EK

From the moment this card is played, the Character playing it can no longer be knocked out by a Cumulative KO. The Character may still be knocked out by a Spectrum KO. This card remains in effect for the remainder of the game. For example, with this Special in play, a Character with a level 7 Fighting Power card and a level 8 Strength Power card on either his Hits to Current Battle or Permanent Record cannot be knocked out if hit by another level 7 Fighting Power card (which would be 22 points of damage). However, if the same Character was hit with a level 1 Energy card, he or she would be knocked out by Spectrum KO. If the Character is knocked out by Spectrum OK, this Special is discarded into the Dead Pile and will not be in effect if the Character should ever re-enter the game. This card cannot be played defensively.

Meta Rules
Meta #63 Specials which affect a Character's ability to be K.O.'d or how they can perform after they have been K.O.'d cannot be played defensively unless another part of the Special grants a defensive bonus/ability.

Meta #73 Specials which have a lasting duration remain in play and on the table. The Special card should be positioned next to the Character in a manner in which it is obvious that it is not Placed.

Meta #89 Specials which alter how a Character can be K.O.'d are not in effect if the Character has been K.O.'d by all possible means (spectrum and cumulative). Note that Inherent abilities are always in effect, no matter what conditions have been met.

Meta #90 Specials which alter a Character's abilities/skills that have a lasting duration are discarded when the Character is K.O.'d. Should the Character be resurrected or brought back into play later in the game, the discarded Special would not be in effect. Specials with a lasting duration that do not alter a Character (but affect the opponent or a teammate(s), etc.) remain in play after the Character playing the Special has been K.O.'d.