AH

If played offensively, no attacks of that particular type may be made against the Character that has played the Special. If played defensively, the attack that was defended against is avoided and no further attacks of that specified type can be played against the Character who played the Special for the remainder of the Battle. Specials that avoid Universe attacks may be used to avoid 1 attack from a Teamwork attack and prevents the follow-up attacks of that Teamwork from being made on the Character who played this Special (although other front line Characters may be targeted).

Exceptions/Errata
The Vision's AH card, Double Density, must first be played defensively.

Meta Rules
Meta #18 When a Special indicates a card with a specific icon then it includes cards with the specific icon OR cards that are being played along with a card with the specific icon.

Meta #23 If the text of a Special begins with "Avoid 1 attack" or a similar phrase, then it may only be played defensively and only against the specified type of attack.

Meta #66 Specials which alter how a Character may be attacked (that can normally be played defensively) can be played defensively against an attack that has been shifted onto them. However, once the Special is in play, it is ineffective against subsequent attacks which are shifted onto the Character.

Meta #67 An 'avoid' Special can only be played when the target of the attack is the player of the Special.

Meta #86 Power cards that are played as part of a Teamwork attack are still considered to be played as a part of the Teamwork attack (and all icons from the Teamwork card are considered to be a part of the attack). Special cards that are played after playing an Ally card are not considered as part of a Universe card attack. The icons do not join with the Special played.

Meta #111 All icons which appear on a card count as an icon, even if that aspect of the card is not being used.