AB

These card function the same as an AA Special in every way except that they specify what type of Power type the second attack must be. The additional attack cannot be a Teamwork card, Ally card, Tactic card, Activator card, or an 'Any Character' Special.

Meta Rules
Meta #1 Specials which state "may" make additional follow-ups do not require that the follow-up be made. Follow-ups can be made even if the initial attack is defended (unless it is negated).

Meta #2 Specials which allow follow-ups do not require the person making the attack to declare if the follow-up will be made or not UNLESS the Special grants a bonus depending on the number of follow-ups. In that case, the number of follow-ups to be made must be declared, but only after the initial attack is resolved.

Meta #4 Unless a Special says otherwise, follow-up attacks must be made from the same Character playing the Special.

Meta #5 An attack is something which directly affects either the opponent or one of the opponent's Characters. It does not include offensive actions that do not affect the opposing side.

Meta #6 Follow-up attacks may not be made with a Teamwork card, Ally card, Tactic card, Activator card, Aspect card, or an 'Any Hero/Character' Special.

Meta #7 Follow-up attacks that require they be made against a different Character (or opponent) are lost when there is only one Character left on the opposing team.

Meta #8 Follow-up attacks that require they be made against a different Character may not be made against a Battlesite.

Meta #9 Specials that allow a follow up can be played after another Special that allows a follow up. If a Special allows for teammates to make follow-up attacks, then any follow-up actions allowed by Specials played as a result of that are all lost. If the Special granting a follow up has been played following a non-Special card (like an Ally card) then the follow up attacks are not lost.

Meta #10 If a Special indicates a specific type of "attack" (such as "Fighting attack") then any attack can be made by the Character provided it falls into the legal types of attacks that can be made by the Character and that the attack is made as the specific type.

Meta #40 Played defensively, negates cause Specials played by the opponent to be defended. Any actions described by the Special that should not be performed upon its success (discarding cards, being unable to attack, follow-up attacks, etc.) should not be performed.