Difference between revisions of "CN"
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This Special carries the same ruling as an [[AH]] Special. In certain cases, the player must play a Power card to determine which type of attack may not be played on the Character. When playing with a Power card, if played offensively, the played Power card, is not an attack against an opponent's Character, but is merely used to determine the type of attack that the Special protects the Character from. If played defensively, the Power card played does not need to be equal to or greater than the Power card being used to attack, it only has to be the same type and this Special, in conjunction with that Power card, will avoid the attack (and prevent any other Power card attacks of that type for the remainder of Battle). | This Special carries the same ruling as an [[AH]] Special. In certain cases, the player must play a Power card to determine which type of attack may not be played on the Character. When playing with a Power card, if played offensively, the played Power card, is not an attack against an opponent's Character, but is merely used to determine the type of attack that the Special protects the Character from. If played defensively, the Power card played does not need to be equal to or greater than the Power card being used to attack, it only has to be the same type and this Special, in conjunction with that Power card, will avoid the attack (and prevent any other Power card attacks of that type for the remainder of Battle). | ||
+ | ==Meta Rules== | ||
+ | [[Meta Rule:66|Meta #66]] Specials which alter how a Character may be attacked (that can normally be played defensively) can be played defensively against an attack that has been shifted onto them. However, once the Special is in play, it is ineffective against subsequent attacks which are shifted onto the Character. | ||
+ | |||
+ | [[Meta Rule:86|Meta #86]] Power cards that are played as part of a Teamwork attack are still considered to be played as a part of the Teamwork attack (and all icons from the Teamwork card are considered to be a part of the attack). Special cards that are played after playing an Ally card are not considered as part of a Universe card attack. The icons do not join with the Special played. | ||
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+ | [[Meta Rule:97|Meta #97]] If a Special that indicates it should be "played with" another card is negated, both the Special and the card it was played with are discarded. If a negate is played against a Special indicating that a card should be discarded or exchanged, then the negation takes place prior to the discarding. | ||
[[Category:Special cards]] | [[Category:Special cards]] |
Revision as of 12:11, 30 March 2012
http://overpower.ca/cards/specials/1204.png Sentinels' Reaction Program | |
Offensive | Yes |
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Defensive | Yes |
Duration | Battle |
This Special carries the same ruling as an AH Special. In certain cases, the player must play a Power card to determine which type of attack may not be played on the Character. When playing with a Power card, if played offensively, the played Power card, is not an attack against an opponent's Character, but is merely used to determine the type of attack that the Special protects the Character from. If played defensively, the Power card played does not need to be equal to or greater than the Power card being used to attack, it only has to be the same type and this Special, in conjunction with that Power card, will avoid the attack (and prevent any other Power card attacks of that type for the remainder of Battle).
Meta Rules
Meta #66 Specials which alter how a Character may be attacked (that can normally be played defensively) can be played defensively against an attack that has been shifted onto them. However, once the Special is in play, it is ineffective against subsequent attacks which are shifted onto the Character.
Meta #86 Power cards that are played as part of a Teamwork attack are still considered to be played as a part of the Teamwork attack (and all icons from the Teamwork card are considered to be a part of the attack). Special cards that are played after playing an Ally card are not considered as part of a Universe card attack. The icons do not join with the Special played.
Meta #97 If a Special that indicates it should be "played with" another card is negated, both the Special and the card it was played with are discarded. If a negate is played against a Special indicating that a card should be discarded or exchanged, then the negation takes place prior to the discarding.