MX

Meta Rules
Meta #16 Bonuses only affect the attack/defend value of a Special - never any numbers that are included within the text of a Special (e.g., "Draw 3 cards").

Meta #17 If an avoid indicates that it avoids a numeric amount (e.g., "9 or less") then it can only be used to avoid a numerical attack that is of the value indicated or less. Bonuses/penalties that the team or character have do not affect the level of the avoid.

Meta #34 Bonuses/penalties granted by Special cards are never counted towards damage or Venture Total unless specifically stated otherwise on the Special.

Meta #37 Bonuses granted by Special cards do not affect any Character's power grids, but the value at which one determines the attack value/defense value of an action. The bonus/penalty only affects the value of cards with a number/icon in the upper left hand corner.

Meta #38 Bonuses/abilities granted by Special cards affect Universe cards played on subsequent turns. A Universe card may not be played in conjunction with a Special card unless the Special card or Universe card explicitly say so.

Meta #54 Specials which grant bonuses/abilities/grid changes may only be played defensively if it is necessary to do so in order to defend.

Meta #73 Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed.

Meta #90 Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.