DT

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DT
http://overpower.ca/cards/specials/1199.png
Sentinels' Learning Circuits
Offensive Yes
Defensive Yes
Duration Game

This Special protects the Character playing the Special from being attacked by any Power card that has the same value as any other Power card on the Character's permanent record. It may be played offensively to prevent any such attack from occurring or it may be played defensively, in response to an attack made with a Power card of equal value as a Power card already on the Character's permanent record. The term "same value" implies that the value of the attack is independent from the Power card being used. If a Character has a level 2 Power card on permanent record and was attacked by a level 1 Power Card with a Universe card granting a +1 bonus (making the total value of the attack equal to 2), then this Special would not protect the Character. If the same Character was attacked by a level 2 Power card assisted by the same Universe card (make the total value of the attack equal to 3), then this Special would prevent the attack from occurring since the value of the Power card being used to attack is equal to the Power card already on permanent record. This Special does not protect the Character from being hit with an attack of the same value as a Special or Teamwork card already on permanent record.== Meta Rules == Meta #66 Specials which alter how a Character may be attacked (that can normally be played defensively) can be played defensively against an attack that has been shifted onto them. However, once the Special is in play, it is ineffective against subsequent attacks which are shifted onto the Character.

Meta #67 An 'avoid' Special can only be played when the target of the attack is the player of the Special.

Meta #73 Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed.

Meta #90 Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.