The Venture Volume Two Issue 1

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Marvel vs. Wildstorm

The One Place To Find Awesome All Chromium OverPower Cards

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The Venture

Starring

  • Ron Perazza as The Skipper
  • Ed Wuillermin as Gilligan
  • Steve Domzalski as Mr. Howell
  • Kathy Probe as The Movie Star
  • Special Guest Star Keith Bursack as Mrs. Howell

Boy Did We Hear From You!

Our mail room guy used to be a happy, peppy sorta dude... that is, until Issue #6 of the Venture hit the street. Then, when he had to start sorting all the tons of mail every day with member's articles and responses to the caption contest, well, he kinda went a little ballistic.

Anywhoooo...

This is your Venture, writte by members of the Legion (and possible you)! Enjoy it and let us know what you think! If you are an author of an article, or artist who contributed artwork, you will receive your promo cards in the mail shortly. Also, some work has been edited or slightly revised for content.

How to get the most out of battlesites

by Jeff Briel

I'm sure that by now you have all heard the ruling about Location Cards and Any Heroes/Characters (in fact it's most likely printed in this issue of the Venture somewhere!). Now, I'm already aware of the displeasure this has caused a great many players, but fear not! Battlesites can be fearsome in their own respect, and this article will example the best possible ways to prepare your Battlesite and prepare against your opponent's Battlesite.

Firstly, lets examine why Battlesites are preferable (some might say superior) to Any Heroes.

Since cards placed under the Battlesite are not character specific, they are just as effective as Any Heroes, in that you do not need to worry about Sentinels getting KO'd before you can play their good Specials. (I know what you're thinking "Battlesites can be destroyed!" Well just hold on and we'll discuss that point leter.) Using Sentinels from the previous example, assume you have both Sentinels "Master Mold," and "Robot Mentality" placed underneath your Battlesite. Now, when you draw a Sentinels Activator card into your hand, you have options... Do you need offense or defense this battle??? Never again will you say, "Stupid Gamma Terror! I wish you were a Guardian Angel!!!" Now you can chose which will enhance your hand more.

Now that we've evaluated the worth of the Battlesite, let's examine how best to enhance your deck. While it may be tempting to include a multitude of Specials under the Battlesite, remember that each Special needs a corresponding activator which will take up a place in your deck. With Negate Specials running rampant these days, you don't want to overdo the amount of Specials in your deck. The best thing to do is to examine what weaknesses your deck has and attempt to make up for said weaknesses with your Battlesites. Below I have outlined three potential Battlesite choices and what enhancements they can bring to your deck.

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This information is outdated and should not be used in any current play. It is provided as a REFERENCE only.
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Battlesites can basically be broken down into three categories: Defensive, Offensive, and Somewhere-in-Between. Here are my top choices for each category

Mojoworld definitely takes the prize for the best defensive (Even without having TWO of the characters released!!!)

  • Four Avoid 1 Attacks (Longshot, Mojo, Psylocke, and X-Babies)
  • Three Negates (Longshot, Mojo, X-Babies)
  • Both Mojo and the X-Babies have the KO special (acts as a level 6 attack, if successful, opponent is -4 to venture)

Outerspace works great as an offensive Battlesite. (and it even has plenty of defense from the Silver Surfer)

  • Brood has a level 6 Energy attack. ('Overwhelm')
  • Silver Surfer has an AE special ('Double Power Blast')
  • Super Skrull has the 8 Any-Power attack ('Fantastic Enemy')
  • Adam Warlock has a 7 Energy Attack ('Energy Barrage'), and the 'Cosmic Alliance' which allows everyone to make an additional attack.
  • With two AE specials, one o te Starjammer's specials will probably fit into your deck.
  • As far as One-Per-Decks go, you have a choice between Silver Surfer's 'Power Cosmic' or for maximum offensive potential, Starjammer's 'Binary'

Onslaught's Citadel is a sort of jack-of-all-trades. It covers its bases well, both offensively and defensively.

  • Two level 7 attacks (Fighting and Intellect) come from Onslaught and the Sentinels, respectively
  • Sentinel's 'Mastermold' is an excellent special for defense
  • Holocaust contributes his Avoid 1 attack to the mix.
  • Both Holocaust and Dark Beast offer Negate specials.
  • And speaking of Dark Beast, his 'Biochemist' can remove a hit from any teammate.
  • Post has the always fun 'Lethal Tester' which allows you to attack yourself with one of their Placed cards, letting you choose when and where to defend.

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