DG

These cards act as a level # attack. In addition, it enables the Character using this card to make up to two additional attacks, if possible. These additional attacks must come from the Character using this Special, and must be made with cards usable by that Character. Each of the additional attacks may be targeted against the same or different Character. See AA for the types of cards that can and cannot be used. The additional attacks are optional. If the additional attacks cannot be made, they are ignored. The bonuses not applied toward damage or venture total.

Errata/Exception
Quicksilver Rapid Fire Punches should be coded ID

Meta Rules
Meta #1 Specials which state "may" make additional follow-ups do not require that the follow-up be made. Follow-ups can be made even if the initial attack is defended (unless it is negated).

Meta #2 Specials which allow follow-ups do not require the person making the attack to declare if the follow-up will be made or not UNLESS the Special grants a bonus depending on the number of follow-ups. In that case, the number of follow-ups to be made must be declared, but only after the initial attack is resolved.

Meta #4 Unless a Special says otherwise, follow-up attacks must be made from the same Character playing the Special.

Meta #5 An attack is something which directly affects either the opponent or one of the opponent's Characters. It does not include offensive actions that do not affect the opposing side.

Meta #6 Follow-up attacks may not be made with a Teamwork card, Ally card, Tactic card, Activator card, Aspect card, or an 'Any Hero/Character' Special.

Meta #9 Specials that allow a follow up can be played after another Special that allows a follow up. If a Special allows for teammates to make follow-up attacks, then any follow-up actions allowed by Specials played as a result of that are all lost. If the Special granting a follow up has been played following a non-Special card (like an Ally card) then the follow up attacks are not lost.

Meta #40 Played defensively, negates cause Specials played by the opponent to be defended. Any actions described by the Special that should not be performed upon its success (discarding cards, being unable to attack, follow-up attacks, etc.) should not be performed.