KP

When played offensively, this Special is played along with a Power Card playable by the character playing the Special. The number of the Power Card played is then used to determine what level of power card may be used to attack the character who played the Special for the remainder of the battle. The character may not be attacked by a Power Card of equal or lesser value to the Power Card played with this Special. This is just determined by the unmodified level of the Power Card, not any bonuses that the Power Card may receive. For example, a character plays this Special with a Level 6 Power Card. The opponent may not attack the character with a Level 5 Power Card that receives a +2 bonus from a teamwork card. When played defensively, this Special will block a Power Card of equal or lesser value to the Power Card played with this Special, and prevents the character from being attacked by a Power Card of equal or lesser value to the Power Card played with this Special for the rest of the battle. This Special may be negated.

Meta Rules
Meta #66 Specials which alter how a Character may be attacked (that can normally be played defensively) can be played defensively against an attack that has been shifted onto them. However, once the Special is in play, it is ineffective against subsequent attacks which are shifted onto the Character.

Meta #97 If a Special that indicates it should be "played with" another card is negated, both the Special and the card it was played with are discarded. If a negate is played against a Special indicating that a card should be discarded or exchanged, then the negation takes place prior to the discarding.