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The Monthly Venture Issue 2

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===The Coming of Galactus!===You've waited and waited -- and now, we proudly present: The Galactus Hero Card! Penciled by legendary comic artist Joe Kubert, create of Tor and the founder of  the Kubert School of Art, this card is exclusive to members of the OverPower Legion. It's our way of thanking you for joining.===About Galactus===Galen, alias Galactus, is the sole survivor of the universe that existed prior to the create of the current universe. Once, Galactus was mortal. But, his humanity had been lost in  the swirling mists of time. Galactus requires mysterious energies for his survival, energies he can only obtain by destroying, then feeding off, planets. Driven by his insatiable hunger, his arrival in a star system signals the end of life for all who dwell within it.===About playing the Galactus Card===The debate is still hot around the Fleer/Skybox offices as to how to best utilize the Galactus Hero Card in your deck. Since Galactus has a Power Grid of 8/8/8, and doesn't have any Specials (yet), he can make a greaet Reserve Hero, even at  the hefty price of 24 points. The hottest debate, though, seems to be: What kind of team can Galactus work best with? Should you go with a hard-hitting, single-focus deck? Or, do you use a finesse deck with Teammate Avoids and creative combos? Let's hear your suggestions! Write to us and tell us about your Galactus team. We'll build your deck, play it, and talk about it right here!===Commander's Corner==='''This month: The Teamwork debate'''The excessive use of Teamwork Cards in OverPower decks remains a hotly debated topic. For instance, you've taken your time and built a killer deck around Special cards and Power Cards. The next thing you know, some guy sidles up across from you with a deck loaded with Teamwork cards and makes the quickest KO of your Heroes you've seen since you dropped your deck all over the floor.Fair? Well, in theory, yes it is. Teamwork cards were meant to be powerful units of attack. But somewhere in the translation, the Teamwork concept was lost. The intent of the Teamwork card was to have been the whole team working together to defeat the other guy's Hero(s). However, it seems a lot of people are abusing Teamwork cards simply as extra level 6 attacks, and not utilizing the additional attacks.Here's the deal. We've come up with two different solutions for an official ruling on  the use of Teamwork cards in tournaments. Play a few games using these rules and write and tell us if it makes a difference:# The "to use" on the card must match exactly to the Hero's Power Grid. Example: Since Hulk has a level 8 strength, he could only use a Teamwork card if it stated "8 strength to use." This means that Hulk could no longer use the "6 strength to use" or "7 strength to use" as he once could have. This rule will help limit Teamwork usage and force players to seriously consider Teamworks a Special Universe for a Hero.#In order to use a Teamwork Attack, you must make at least one additional attack with the same card. This means that when you are down to one Hero, Teamwork cards become "unusable" and must be discarded. Hopefully these rulings will help make these formerly abused Universe cards the true Teamwork Cards they were meant to be. After all, you can't have a "team" with only one person. Let's hear your thoughts. If it seems  to work, we will announce it as an official rule next month.Until then, venture well!
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