The Venture Volume Two Issue 1

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Marvel vs. Wildstorm

The One Place To Find Awesome All Chromium OverPower Cards

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The Venture

Starring

  • Ron Perazza as The Skipper
  • Ed Wuillermin as Gilligan
  • Steve Domzalski as Mr. Howell
  • Kathy Probe as The Movie Star
  • Special Guest Star Keith Bursack as Mrs. Howell

Boy Did We Hear From You!

Our mail room guy used to be a happy, peppy sorta dude... that is, until Issue #6 of the Venture hit the street. Then, when he had to start sorting all the tons of mail every day with member's articles and responses to the caption contest, well, he kinda went a little ballistic.

Anywhoooo...

This is your Venture, writte by members of the Legion (and possible you)! Enjoy it and let us know what you think! If you are an author of an article, or artist who contributed artwork, you will receive your promo cards in the mail shortly. Also, some work has been edited or slightly revised for content.

How to get the most out of battlesites

by Jeff Briel

I'm sure that by now you have all heard the ruling about Location Cards and Any Heroes/Characters (in fact it's most likely printed in this issue of the Venture somewhere!). Now, I'm already aware of the displeasure this has caused a great many players, but fear not! Battlesites can be fearsome in their own respect, and this article will example the best possible ways to prepare your Battlesite and prepare against your opponent's Battlesite.

Firstly, lets examine why Battlesites are preferable (some might say superior) to Any Heroes.

Since cards placed under the Battlesite are not character specific, they are just as effective as Any Heroes, in that you do not need to worry about Sentinels getting KO'd before you can play their good Specials. (I know what you're thinking "Battlesites can be destroyed!" Well just hold on and we'll discuss that point leter.) Using Sentinels from the previous example, assume you have both Sentinels "Master Mold," and "Robot Mentality" placed underneath your Battlesite. Now, when you draw a Sentinels Activator card into your hand, you have options... Do you need offense or defense this battle??? Never again will you say, "Stupid Gamma Terror! I wish you were a Guardian Angel!!!" Now you can chose which will enhance your hand more.

Now that we've evaluated the worth of the Battlesite, let's examine how best to enhance your deck. While it may be tempting to include a multitude of Specials under the Battlesite, remember that each Special needs a corresponding activator which will take up a place in your deck. With Negate Specials running rampant these days, you don't want to overdo the amount of Specials in your deck. The best thing to do is to examine what weaknesses your deck has and attempt to make up for said weaknesses with your Battlesites. Below I have outlined three potential Battlesite choices and what enhancements they can bring to your deck.

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This information is outdated and should not be used in any current play. It is provided as a REFERENCE only.
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Battlesites can basically be broken down into three categories: Defensive, Offensive, and Somewhere-in-Between. Here are my top choices for each category

Mojoworld definitely takes the prize for the best defensive (Even without having TWO of the characters released!!!)

  • Four Avoid 1 Attacks (Longshot, Mojo, Psylocke, and X-Babies)
  • Three Negates (Longshot, Mojo, X-Babies)
  • Both Mojo and the X-Babies have the KO special (acts as a level 6 attack, if successful, opponent is -4 to venture)

Outerspace works great as an offensive Battlesite. (and it even has plenty of defense from the Silver Surfer)

  • Brood has a level 6 Energy attack. ('Overwhelm')
  • Silver Surfer has an AE special ('Double Power Blast')
  • Super Skrull has the 8 Any-Power attack ('Fantastic Enemy')
  • Adam Warlock has a 7 Energy Attack ('Energy Barrage'), and the 'Cosmic Alliance' which allows everyone to make an additional attack.
  • With two AE specials, one o te Starjammer's specials will probably fit into your deck.
  • As far as One-Per-Decks go, you have a choice between Silver Surfer's 'Power Cosmic' or for maximum offensive potential, Starjammer's 'Binary'

Onslaught's Citadel is a sort of jack-of-all-trades. It covers its bases well, both offensively and defensively.

  • Two level 7 attacks (Fighting and Intellect) come from Onslaught and the Sentinels, respectively
  • Sentinel's 'Mastermold' is an excellent special for defense
  • Holocaust contributes his Avoid 1 attack to the mix.
  • Both Holocaust and Dark Beast offer Negate specials.
  • And speaking of Dark Beast, his 'Biochemist' can remove a hit from any teammate.
  • Post has the always fun 'Lethal Tester' which allows you to attack yourself with one of their Placed cards, letting you choose when and where to defend.

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Tactic Cards Are Our Friends

(Or, "How I learned to stop complaining about Tactic Cards when I figured out just what to do with them.")

from "Ranger" Rick Doute

Planning

What are your main power types?

Dual powered characters are best suited for the Tactic Card.

Who can throw the card and who is needed to contribute to it?

Look for the cards that can be used by the majority of your team. Try not to depend on 1 character. Offensive is the Tactic Card's strength. Try to pick the cards that will give you a 2-color hit. Also try to get the best hit that you can. If the second color can be a 4, you will have a dual 8 attack. However a dual 5, 6, or 7 will be an unwelcome sight by your opponent as well.

Do you have the right Power cards?

This is the most important part of the planning. If all of your 4's are multi's then you can never get an 8 attack.

Playing

With Tactic Cards you almost have to Place the Power Card so you will have it when you need it.

Attacking is the most fun part of using Tactic cards. An Attack that uses and remains two colors is a very potent threat so these attacks will almost certainly become "must blocks" for your opponent. Use the Tactic Card attack at the end of the Battle when all of the big power and defensive cards have been used. Or make an 8 double Power attack on a level 6 or 7 character and get you're two-thirds of the way to a Spectrum KO.

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The Official OverPower Purity Quiz

submitted for your amusement by Clone Lester and Doc Leonard Samson

  • When entering an elevator with three other people, do you find yourself calculating a sum deck total?
  • Have your tried to get your parents to buy a Chevy Venture -- for all the wrong reasons?
  • Have you bought a Ford Probe -- for all the wrong reasons?
  • Did you think for too long that your hamster was just "KO'D?"
  • When IQ came out, did you have to "update" your family members?
  • Do you use "Ode To Joy" as a "soundtrack" when videotaping yourself opening a box of boosters?
  • Do you play audio tapes of booster box openings on your car stereo?
  • Have you solicited Webster's Dictionary to accept "Doctor", "Manhattan", "Imitation", and "Aroura" as valid spellings?
  • Do you refuse to purchase a loaf of bread unless then 14th slice is clearly turned?
  • Were you surprised when "Power Leech" was not accepted as a missing homework excuse?
  • Have you called the Lucky Charms 800# to suggest "Icon" marshmallows?
  • Have you revised your understanding of astronomy and the Gregorian Calendar in order to make the Monthly Venture appear?

Fleer Interjection: If you answered "yes" to any of these questions, help is on the way. Classic OverPower will be released in September so, get in your Chevy Venture and get to your nearest retailer!


The "Make Walt Whitman Spin In His Grave" Poetry Award goes to Kyle Nakano for his heart wrenching tribute to

Thing

His name is Thing,

He can make a ding,

He thinks he's king

But when I hit him with

my golf clubs, Called, "Ping,"

It will make a ding,

In that Thing,

And soon I will be King.

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