EQ

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EQ
http://overpower.ca/cards/specials/1508.png
Wolverine's Savage Regression
Offensive Yes
Defensive Yes
Duration Battle

This Special allows the player playing the card to cut the opponent's deck. The card cut to is discarded to the Dead Pile, regardless of if that card would normally be discarded to the Dead Pile. The deck just cut is reshuffled by its owner. If the opponent has no Draw Pile then this Special cannot be played and/or must be discarded as unplayable.

Meta Rules

Meta #16 Bonuses only affect the attack/defend value of a Special - never any numbers that are included within the text of a Special (e.g., "Draw 3 cards").

Meta #34 Bonuses/penalties granted by Special cards are never counted towards damage or Venture Total unless specifically stated otherwise on the Special.

Meta #35 Specials which grant bonuses/abilities to the playing Character (or the playing Character's team) that can be played offensively can be played along with an attack. The attack may not be made with a Universe card of any kind (although the Special and attack may be made as a follow-up to an Ally attack). In the event that the attack is defended, the bonus/ability would be defended as well and would not take place. The attack may be defended by defendeding the numeric attack or the Special granting the bonus/ability.

Meta #37 Bonuses granted by Special cards do not affect any Character's power grids, but the value at which one determines the attack value/defense value of an action. The bonus/penalty only affects the value of cards with a number/icon in the upper left hand corner.

Meta #38 Bonuses/abilities granted by Special cards affect Universe cards played on subsequent turns. A Universe card may not be played in conjunction with a Special card unless the Special card or Universe card explicitly say so.

Meta #49 Whenever a Special allows you to draw during the course of a battle, if it does not indicate whether or not you can keep duplicates, then duplicates must be discarded.

Meta #54 Specials which grant bonuses/abilities/grid changes may only be played defensively if it is necessary to do so in order to defend.