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JS
http://overpower.ca/cards/specials/1193.png
Scorpion's Arachnid Strength
Offensive Yes
Defensive No
Duration Game

Playing this Special allows the Character to combine MultiPower Power Cards and cards of a specified Power type usable by that Character with Basic Universe Cards of a specified Power type usable by that Character to avoid any attack, just like an AG Special, for the remainder of the game. This Special can only be played defensively if the playing of this Special is necessary to the defense, meaning that a Character could only play this card defensively is they had: 1) This Special card, and 2) A Basic Universe Card of the specified type, and 3) A MultiPower Power Cards or Power card of the specified type, regardless of if the Power Card alone could have blocked the attack. This combination could not be used to block a Special that cannot be blocked with a card with a specified icon on it. For example, if a Special states that it cannot be blocked by a card with a Fighting icon, then this combination cannot be used to avoid the attack if the combination contains a Fighting icon. This Special may be negated.

Meta Rules

Meta #21 If a Special calls for another card to be played with or after it, then the card must be playable by the Character who contributes the card - even if the Special indicates otherwise.

Meta #22 An avoid can only be used in the case that (a) there is a Character targeted and (b) the attack being defended qualifies as the type of attack possibly indicated by the Special.

Meta #67 An 'avoid' Special can only be played when the target of the attack is the player of the Special.

Meta #73 Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed.

Meta #79 When a Special indicates that it may "combine" with a universe card, it is referring only to Basic Universe cards and Training card (unless it states otherwise).

Meta #90 Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.

Meta #132 When a Special affects the usability/effectiveness of Universe cards, it can only be played with a Universe card if the Special specifically says so.