Specials which affect a Character's ability to be K.O.'d or how they can perform after they have been K.O.'d cannot be played defensively unless another part of the Special grants a defensive bonus/ability.
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Specials which affect a Character's ability to be K.O.'d or how they can perform after they have been K.O.'d cannot be played defensively unless another part of the Special grants a defensive bonus/ability.
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