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The Monthly Venture Issue 1

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As a guideline, when selecting Power cards try to stick to about four of any given value Power card. Examine your Hero's Power Grids. Start with Energy and find the highest possible value one of your Heroes could use. Place one or two of that Power card in your deck. If more than one Hero can use that Power card value, place two. Continue to examine the different values in descending order. If only one Hero can use a particular Power card, select one or none at all. Repeat this process with Fighting and Strength Power cards. When you're done, you [[#?|''continued on Page 3'']]As a guideline, when selecting Power cards try to stick to about four of any given value Power card. Examine your Hero's Power Grids. Start with Energy and find the highest possible value one of your Heroes could use. Place one or two of that Power card in your deck. If more than one Hero can use that Power card value, place two. Continue to examine the different values in descending order. If only one Hero can use a particular Power card, select one or none at all. Repeat this process with Fighting and Strength Power cards. When you're done, you... [[#Commander's Corner 2|''continued on Page 3'']]should find that some rows have five to six cards. Analyze the Power Grids of your four heroes and keep cards that at least two or more can use. Total the amount of Power cards you have. Depending on how many Specials and Universe cards you put in your deck, a general rule is to have around 50% of your deck consist of Power cards.What about MultiPower cards? Substitute some of the Power card values one through four with a couple of MultiPower cards. However, remember that once you have hit an opponent's hero with a MultiPower card, any subsequent MultiPower card hits against that Hero fuse for purposes of determining Spectrum K.O. Having a handful of MultiPower cards is not going to help you K.O. anyone. Some Special cards combine with other Power cards for a single attack. They cannot combine with MultiPower cards. Be aware of this and construct your Power Pack accordingly. You might want to keep two or three of a certain value and type depending on the character and the Special.Throughout the game, be aware that Power cards can become unusable. Power cards that only certain Heroes can use will become unusable once that hero is K.O.'d. This is the one thing that is easy to forget when you're in the heat of battle.Hopefully, this will help you in your efforts to build the best OverPower deck possible! Next month, get more expert advice on deck building. Venture well!===Meet the OverPower Team===''This month, our fabulous Creative Services Manager, Ron Perazza''As the Creative Services Manager for OverPower, Ron has the tough job of not only developing the editorial direction of the cards, but also assigning the art to pencilers and computer-colorists, helping to create checklists, and making sure the art is received on time to make press dates. Plus, when he can, he assigns ''himself'' artwork and illustrates some of t he heroes found in OverPower. (Check out the Iceman and War Machine hero cards and the Elektra Special from PowerSurge.) And, when he's not in the office, he's off to conventions and tournaments on the weeke.When he's at conventions, he likes to test out his Destruction Deck, a devastating deck crusher to those unfortunate few who dare play him. (At least he's disqualified for playing in any sanctioned tournaments!)So what's in his Destruction Deck? Here's the inside scoop from Ron himself: "My heroes are Iron Man, Super Skrull, Blob, and in reserve, Jubilee. The contents of the deck are kept at absolute tournament minimums, meaning there are only 51 cards in my deck, not including the heroes. This lowers the odds of having to discard and increases the odds that I get my needed "one-per-deck" Specials. The Destruction Deck, quite simply, destroys my opponent's strategy. Since my deck is loaded with great offensive discarding Specials (Super Skurll's BW and CZ Specials, and Iron Man's BW Specials, to name a few), the possibility exists that my opponent could discard up to 19 of his cards. This usually blows his strategy and lets me finish him off with Power and Universe cards."Just how success has Ron's deck-building strategy been?"I've only lost once. And I've beaten some players who have never even come close to losing a game."
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