March 13, 2000 - Click
here to view any changes to specific cards that were made after
the list was orignially posted. There will be no more changes to
Marvels cards before OP CUP 3.
February 22, 2000 - I finally finished my Guide to Playing Marvels Specials. The links to this guide are in the Marvels checklist table that is below. Click on the blue code box in the table to see the guide for that code.
For the time being, I have
not
included the related meta rules for each code. I have provided a
set of the most important questions and answers relating to Special Cards.
There is also any other information about that code that might not be implied
in it's game text. Lastly, I have my recommended change to the game
text, if any, that might have made it into a final version to make it easier
to understand. Due to the amount of time involved, I decided not
to list the meta rules that apply only because all meta rules apply to
all cards, only some are more important than others to certain codes, or
are canceled out by the text on the card. If there is enough of a
request to list the most relevant meta rules, then I will do it.
As always, if I have not made
things as clear as they should be, or if you have any question at all about
what I have posted, feel free to email me at nickw1973@aol.com
and ask away. If any questions are important enough to clarify how
to play any of these cards, then I will update this Guide with those questions
and answers. There will be no changes made between March 10 and 26,
to allow everyone attending OP CUP 3 to have enough time to prepare to
play with and against these cards.
December 12, 1999 - I guess I did not make
this clear before, so I will say it now. This list is in no way
*THE* final list for The Marvels. There were still a few cards
that required additional playtesting, as well as Ron's final approval on
everything. The posting of this list was only to show how far along
the production of The Marvels was before the plug was pulled.
As we all know, it is not possible to make all previously
unplayable characters suddenly playable by simply giving them one new Special
each. If you have read my thoughts about what
makes a character playable, then you might agree that, as set designers,
we only had that one option. The only other way to make some of these
characters playable, without modifying the existing rules or creating some
new types of cards, would have been to create variant characters and locations
with better stats, inherent abilities, and teams with Power Grids that
matched up. These types of radical changes were not possible as it
did not match the intention of The Marvels, a set that could allow beginners
to acquire cards that could not be acquired easily and still have something
new for the long time players. Changes of this order may have been
possible and were even on our minds, but we were then thinking much farther
into OverPower's future than Marvel had in mind.
The Marvels was the vision of Ron Perazza.
He had an idea in mind when this set was first constructed and much of
the work was his. The Reserves gave feedback based on the first list
of Specials that were to be reprinted and then we came up with most of
the new mechanics. During an official OverPower AOL chat, a card
for Wolverine was recommended. Once we had a chance to play test
it, we decided it was a good card to use.
Enough with the history already, and now for the
card list.
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Playboy |
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Combat |
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Angel |
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Garters |
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America |
Replica |
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America |
of Liberty |
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America |
Shield |
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America |
Stripes |
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Force |
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Protection |
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of Cytorak |
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Reduction |
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Goliath |
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Burn |
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Burst |
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Prison |
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Woman |
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Woman |
Wall |
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Woman |
Coordination |
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Woman |
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Avenger |
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Missile |
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Deflection |
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Genius |
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Teammate |
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Son |
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Rex |
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Armor |
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and Air |
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Blast |
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Protection |
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Power... |
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Tantrum |
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Time |
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Might |
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Avenger |
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Metal |
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Leader |
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Both |
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Socialite |
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Warlock |
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JeffriesTM |
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the Future |
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Panther |
Panther God |
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Britain |
Champion |
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Mar-Vell |
Avenger |
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Defender |
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Silly |
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Weakness |
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Fighter |
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Damage |
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For Hire |
Hire Power! |
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the Jungle |
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Man |
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Perimeter |
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Teleport |
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Change |
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Energy Flow |
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Probability Field |
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Disruption |
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Master of Kung Fu |
Counteract |
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Effort |
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Bouncer |
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Inhumans |
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Starjammers |
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Victory |
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Machine |
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Queen |
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Original Team |
Coordination |
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New Character cards
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Galactus and Beyonder would have been reprinted in
The Marvels. Galactus was planned to be E:
8, F: 8, S:
8, I: 8 with an Inherent
Ability of "Counts as 24 points to deckbuilding." Beyonder would
have been given a more accurate Inherent Ability, one that would explain
which Specials Beyonder may and may not play.
We did not finalize the Inherent Ability for either
of the "new" characters. Wasp's recommended IA was "May use Energy
Power cards to defend any Strength attack."
Take a look at what DC3 might have
been
Back to my main OP page
Disclaimer: All marked and implied trademarks on this page belong to Marvel, Marvel Comics, or whatever, and not me.