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BF

1,696 bytes added, 19:07, 25 May 2012
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==Meta Rules==[[Meta Rule:63|Meta #63]] Specials which affect a Character's ability to be K.O.'d or how they can perform after they have been K.O.'d cannot be played defensively unless another part of the Special grants a defensive bonus/ability.[[Meta Rule:64|Meta #64]] Specials which define someone's Hits to K.O. to be a certain amount (e.g., 'Increase to 30') actually give a bonus of the number of points that are granted to the Hits to K.O. (in the above example, an extra 10 points). Therefore if one had both an 'Increase to 30' Special in play and a 'Hits to K.O. are +2' in play, the hits to K.O. would be 32.[[Meta Rule:73|Meta #73]] Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed.[[Meta Rule:90|Meta #90]] Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.[[Meta Rule:145|Meta #145]] Specials that do not indicate their duration by their game text should be considered Game lasting duration if they are One Per Deck and Battle lasting duration if they are non-OPD. Specials with instant effects are instant duration regardless.== External Links ==[http://overpower.ca/tools/quickspecials.php?code=BF View all specials coded BF]{{Specials}}
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