KR

When played, this Special allows the Character to remove a hit of a specified numeric value or less from either the Permanent Record or Hits from Current Battle of either the character who played this Special or a teammate, Frontline or Reserve, of the character who played the Special. If this Special removes a Hit from Current Battle, then the Venture Total will be affected. This Special may not be played defensively to prevent a Character from being KO'd, or offensively to bring a character back after being KO'd. This Special may be played to remove a Hit from Current Battle from a character that has been KO'd. The character is not brought back from being KO'd, but the Venture total is still affected. This Special may be negated.

Meta Rules
Meta #31 When a Special refers to a teammate, it means another Character on your team (unless the text of the Special indicates otherwise) that is not the Character who played the Special. If the Special is referring to all of the Character's teammates, then it does include the Reserve Character. If it is referring to what can be done with a specific teammate, then it applies only to the Front Line Characters. It never means the Battlesite or the Home Base.

Meta #33 Cards on the Permanent Record are returned to the opponent once the Character is K.O.'d. Cards in the Current Battle remain. Other Special cards may be played to remove these hits after the Character is K.O.'d (provided that they are still legally playable) but this does not alter the K.O.'d Character's status.

Meta #47 When a Special refers to a "Hit" (be it on Permanent Record or Hits from Current Battle) it is referring to a single card, not the sum total of the points of Cumulative damage.

Meta #149 Cards that affect Venture Total affect the number of points that are calculated at the end of the battle to determine the winner of the battle. They do not affect the number of Mission cards Ventured.