___________________________________________________________________________ / V3 \ {---=== P O W E R S U R G E O V E R P O W E R ===---} \___________________________________________________________________________/ P S O P H E R O E S (Energy-Fighting-Strength) Hero Grid (Total) BANSHEE 7-4-3 (14) BLACK CAT 3-7-3 (13) BLOB 3-3-7 (13) DAREDEVIL 3-7-4 (14) DR. STRANGE 8-2-3 (13) DOMINO 3-8-3 (14) GHOST RIDER 6-5-6 (17) ICEMAN 7-3-4 (14) JUGGERNAUT 3-4-7 (14) LONGSHOT 4-7-3 (14) MANDARIN 6-5-3 (14) MR. SINISTER 6-6-5 (17) MOJO 5-6-2 (13) MYSTERIO 6-3-4 (13) NAMOR 1-4-8 (13) SCARLET SPIDER 5-7-6 (18) SCARLET WITCH 6-4-4 (14) SHE HULK 2-5-7 (14) SILVER SABLE 2-6-5 (13) STRONG GUY 4-4-6 (14) SUPER SKRULL 5-3-7 (15) _______________________________________________________________________________ B R E A K D O W N O F P S O V E R P O W E R C A R D S 21 Hero Cards 165 Special Cards ( 2 Any Hero + 6 for each New Hero + 1 for each Original Hero ) 28 Power Cards ( 4 MultiPower + 8 Energy + 8 Fighting + 8 Strength ) 41 Universe Cards ( 26 Basic + 6 Training + 9 Teamwork ) + 14 Mission Cards ( 7 for each of 2 different Missions ) ---- 269 Total PowerSurge Playing Cards; ---- 271 including the Scarlet Witch Sorceress Slam Error Card, and the 2nd version of Longshot Roll With The Punches [ 2 Errors ] {Oddities not included: "Silver" Specials like Mr. Sinister Power Scheme, Namor Atlantis Attacks, Super Skrull Immitation} _______________________________________________________________________________ H E R O C A R D S A N D S P E C I A L C A R D S ANY HERO * CONFUSION (DB) {R} [OPD] Wolverine Avoids all attacks from 1 Teamwork card, or target hero must discard 1 placed Teamwork card. * SAVAGE LAND (DF) {R} [OPD] Sauron On your turn, play before opponent concedes. Opponent may not concede battle. This card may be placed. ____________________________________________________________________ APOCALYPSE * INSTANT EVOLUTION (CL) {U} Play in current battle. Apocalypse may play any KO'd teammate's Specials in next battle. ____________________________________________________________________ * BANSHEE {VR} E: 7 F: 4 S: 3 (14) * INTERPOL TRAINING (AA) {U} Acts as a level 4 Fighting attack. May make 1 additional attack. * LUCK O' THE IRISH (DS) {VR} Choose one Banshee Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw pile. * SHATTER SHRIEK (BY) {VR} [OPD] Opponent must immediately discard all cards with a Fighting icon currently held in hand. * SONIC GLIDE (AG) {VR} Avoid 1 attack. * SUPER SCREAM (AS) {VR} [OPD] Acts as a level 11 Energy attack. Banshee may not attack for remainder of battle. * VOCAL HYPNOSIS (AX) {VR} Banshee and target hero may not attack for remainder of battle. ____________________________________________________________________ BEAST * ACROBATICS (CD) {U} Only attacks made with Universe cards may be played against Beast for remainder of battle. ____________________________________________________________________ BISHOP * BODY ARMOR (AG) {U} Avoid 1 attack. ____________________________________________________________________ * BLACK CAT {R} E: 3 F: 7 S: 3 (13) * BAD LUCK (AI) {VR} Opponent must discard 1 placed Special card of Black Cat's choice. * CAT BURGLAR (CB) {VR} Black Cat can combine 1 Power card with 1 of opponent's placed Universe cards, excluding Teamwork, to attack. * CAT FIGHT (AA) {U} Acts as a level 4 Fighting attack. May make 1 additional attack. * FEMME FATALE (BY) {VR} [OPD] Opponent must immediately discard all cards with a Strength icon currently held in hand. * KISS OF DEATH (BA) {VR} [OPD] Acts as a level 3 