LG

This card must be played on your turn and may not accompany an attack. It must be played before the character is KO'd and cannot be played in response to an attack that KO's the character. The effect of the card takes placed later. Once the character has been KO'd, the character may continue to attack, play specials, be attacked, and all other actions it would normally be allowed to make if not KO'd. If negated after the character has been KO'd then the character must immediately be treated as if it were KO'd.

Meta Rules
Meta #63 Specials which affect a Character's ability to be K.O.'d or how they can perform after they have been K.O.'d cannot be played defensively unless another part of the Special grants a defensive bonus/ability.

Meta #73 Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed.

Meta #90 Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.

Meta #104 If a Character is K.O.'d but through a Special or an Event is permitted to continue to play during the battle, then the Character does not discard placed cards, or return hits from permanent record, etc. until after the battle is over (and the K.O. takes effect).