Difference between revisions of "CG"
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After the Special is played, the Character playing it can no longer be knocked out by a spectrum KO. The Character may still be knocked out by a cumulative KO. This card remains in effect for the remainder of the game. This card cannot be used to "Avoid 1 attack" and cannot be played in reaction to an attack that would KO the Character. If the Character is eventually Cumulative KO'd, the Special is discarded into the Dead pile and will not be in effect if the Character should ever re-enter the game. | After the Special is played, the Character playing it can no longer be knocked out by a spectrum KO. The Character may still be knocked out by a cumulative KO. This card remains in effect for the remainder of the game. This card cannot be used to "Avoid 1 attack" and cannot be played in reaction to an attack that would KO the Character. If the Character is eventually Cumulative KO'd, the Special is discarded into the Dead pile and will not be in effect if the Character should ever re-enter the game. | ||
+ | == Meta Rules == | ||
+ | [[Meta Rule: 73|Meta #73]] Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed. | ||
+ | |||
+ | [[Meta Rule: 89|Meta #89]] Specials which alter how a Character can be K.O.'d are not in effect if the Character has been K.O.'d by all possible means (spectrum and cumulative). Note that Inherent abilities are always in effect, no matter what conditions have been met. | ||
+ | |||
+ | [[Meta Rule: 90| Meta #90]] Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d. | ||
[[Category:Special cards]] | [[Category:Special cards]] |
Revision as of 14:20, 17 March 2012
http://overpower.ca/cards/specials/803.png Marrow's Doubleheart | |
Offensive | Yes |
---|---|
Defensive | No |
Duration | Game |
After the Special is played, the Character playing it can no longer be knocked out by a spectrum KO. The Character may still be knocked out by a cumulative KO. This card remains in effect for the remainder of the game. This card cannot be used to "Avoid 1 attack" and cannot be played in reaction to an attack that would KO the Character. If the Character is eventually Cumulative KO'd, the Special is discarded into the Dead pile and will not be in effect if the Character should ever re-enter the game.
Meta Rules
Meta #73 Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed.
Meta #89 Specials which alter how a Character can be K.O.'d are not in effect if the Character has been K.O.'d by all possible means (spectrum and cumulative). Note that Inherent abilities are always in effect, no matter what conditions have been met.
Meta #90 Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.