potent than others.  Aspects are very similar to Specials in the type of game effects they have, but they are not considered to be Special cards.  They may not be negated.  If an Aspect acts as an attack, then it may be avoided, but for the most part they may not be removed from play by the opponent, at least not yet.  Aspects are played by the Homebase, not the characters.  The only Aspects you may use are for the Homebase, not the Battlesite.  Since Aspects are new, the door is wide open for all kinds of new and different game mechanics to be made, as long as the game continues to be published.  Right now there is only one Aspect for 22 of the Marvel Locations, but there is no good reason why there cannot be more.

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Artifacts

Artifact - Shadowhelmet  Artifact cards provide a unique way of altering your characters or enhancing the game.  Artifacts are one type of Tactic card and all Tactic cards require two characters to be played.  One of your characters must meet the first skill to use requirement and is the one who plays the Artifact.  A front line teammate must meet the second skill to use and is the one who receives the Artifact.  Artifact cards have a wide range of game effects, but are only used occasionally.
 
 
 
 
 
 
 

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