Energy attack. Cannot be defended by a male hero. * NINE LIVES (AD) {U} Avoid 1 Fighting attack. ____________________________________________________________________ * BLOB {VR} E: 3 F: 3 S: 7 (13) * ABSORB IMPACT (CW) {U} [OPD] Avoid 1 attack. May not be attacked for remainder of battle. * BLUBBER BLOCK (AD) {VR} Teammate may avoid 1 attack. * BOTTOMLESS BELLY (CE) {VR} Opponent must discard top card from Draw Pile into Dead Pile. * HEAVY HITTER (AR) {R} Acts as a level 6 Fighting attack. * IMMOVABLE OBJECT (AX) {U} Blob and target hero may not attack for remainder of battle. * SUMO SLAM (CU) {VR} [OPD] Acts as a level 7 Strength attack. If successful, target hero must immediately discard 1 placed card. ____________________________________________________________________ CABLE * REALLY BIG GUN (AS) {R} [OPD] Acts as a level 9 Strength attack. ____________________________________________________________________ CAPTAIN AMERICA * INSPIRATION (CQ) {U} All Captain America Special cards are doubled when determining Venture total this battle. ____________________________________________________________________ CARNAGE * ALIEN HEALING (DJ) {R} Carnage may switch a hit from his "hits from current battle" with a hit from his "permanent record". Affects Venture total. ____________________________________________________________________ COLOSSUS * IRON CURTAIN (AX) {R} Colossus and target hero may not attack for remainder of battle. ____________________________________________________________________ CYCLOPS * REMOVE VISOR (BO) {VR} [OPD] Acts as a level 6 Energy attack. May combine with 1 Energy card for a single attack. ____________________________________________________________________ * DAREDEVIL {VR} E: 3 F: 7 S: 4 (14) * AGILITY (AB) {VR} Acts as a level 4 Fighting attack. May make 1 additional Fighting attack. * ALERTNESS (AG) {U} Avoid 1 attack. * BILLY CLUB (AS) {VR} [OPD] Acts as a level 9 Strength attack. * BLIND MAN'S BLUFF (BK) {U} [OPD] Daredevil plays numerical attacks face down for remainder of battle. Opponent must guess defense. * HYPERSENSES (CN) {VR} No Universe cards may be played against Daredevil for remainder of battle. * MAN WITHOUT FEAR (DN) {VR} Daredevil gains +2 to all actions for remainder of battle if Daredevil's team is outnumbered. ____________________________________________________________________ DEADPOOL * BUSHWACK (AE) {U} Acts as a level 4 Energy attack. May combine with 1 Fighting card for a single attack. ____________________________________________________________________ DOCTOR DOOM * EXPENDABLE ALLY (AC) {U} Attack made on Doctor Doom is now made on teammate of his choice, who may defend it. ____________________________________________________________________ DR. OCTOPUS * MASTER INVENTOR (AT) {VR} [OPD] Draw 1 card. Do not discard if duplicate. ____________________________________________________________________ * DR. STRANGE {VR} E: 8 F: 2 S: 3 (13) * CRIMSON BANDS OF CYTORAK (AV) {VR} [OPD] Target hero may not attack for remainder of battle. * ELDRITCH BLASTS (DG) {U} Acts as a level 2 Energy attack. May make 2 additional attacks. * EYE OF AGAMOTTO (AA)=>(AJ) {VR} Opponent must reveal any Special cards currently held in hand. * MISTS OF MORPHEUS (DA) {R} Target hero may not defend with power type of Doctor Strange's choice for remainder of battle. * NECROMANCY (CK) {VR} [OPD] Play in current battle to resurrect any KO'd teammate next battle. Teammate is discarded at end next of battle. * SORCERER SUPREME (AF) {VR} Add 3 to Venture total for this battle. ____________________________________________________________________ * DOMINO {VR} E: 3 F: 8 S: 3 (14) * DOUBLE DOWN (AB) {U} Acts as a level 4 Fighting attack. May make 1 additional Fighting attack. * FALL INTO PLACE (AM) {R} Domino gains a +2 to all actions for remainder of battle. * LADY LUCK (AG) {VR} Avoid 1 attack. * SHRAPNEL BOMB (BV) {VR} [OPD] Domino may make as many Power card attacks as possible. Opponent may defend. * SIX PACK ATTACK (CS) {U} Choose 1 Universe card, excluding Teamwork or Training, from Draw Pile and place in hand. Reshuffle Draw Pile. * TRIPWIRE (BS) {VR} [OPD] For remainder of battle, if Domino can block a Power card attack with an equal value Power card, Domino's Power card hits attacker. ____________________________________________________________________ ELEKTRA * SHURIKEN (AP) {U} Acts as a level 6 Fighting attack. Cannot be defended by a card with a Fighting icon. ____________________________________________________________________ GAMBIT * ACE IN THE HOLE (AT) {R} [OPD] Draw 1 card. Do not discard if duplicate. ____________________________________________________________________ * GHOST RIDER {R} E: 6 F: 5 S: 6 (17) * BAT OUT OF HELL (AI) {VR} Opponent must discard 1 placed card of Ghost Rider's choice. * DEMON CHAIN (AA) {U} Acts as a level 4 Fighting attack. May make 1 additional attack. * FIRE AND BRIMSTONE (AD) {U} Avoid 1 Fighting or Energy attack. * HELL ON WHEELS (AQ) {VR} [OPD] Acts as a level 8 Energy, Strength, or Fighting attack. * PENANCE STARE (CH) {VR} [OPD] Target hero must discard all placed cards and may not attack for remainder of battle. * SPIRIT OF VENGEANCE (AR) {VR} Acts as a level 6 Energy attack. ____________________________________________________________________ HOBGOBLIN * SECRET POUCHES (AT) {VR} [OPD] Draw 1 card. Do not discard if duplicate. ____________________________________________________________________ HULK * POWER LEAP (AS) {R} [OPD] Acts as a level 9 Fighting attack. ____________________________________________________________________ HUMAN TORCH * FLAME ON (AG) {R} Avoid 1 attack. ____________________________________________________________________ * ICEMAN {VR} E: 7 F: 3 S: 4 (14) * BLOOD CHILL (AS) {VR} [OPD] Acts as a level 10 Energy attack. * FROSTBITE (AE) {R} Acts as a level 4 Energy attack. May combine with 1 Fighting card for a single attack. * HAIL STORM (AD) {U} Teammate may avoid any numerical attack. * ICE ARMOR (AG) {VR} Avoid 1 attack. * SNOW BLIND (CM) {R} Opponent's heroes are -1 to all actions for remainder of battle. * SUB-ZERO (AR) {VR} Acts as a level 6 Strength attack. ____________________________________________________________________ INVISIBLE WOMAN * INVISIBLE SABOTEUR (CO) {U} Opponent may not play any Universe cards from his hand this battle. ____________________________________________________________________ IRON MAN * INDUSTRIAL WASTE (BW) {R} [OPD] Opponent must discard top 5 cards from Draw Pile into Dead Pile. ____________________________________________________________________ JEAN GREY * MUTANT MOTIVATION (CF) {U} Jean Grey may increase either her team's or opponent's ventured Mission cards by 1. ____________________________________________________________________ JUBILEE * PRISMATIC FLARE (AQ) {VR} [OPD] Acts as a level 7 Energy, Strength, or Fighting attack. ____________________________________________________________________ * JUGGERNAUT {VR} E: 3 F: 4 S: 7 (14) * BATTERING RAM (CU) {VR} [OPD] Act as a level 8 Strength attack. If successful target must immediately discard 1 placed card. * HEAD BUTT (AR) {U} Acts as a level 7 Fighting attack. * IGNORE