Difference between revisions of "EN"

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These Specials act as a certain level # attack. If the attack is successful, the card grants a bonus of # that is added to the venture and counted towards cumulative KO. Exception card: The Fortress of Solitude (offensive) The Fortress of Solitude is played to concede the battle. All missions cards are ventured by each player are returned to the pile they are ventured from. This special may not be played if the player who is attempting to play it ventured more than two missions that battle. It may be played if the opponent ventured more than two missions. This Special may not be avoided but it can be negated. If negated, then attempting to play Fortress still constitutes that player's entire turn. This Special may not be played if some effect, either from an Event or another Special, prevent conceding.
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These Specials act as a certain level # attack. If the attack is successful, the card grants a bonus of # that is added to the venture and counted towards cumulative KO.  
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==Errata/Exception==
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The Fortress of Solitude (offensive) The Fortress of Solitude is played to concede the battle. All missions cards are ventured by each player are returned to the pile they are ventured from. This special may not be played if the player who is attempting to play it ventured more than two missions that battle. It may be played if the opponent ventured more than two missions. This Special may not be avoided but it can be negated. If negated, then attempting to play Fortress still constitutes that player's entire turn. This Special may not be played if some effect, either from an Event or another Special, prevent conceding.
  
 
== Non-Meta Rule Information ==
 
== Non-Meta Rule Information ==

Revision as of 19:34, 27 March 2012

EN
http://overpower.ca/cards/specials/701.png
'Ka-Zar's King of the Savage Land
Offensive Yes
Defensive No
Duration Instant

These Specials act as a certain level # attack. If the attack is successful, the card grants a bonus of # that is added to the venture and counted towards cumulative KO.

Errata/Exception

The Fortress of Solitude (offensive) The Fortress of Solitude is played to concede the battle. All missions cards are ventured by each player are returned to the pile they are ventured from. This special may not be played if the player who is attempting to play it ventured more than two missions that battle. It may be played if the opponent ventured more than two missions. This Special may not be avoided but it can be negated. If negated, then attempting to play Fortress still constitutes that player's entire turn. This Special may not be played if some effect, either from an Event or another Special, prevent conceding.

Non-Meta Rule Information

The Any Character version of this Special has a restriction on it - a player may not play this card in a battle in which they bet more than 2 Mission cards.