Batman / Superman DC - starters and boosters
Released in the Summer/Fall of 1996

    This set introduced DC characters to OverPower, as well as the fourth stat, Intellect.  It also came with many changes to how a set is published that thankfully did not last long.  First, be warned that the boosters come in two types of packs, a "rare" pack and a "common" pack.  Also, many of the characters have Specials that, to put it politely, are "watered down" versions of Specials that already existed for many Marvel characters.
    A "rare" pack is a booster pack that comes with a rare card.  A "common" pack is a booster pack that does not have a rare card included.  There is a way to distinguish a rare pack from a common pack, and thanks to Norm Barth I should now have the specifics.  If you carefully fold over one corner of the back of the pack, the side with the flap, you should see either a rounded corner or a sharp 90 degree corner.  A rounded corner means that the last card is a "normal" card and that you have a "common" pack.  A 90 degree corner means that the last card is a Mission card and you have a "rare" card.  If I am wrong, don't blame me.  Let me know and I'll change it and smack Norm once for each common pack you bought because of this error.  Otherwise, this set is best for a die hard DC fan, as most of the characters in this set do not see serious tournament play.

    Basic card totals for this set:

Pros
Cons
Popular DC Comic characters
Starter decks are virtually unplayable
Introduced Intellect stat to OP
Half of all booster packs come without a rare card
 
Level 7 Power cards are way too rare
 
Some Teamworks are still too rare

    Cards to look out for -

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