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<?xml version="1.0"?>
<api>
  <query-continue>
    <allpages gapcontinue="Sum_Deck_Rule" />
  </query-continue>
  <query>
    <pages>
      <page pageid="794" ns="0" title="Renege">
        <revisions>
          <rev contentformat="text/x-wiki" contentmodel="wikitext" xml:space="preserve">==What is a &quot;Renege&quot;?==
A '''Renege''' is when one player breaks the rules of the game while the game is in progress. Most of the time a Renege is accidental, but sometimes it's done on purpose. When a Renege is done on purpose it's got another fancy game term. It's called &quot;Cheating&quot;, but that's another story. The two most prominent Reneges are:
* Keeping a duplicate card after the Venture Stage
* Passing your turn when you still have a playable card in your Hand

==So... what about it?==
Whether accidental or intentional, a Renege is a serious concern. It affects game play and the potential outcome to a great degree. Because of this, we've come up with a short list of how to handle a Renege, when one is encountered. We've done this so that everyone is playing with the same system of penalties and bonuses and so that everyone can still be considered to be on a level playing field. Primarily this is to be used in tournament situations, but if you want to implement this into your own &quot;house rules&quot; then that's just fine by us.

==What To Do==
# At the moment the Renege is discovered, the battle ends. ''Immediately.'' Do not pass go, do not collect $200.
# Both players discard any cards remaining in their Hands into the appropriate discard Piles.
# The Offender (the player that committed the foul) loses the Battle. This means that any Mission Cards he or she Ventured that Battle are moved down into the appropriate Mission Piles. This is done regardless of the current Venture Total
# The Offendee (the player that didn't commit the foul) wins the Battle. This means that any Mission Cards he or she Ventured that Battle are moved up into the appropriate Mission Piles. This is also done regardless of the current Venture Total.
# The Offendee has a choice to make. He or she can either elect to have the results of the Battle remain as played, or have the results of the battle wiped away as if the Battle had not been played. If he chooses to have the Battle remain as played, then that's it. End of story. Both players draw new cards and continue the game. If he chooses to have the results wiped clean, then ''both'' players removed all Hits scored that Battle. Those Hits are then discarded into the appropriate discard piles. Furthermore, any Characters that were KO'd that Battle are &quot;resurrected&quot; and returned to the place they were prior to being KO'd. Remember, this is done for ''both'' players. It's like the Battle never happened.
# There is no sixth. That's it.</rev>
        </revisions>
      </page>
      <page pageid="613" ns="0" title="Special Cards">
        <revisions>
          <rev contentformat="text/x-wiki" contentmodel="wikitext" xml:space="preserve">{{Infobox
|title = Special card
|image = http://overpower.ca/cards/specials/314.png
|caption = An example of a Special card
|label1 = Type
|data1 = Offensive and Defensive
}}
Special cards represent the super powers and abilities unique to each individual Character. Each Special card has an explanation of what it does printed on the top of the card itself, as well as a Power Type and Value, if appropriate. In most cases, a Special card may only be played by the Character listed on the card; however, there are some Special cards that may be played by any Character. Certain Special cards are labeled &quot;One Per Deck&quot;, meaning that no more than one of that exact card may be used in a player's deck.

==See also==
[[Miscoded Specials]]

{{Specials}}

[[Category:Card Types]]</rev>
        </revisions>
      </page>
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