BLOW (AD) {R} Avoid 1 Strength attack. * RAZE (AU) {U} [OPD] Opponent must discard all Universe cards held in hand or all placed Universe cards, whichever is a greater number. * SMASH INCOMING OBJECT (AD) {VR} Avoid 1 attack made with a Universe card. * UNSTOPPABLE FORCE (DQ) {VR} Juggernaut's hits to K.O. number is increased by 2 points for remainder of game. ____________________________________________________________________ * LONGSHOT {VR} E: 4 F: 7 S: 3 (14) * FOUR-FINGERED FURY (BU) {VR} Longshot may combine Fighting Power cards level 1 thru 4 for a single attack. May be blocked as a whole or in parts. * FREEDOM FIGHTER (AC) {U} Attack made on teammate is now made on Longshot, who may defend it. * HOLLOW BONES (AG) {VR} Avoid 1 attack. * LUCKY BOUNCE (CJ) {VR} [OPD] Play when Longshot makes a Power card attack. If defended, Longshot's Power card is returned to top of Draw Pile. * ONE IN A MILLION (AV)=>(CV) {VR} [OPD] Acts as a level 3 Fighting attack. Can only be defended by a level 3 Power card. If defended, Power card hits Longshot. * ROLL WITH THE PUNCHES (DO) {R} Ver 1: "1" at end of 1st text line * ROLL WITH THE PUNCHES (DO) {R} Ver 2: "1" at start of 2nd text line Negates the effect of any 1 Special card played by opponent against Longshot only. ____________________________________________________________________ MAGNETO * POWER FLUX (AR) {R} Acts as a level 6 Energy attack. ____________________________________________________________________ * MANDARIN {VR} E: 6 F: 5 S: 3 (14) * ARCH VILLAIN (AF) {VR} Opponent -3 to Venture total for this battle. * DISINTEGRATE (AI) {VR} Opponent must discard 1 placed card of Mandarin's choice. * ELECTROMAGNETIC SHIELD (AD) {U} Teammate may avoid 1 attack of 9 or less. * MASTERMIND (AT) {VR} [OPD] Draw 1 card. Do not discard if duplicate. * MIND CONTROL (CT) {VR} [OPD] All attacks made on Mandarin are made on target teammate until teammate is KO'd. Teammate may defend. * VORTEX BEAM (AR) {R} Acts as a level 6 Strength attack. ____________________________________________________________________ MR. FANTASTIC * OBJECT BOUNCE (DI) {U} Opponent's team may not use Universe cards to attack or defend against Mr. Fantastic. ____________________________________________________________________ * MR. SINISTER {VR} E: 6 F: 6 S: 5 (17) * BACKSTAB (AR) {R} Acts as a level 6 Strength attack. * HIDDEN AGENDA (DL) {VR} Target hero is -2 to attacks/+2 to defense for remainder of battle. * INSIDE INFORMATION (BZ) {R} [OPD] Opponent must reveal hand and play open handed for remainder of battle. * MALEABLE MANEUVER (AG) {VR} Avoid 1 attack. * MERCILESS MUTANT (DH) {U} Acts as a level 2 Fighting attack. May make up to 2 additional Fighting attacks against the same hero. * POWER SCHEME (BT) {R} Opponent's Energy Power cards do not count in the Venture total for this Battle. ____________________________________________________________________ * MOJO {VR} E: 5 F: 6 S: 2 (13) * BODYGUARD (CC) {VR} Acts as a level 5 Strength Power card. May be used to attack or defend. May not be combined with Universe Cards. * IT'S A RAP (CI) {U} Play with an Energy Power card attack. If attack succeeds, add +2 to damage. * PRIME TIME (CX) {VR} [OPD] Acts as a level 5 Fighting attack. May combine with any 1 Power card for a single attack. * REWRITE SCRIPT (CP) {VR} [OPD] May exchange remaining cards in hand with equal number of cards from top of Draw Pile. May keep duplicates. * SPINELESS PLOT (AJ) {VR} Opponent must reveal any Power cards currently held in hand. * SUPREME EDITS (AG) {R} Avoid 1 