Difference between revisions of "AM"
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{{Infobox | {{Infobox | ||
|title = AM | |title = AM | ||
− | |image = http://overpower.ca/cards/specials/ | + | |image = http://overpower.ca/cards/specials/88.png |
|caption = '''Azrael's Divine Inspiration''' | |caption = '''Azrael's Divine Inspiration''' | ||
|label1 = Offensive | |label1 = Offensive |
Revision as of 08:19, 29 March 2012
http://overpower.ca/cards/specials/88.png Azrael's Divine Inspiration | |
Offensive | Yes |
---|---|
Defensive | Yes |
Duration | Battle |
This Special grants a bonus (+1, +2, etc...) to a Character for certain actions for the remainder of the Battle. Cards that affect the player's Character's ability to defend may be played offensively (thereby affecting that Character's ability to defend for the remainder of the Battle) or defensively (combining it with a Power card against an attack). Cards that affect all actions of a player's Character may be played as above or offensively as an attack in conjunction with another Special or Power card attack.
In no cases may this Special be played in conjunction with a Universe card attack. A Universe card attack may follow on the player's next turn, but cannot be played in the same attack.
This card does not affect the character's power grid but only numerical cards played by the character. When played along with an attack, the Special card that grant the character a bonus stays for the remainder of the battle, regardless of whether or not the attack succeeds. When played along with an attack, Specials that grant a character a negative bonus do not stay for the remainder of the battle if avoided or negated.
Meta Rules
Meta #15 If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring.
Meta #16 Bonuses only affect the attack/defend value of a Special - never any numbers that are included within the text of a Special (e.g., "Draw 3 cards").
Meta #17 If an avoid indicates that it avoids a numeric amount (e.g., "9 or less") then it can only be used to avoid a numerical attack that is of the value indicated or less. Bonuses/penalties that the team or character have do not affect the level of the avoid.
Meta #34 Bonuses/penalties granted by Special cards are never counted towards damage or Venture Total unless specifically stated otherwise on the Special.
Meta #35 Specials which grant bonuses/abilities to the playing Character (or the playing Character's team) that can be played offensively can be played along with an attack. The attack may not be made with a Universe card of any kind (although the Special and attack may be made as a follow-up to an Ally attack). In the event that the attack is defended, the bonus/ability would be defended as well and would not take place. The attack may be defended by defendeding the numeric attack or the Special granting the bonus/ability.
Meta #36 Specials which penalize a Character for any actions may be played on their own as an attack or as a part of a numeric attack (not with a Universe card). In this case, the attack is considered one attack.
Meta #37 Bonuses granted by Special cards do not affect any Character's power grids, but the value at which one determines the attack value/defense value of an action. The bonus/penalty only affects the value of cards with a number/icon in the upper left hand corner.
Meta #38 Bonuses/abilities granted by Special cards affect Universe cards played on subsequent turns. A Universe card may not be played in conjunction with a Special card unless the Special card or Universe card explicitly say so.
Meta #54 Specials which grant bonuses/abilities/grid changes may only be played defensively if it is necessary to do so in order to defend.