OverPower Rules
These are the rules to the OverPower card game. These were copied directly from the Monumental OverPower starter deck rule book with modifications to introduce rules for new card types.
- Setting Up
- Sequence Of Play
- Who Goes First?
- Drawing Cards
- The Events
- Discarding
- Duplicate Power Cards
- Duplicate Basic Universe Cards
- Duplicate Universe: Training cards
- Duplicate Universe: Teamwork cards
- Duplicate Universe: Ally Cards
- Duplicate Tactic: Doubleshot cards
- Duplicate Tactic: Artifact cards
- Duplicate Special Cards
- Duplicate Event Cards
- Duplicate Activator Cards
- Duplicate Aspect Cards
- Unusable Cards
- Other Discarding Considerations
- Special Discard Rule
- Where to Discard
- Placing Cards
- The Venture
- Conceding
- The Battle
- The Fight
- Attack your opponent with a Power card
- Attack your opponent with a Power card together with a Basic Universe card
- Attack your opponent with a Power card together with a Universe: Training card
- Attack your opponent with a Universe: Teamwork card, followed by a Power card or cards
- Attack your opponent with a Universe: Ally card, followed by a Special card
- Attack your opponent with a Tactic: Doubleshot card
- Attack your opponent with, or play a Special or Aspect Card
- Attack your opponent with, or play an Activator card
- Attack a Battlesite
- Concede
- Pass
- Defensive Actions
- Defending the Battlesite
- Hits
- K.O.'s
- Knocking Out the Battlesite
- Hits From The Current Battle
- The Permanent Record
- Ending the Battle
- The Venture Total
- The Reserve Character
- Aftermath
- Victory
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