attack. ____________________________________________________________________ * MYSTERIO {VR} E: 6 F: 3 S: 4 (13) * ALTER PERCEPTION (BK) {VR} [OPD] Mysterio plays numerical attacks face down for remainder of battle. Opponent must guess defense. * HOLLYWOOD HORROR (AV) {VR} [OPD] Target hero may not attack for remainder of battle. * MIST AND MIRRORS (AM) {U} Mysterio gains +1 to all actions for remainder of battle. * NOW YOU SEE IT... (AU) {VR} [OPD] Target hero must immediately discard all placed cards. * POISON PROPS (AE) {VR} Acts as a level 4 Energy attack. May combine with 1 Strength card for a single attack. * STUNTMAN (CC) {VR} Acts as a level 5 Fighting Power card. May be used to attack or defend. May not be combined with Universe cards. ____________________________________________________________________ MYSTIQUE * MISTAKEN IDENTITY (CA) {R} Mystique may switch entire permanent record with any front line teammate. ____________________________________________________________________ * NAMOR {R} E: 1 F: 4 S: 8 (13) * ATLANTIS ATTACKS (AA) {U} Acts as a level 4 Fighting attack. May make 1 additional attack. * BOUNTY OF THE SEA (BR) {VR} Namor may have one additional Power, Universe, or Special card placed on him until Namor is KO'd. * IMPERIOUS REX (AQ) {VR} [OPD] Acts as a level 7 Energy, Strength, or Fighting attack. * LAND, SEA, AND AIR (CY) {VR} Acts as a level 4 Energy attack. Namor may make 1 additional Strength and/or 1 additional Fighting Power card attack. * WATERY GRAVE (CR) {VR} [OPD] Hero (=>NAMOR) may switch any two Power cards of equal value on any two of opponent's heroes. * WINGED FEET (AD) {U} Avoid 1 Energy attack. ____________________________________________________________________ OMEGA RED * SECRETE PHEROMONES (DP) {VR} [OPD] Target hero may not use cards with icon of Omega Red's choice for remainder of battle. ____________________________________________________________________ PROFESSOR X * READ MIND (AG) {R} Avoid 1 attack. ____________________________________________________________________ PSYLOCKE * ILLUSION (AG) {U} Avoid 1 attack. ____________________________________________________________________ PUNISHER * FLAME THROWER (AE) {R} Acts as a level 4 Energy attack. May combine with 1 Fighting card for a single attack. ____________________________________________________________________ RHINO * SCARE TACTICS (BC) {R} [OPD] Play when opponent's hero is KO'd. Reserve must skip a battle before entering. ____________________________________________________________________ ROGUE * MUTANT MISSILE (AS) {R} [OPD] Acts as a level 9 Fighting attack. ____________________________________________________________________ SABRETOOTH * RABID BEAST (DK) {U} Play when Sabretooth is wounded. Sabretooth gains +2 to all attacks for remainder of battle. ____________________________________________________________________ * SCARLET SPIDER {VR} E: 5 F: 7 S: 6 (18) * ARACHNID GIZMOS (BQ) {R} [OPD] On his turn, Scarlet Spider may exchange this card for any 1 card in Dead Pile and play it immediately. * HIDDEN POUCHES (BR) {VR} Scarlet Spider may have 1 additional Power, Universe, or Special card placed on him until Scarlet Spider is KO'd. * IMPACT WEBBING (BV) {VR} [OPD] Scarlet Spider may make as many Power card attacks as possible. Opponent may defend. * NEW WARRIOR (AB) {U} Acts as a level 4 Fighting attack. May make 1 additional Fighting attack. * SPIDER WEB (AV) {VR} [OPD] Target hero may not attack for remainder of battle. * STICKY FINGERS (CB) {VR} Scarlet Spider can combine 1 Power card with 1 of opponent's placed Universe cards, excluding