BF

This Special gives the Character playing it 10 extra hits to KO for a total of 30. It does not affect the Character's ability to be Spectrum KO'd. A Special of this type must be played before a Character has exceeded 20 total points, or has been a victim of a Spectrum attack. This card may not be played in defense in order to avoid being knocked out of the game. For example, a Character has 18 points of damage against him. You have a BF Special available to use. However, an attack being made on the Character will cause him to exceed 20 points (the normal KO limit). The Character could not play this Special as a reaction to the attack, thereby increasing his total hits to KO number, and let the attack hit. This Special does not prevent other Specials that affect "Hits to KO" from affecting the character.

Meta Rules
Meta #63 Specials which affect a Character's ability to be K.O.'d or how they can perform after they have been K.O.'d cannot be played defensively unless another part of the Special grants a defensive bonus/ability.

Meta #64 Specials which define someone's Hits to K.O. to be a certain amount (e.g., 'Increase to 30') actually give a bonus of the number of points that are granted to the Hits to K.O. (in the above example, an extra 10 points). Therefore if one had both an 'Increase to 30' Special in play and a 'Hits to K.O. are +2' in play, the hits to K.O. would be 32.

Meta #73 Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed.

Meta #90 Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.

Meta #145 Specials that do not indicate their duration by their game text should be considered Game lasting duration if they are One Per Deck and Battle lasting duration if they are non-OPD. Specials with instant effects are instant duration regardless.