Mission Cards
Front of Card |
Back of Card |
Featuring |
Quote
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Theo Stern |
20 years ago my Brother and I set out to create a collectible card game that would recreate the gritty feel of superheroes battling on a city street. It was a wild ride and I am pleased it's still appreciated.
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Michael Stern |
It was a challenge to create a game where Black Widow or Nick Fury might be able to take on Thor or Magneto without the fight being over in a nanosecond. It forced me to look more deeply into what made each hero unique and powerful in their own way.
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Ron Perazza |
At first, OverPower might seem like a simple fighting game. In a way that’s true. But at its core OverPower is much more; it’s problem solving, competition, storytelling, and friendship. Camaraderie never gets old.
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Keith Bursack |
I hope I have given back to this game and community as much as it has given to me. It remains the best representation of the superhero experience because it has endured in the hearts and minds of so many great, dedicated fans.
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Michael Sutton |
For me it was having the absolute best, and off-the-wall fans. It became a community like no other. Only with OverPower could you end up singing and waving the Star Spangled Banner when losing the annual CAN-AM. Both my kids remember on the road to comic shops and cons as the happiest time of their lives. OverPower lives!
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Sean Ballantyne |
OverPower is really the only card game that ever caught my interest. There are so many dynamics to it, that even 20 years later new strategies are being discovered and implemented. The game endures, and I hope one day Marvel will realize what they let go of, and give it new life.
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Jack Truong |
When I look back at everything I've accomplished in life, it all points back to one card I had wanted as a child: Web-Headed Wizard. It helped figure out what to do in life. If it wasn't for my admiration for that card, I don't know if our community will be celebrating 20 years of this wonderful game.
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Event Cards
Card |
Headline |
Lead |
Effect
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VERTIGO NEUTRALIZED! |
After years of dominating the scene, Vertigo’s powers have been stripped, leaving the future of The Marauders in doubt… |
No attacks may be moved from the target character to another character for this battle.
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GALACTUS’ PRESENCE DISRUPTS BATTLEFIELD! |
To meet the threat of the Devourer of Worlds, many allies have been forced to abandon their missions, leaving Combatants at the mercy of their foes… |
No Activator cards may be played this battle.
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WORLD’S FINEST JOIN OVERPOWER |
The Man of Steel and The Dark Knight join the fray as the DC Universe enters the ranks of OverPower with the Batman/Superman Expansion… |
No cards with the word 'NEGATE' may be played this battle.
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MARVEL TAKES CONTROL OF OVERPOWER! |
Marvel Entertainment has acquired OverPower from Fleer/Skybox, but what does this move mean for the future of the game…? |
Take two cards from hand and set aside. Play battle under normal rules. At end of battle, reveal chosen cards. Player with higher total may move 1 mission card from the defeated missions pile to the completed pile.
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DRAW 3’s DECLARED OPD |
An unforeseen game-breaking error has been corrected, as Special cards allowing players to Draw 3 cards are universally made One Per Deck… |
No cards with the word 'DRAW' may be played this battle.
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INTELLECT ADDED TO HERO GRIDS! |
In a dynamic shift, OverPower grids now reflect the wits and genius of superheroes and villains… |
All power cards may be played by any front line character for this battle.
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Last modified on 5 October 2015, at 13:33