Basic Fundamentals and Strategy Tips for Beginners

The Fine Art of Placing

    Placing cards can be one of the more deciding factors that help determine whether you will dominate or be dominated this hand.  How to place cards well is usually difficult to learn.  The main hang up beginners experience is that you are revealing your cards to your opponent with no obvious benefit.  The bottom line for placing cards is to place cards you draw that you really want to use.  There is always a chance you or your opponent will need to concede this battle before you get to use that great special card.  This is the first thing I consider for placing cards, specials I cannot do without, especially if I only have one of them.  High level power cards I never place, unless that character is the only one who can use it.  Low level power cards I may place, but it can create some openings for the opponent.  For example, if I placed a level 4 power card to Thing, it is a good bet my opponent will not attack Thing with a level 4.  Teamwork cards I usually place so I can save them for a future battle.  I will typically play the teamwork card, but if I do not have the right follow ups or I think I can win this battle without it and if I am pretty sure it will not duplicate next battle, then I may try to save it to increase my power next hand.  Placing cards well leads to the next major topic I want to talk about, Card Advantage.
 
 

Card Advantage

    Card Advantage is a general condition when you have more playable cards than your opponent.  Placing the right cards for future use can become a major threat to your opponent, especially if you never have to use them.  But this is only one way to achieve card advantage.  You can also gain card advantage when your opponent must discard more cards than you, but do not count on this too often.  The third major way to achieve card advantage is to use cards that add cards to your hand or take cards away from your opponent's hand.  The loss of card advantage is the main reason why some cards are rarely (polite for: never) used, like Doubleshots, Basic Universe and Training cards.
    Having card advantage does not necessarily mean you will win, however.  It may mean that you have less of an uphill battle than your opponent, but never let it make you overconfident.  Determining who has card advantage usually also affects how much a player will Venture.  A tactic related to card advantage is stalling, or burning a turn.
 
 

Turn Burning or Legal Stalling

    A popular strategy that goes hand in hand with card advantage is a legal form of stalling commonly called burning a turn.  Stalling this way can sometimes sway card advantage from one player to the other.  It is often used as a tricky way of forcing your opponent to make the first mistake.  If one player plays too many cards before the other player does, then the first player may find himself in a position where one or more of his characters may be KO'd without being able to prevent it from happening.  This situation will frequently cause a player to concede.  Burning a turn is usually accomplished by playing a single card per turn.  Sometimes this is a card that does not directly attack the opponent but still affects the battle or game.  Often it will be a small attack that does not decrease your potential power.  This is a strategy that was only recently introduced and is rather difficult to perfect.
 
 

Is my Venture too much, or not enough?

    The Venture is perhaps the most difficult part of OverPower to learn, let alone master.  Card advantage is usually the major deciding factor of your power this hand.  After that it all comes down to the specific cards you have and your playing ability.  If I do not have a good amount of defense available, I do not even think twice about conceding, my decision has already been made for me.  To me, if I cannot defend what I think are my opponent's better attacks, I will be risking my characters.  Later in the game, after specific cards have been played, then I may consider allowing a character to be KO'd, but usually not before then.  At one time, players used to total up the points for their cards and compare that to their opponent's total.  Each of the opponent's known cards, those placed and those known due to duplication, were counted at face value.  Each unknown card would be given an average value of 6.  After finding your total and comparing it to your opponent's total, this would give a good measure of whether it will be a close fight or a massacre.  This would then let you know if you should bet a little or the whole farm.  After Battlesites were introduced, this method was simplified to only counting the number of playable cards this battle.  If you have an "Avoid 1 attack" placed to a character you would not count this card as it is only playable IF that character is attacked.  Likewise, if your opponent has a "Negate 1 Special" placed and you do not have any special cards that could be negated, then you would not count that card also.  Just be sure you do not let your opponent know how many cards you are counting for yourself.  This is how placing cards drastically affects the game and why card advantage is so important.
 
 

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