JP

When played, this Special has two immediate effects. The first effect is to raise the character's Hits to KO by a specified number. This number is affected by other Specials that affect the Cumulative KO. For example, if the character already has in play a BF Special, which raises the Hits to KO to 30 and then plays the version of this Special which raises the Hits to KO by 4, the character's Hits to KO would then be 34.

The second effect is that the character receives a negative numeric penalty (-1, -2, etc.) to all actions for the remainder of the game. This numeric penalty does not affect the number of the attack just what the character needs to block it with. For example, a character with one of these in play on them is attacked with a level 1 power card, the character would need to block it with a level 2, or greater, power card or a defensive Special. The negative modifier only affects icon based numbers, like Level 9 Fighting attack, and not text on Specials, like avoid 1 attack of 9 or less. These Specials are cumulative, meaning that if Heroes For Hire had 3 Hercules JP Specials in play, and there were no other modifiers affecting them, they would be +12 to KO and -3 to all actions. If this Special is in play, it does not duplicate other JP Specials, but if it is placed or in the hand, it would duplicate other JP Specials. This Special may be negated.

Meta Rules
Meta #63 Specials which affect a Character's ability to be K.O.'d or how they can perform after they have been K.O.'d cannot be played defensively unless another part of the Special grants a defensive bonus/ability.

Meta #73 Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed.

Meta #90 Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.