EE

When played defensively, this card avoids one attack made on the Character or character's teammate with a Power card. When played offensively, it removes one Power card hit from either the "permanent record" or the "hits from the current Battle" of the Character or from one of the Character's teammates (see AL for more about removing hits). When used to remove a hit from the "hits of current Battle," this action does affect the Venture total. This Special cannot be used defensively to remove a hit from the "permanent record" or the "hits from current Battle" of the Character or from one of the Character's teammates to prevent KO. This Special cannot avoid the first part of a Teamwork attack, but could avoid the subsequent attacks.

Meta Rules
Meta #33 Cards on the Permanent Record are returned to the opponent once the Character is K.O.'d. Cards in the Current Battle remain. Other Special cards may be played to remove these hits after the Character is K.O.'d (provided that they are still legally playable) but this does not alter the K.O.'d Character's status.

Meta #84 Specials which indicate that they act as Power cards only act as Power cards in that they can sometimes be used to attack or defend (as specified on the Special). They do NOT take on any other properties of Power cards i.e., they count towards X-Babies K.O., they do NOT fuse with other MultiPower Power cards, they cannot be removed with an EE Special.

Meta #120 If a Special refers to a hit but does not specify Permanent Record or Hits From Current Battle then either type of hit would apply.

Meta #128 Once a Character is K.O.'d, removing hits afterwards (either with negates, Master Mold (EE), or other legal methods) will not bring the Character back.

Non-Meta Rule Information
This Special may be used to avoid 1 power card attack that is made against the Character playing the Special OR one of the character's teammates. It can also be used to remove a hit from the Character playing the Special or one of their teammates.