Difference between revisions of "CO"

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This Special affects your opponent, not a specific Character. It cannot be blocked or avoided, but can be negated by a Special coded an [[AO]]. This Special renders all Universe cards currently held in hand as unplayable cards. These Universe cards do not have to be discarded, but they cannot be played during a Battle in which this card is in effect.
 
This Special affects your opponent, not a specific Character. It cannot be blocked or avoided, but can be negated by a Special coded an [[AO]]. This Special renders all Universe cards currently held in hand as unplayable cards. These Universe cards do not have to be discarded, but they cannot be played during a Battle in which this card is in effect.
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==Meta Rules==
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[[Meta Rule:25|Meta #25]] Only attacks which target a specific Character may be shifted or otherwise defended by a Character specific defensive action. Attacks made on the "opponent" may not be shifted or avoided. Attacks made on a Battlesite cannot be shifted.
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[[Meta Rule:52|Meta #52]] Specials which alter how a Character (or the opponent) may attack cannot be played defensively unless there is a secondary effect from the Special which is being used defensively.
 
[[Category:Special cards]]
 
[[Category:Special cards]]

Revision as of 12:12, 30 March 2012

CO
http://overpower.ca/cards/specials/655.png
Invisible Woman's Invisible Saboteur
Offensive Yes
Defensive No
Duration Battle

This Special affects your opponent, not a specific Character. It cannot be blocked or avoided, but can be negated by a Special coded an AO. This Special renders all Universe cards currently held in hand as unplayable cards. These Universe cards do not have to be discarded, but they cannot be played during a Battle in which this card is in effect.

Meta Rules

Meta #25 Only attacks which target a specific Character may be shifted or otherwise defended by a Character specific defensive action. Attacks made on the "opponent" may not be shifted or avoided. Attacks made on a Battlesite cannot be shifted.

Meta #52 Specials which alter how a Character (or the opponent) may attack cannot be played defensively unless there is a secondary effect from the Special which is being used defensively.