Changes

CY

107 bytes added, 23:48, 9 June 2012
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[[Meta Rule: 1|Meta #1]] Specials which state "may" make additional follow-ups do not require that the follow-up be made. Follow-ups can be made even if the initial attack is defended (unless it is negated).[[Meta Rule:1|Meta #1]] Specials which state "may" make additional follow-ups do not require that the follow-up be made. Follow-ups can be made even if the initial attack is defended (unless it is negated).[[Meta Rule: 2|Meta #2]] Specials which allow follow-ups do not require the person making the attack to declare if the follow-up will be made or not UNLESS the Special grants a bonus depending on the number of follow-ups. In that case, the number of follow-ups to be made must be declared, but only after the initial attack is resolved.[[Meta Rule:2|Meta #2]] Specials which allow follow-ups do not require the person making the attack to declare if the follow-up will be made or not UNLESS the Special grants a bonus depending on the number of follow-ups. In that case, the number of follow-ups to be made must be declared, but only after the initial attack is resolved.[[Meta Rule: 4|Meta #4]] Unless a Special says otherwise, follow-up attacks must be made from the same Character playing the Special.[[Meta Rule:4|Meta #4]] Unless a Special says otherwise, follow-up attacks must be made from the same Character playing the Special.[[Meta Rule: 5|Meta #5]] An attack is something which directly affects either the opponent or one of the opponent's Characters. It does not include offensive actions that do not affect the opposing side.[[Meta Rule:5|Meta #5]] An attack is something which directly affects either the opponent or one of the opponent's Characters. It does not include offensive actions that do not affect the opposing side.[[Meta Rule: 11|Meta #11]] If a Special indicates a specific type of "card" (such as "Fighting card") then the only card which can be used with this is a "pure" Power card (such as a Fighting Power card). MultiPower and Any-Power Power cards cannot be used.[[Meta Rule:11|Meta #11]] If a Special indicates a specific type of "card" (such as "Fighting card") then the only card which can be used with this is a "pure" Power card (such as a Fighting Power card). MultiPower and Any-Power Power cards cannot be used.[[Meta Rule: 21|Meta #21]] If a Special calls for another card to be played with or after it, then the card must be playable by the Character who contributes the card - even if the Special indicates otherwise.[[Meta Rule:21|Meta #21]] If a Special calls for another card to be played with or after it, then the card must be playable by the Character who contributes the card - even if the Special indicates otherwise.[[Meta Rule: 40|Meta #40]] Played defensively, negates cause Specials played by the opponent to be defended. Any actions described by the Special that should not be performed upon its success (discarding cards, being unable to attack, follow-up attacks, etc.) should not be performed.[[Meta Rule:40|Meta #40]] Played defensively, negates cause Specials played by the opponent to be defended. Any actions described by the Special that should not be performed upon its success (discarding cards, being unable to attack, follow-up attacks, etc.) should not be performed.[[Meta Rule: 151|Meta #151]] Specials which have followup conditions that affect the playing Character (or playing Character's team) that are not negated still have their conditions come into play, even if avoided some other way.[[Meta Rule:151|Meta #151]] Specials which have followup conditions that affect the playing Character (or playing Character's team) that are not negated still have their conditions come into play, even if avoided some other way.== External Links ==[http://overpower.ca/tools/quickspecials.php?code=CY View all specials coded CY]{{Specials}}
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