Teamwork, to attack. ____________________________________________________________________ * SCARLET WITCH {VR} E: 6 F: 4 S: 4 (14) * CHANGE OUTCOME (AO) {VR} Negates the effect of any 1 Special card played by opponent. * HEX POWER (AQ) {VR} [OPD] Acts as a level 8 Energy, Strength or Fighting attack. * MUTANT MAGIC (BT) {R} Opponent's Strength Power cards do not count in the Venture total for this battle. * SORCERESS SLAM (AR) {R} * SORCERESS SLAM (AR) {R} (ERROR: 6 Fighting icon in top left corner) Acts as a level 6 Strength attack. * SPELL OF DESTRUCTION (DR) {U} Opponent must draw one card from Draw pile. Drawn card and any duplicate of it, placed or in hand, must be discarded. * SPONTANEOUS COMBUSTION (AI) {VR} Opponent must discard 1 placed card of Scarlet Witch's choice. ____________________________________________________________________ * SHE HULK {R} E: 2 F: 5 S: 7 (14) * ELBOW GREASE (CD) {VR} Only attacks made with Universe cards may be played against She Hulk for remainder of battle. * EMERALD ALLURE (AC) {U} Attack made on teammate is now made on She Hulk, who may defend it. * GAMMA GIRL (AQ) {R} [OPD] Acts as a level 8 Energy, Strength, or Fighting attack. * POWER PROXY (AI) {U} Target hero must discard 1 placed Power card of She Hulk's choice. * SHE-HULK SMASH (BX) {VR} Acts as a level 4 Strength attack. May combine with a Universe card. Universe bonus added to Venture total for this battle. * VITAMIN "G" (AL) {R} Remove 1 hit from She Hulk's permanent record. ____________________________________________________________________ * SILVER SABLE {VR} E: 2 F: 6 S: 5 (13) * CHIA (AP) {U} Acts as a level 6 Fighting attack. Cannot be defended by a card with a Strength icon. * HIDDEN WEAPON (AT) {VR} [OPD] Draw 1 card. Do not discard if duplicate. * KATANA (AA) {R} Acts as a level 4 Fighting attack. May make 1 additional attack. * KEVLAR (AG) {VR} Avoid 1 attack. * LEADERSHIP (CQ) {U} All Silver Sable Special cards are doubled when determining Venture total for this battle. * ONE WITH THE SWORD (AA) {R} Acts as a level 5 Energy attack. May make 1 additional attack. ____________________________________________________________________ SILVER SURFER * DOUBLE POWER BLAST (AE) {R} Acts as a level 4 Energy attack. May combine with 1 Energy card for a single attack. ____________________________________________________________________ SPIDER-MAN * TAUNT (BL) {R} [OPD] Play when opponent concedes battle. Opponent may not concede battle. ____________________________________________________________________ SPIDER-WOMAN * PSIONIC ATTACK (AQ) {R} [OPD] Acts as a level 7 Energy, Strength, or Fighting attack. ____________________________________________________________________ STORM * WEATHER MANIPULATION (CF) {R} Storm may increase either her team's or opponent's ventured Mission cards by 1. ____________________________________________________________________ * STRONG GUY {VR} E: 4 F: 4 S: 6 (14) * FIT OF LAUGHTER (AV) {R} [OPD] Target hero may not attack for remainder of battle. * KINETIC ABSORPTION (CN) {U} No Strength cards may be played against Strong Guy for remainder of battle. * KNUCKLE SANDWICH (AA) {U} Acts as a level 4 Fighting attack. May make 1 additional attack. * MIGHTY MUTANT (DM) {VR} Strong Guy's Energy Power cards are +2 for remainder of battle. * PILE IT ON (CG) {VR} [OPD] Strong Guy cannot be Spectrum KO'd for remainder of game. * ROCK & ROLL (BS) {VR} [OPD] For remainder of battle, if Strong Guy can block a Power card attack with an equal value Power card, Strong Guy's Power card hits attacker. ____________________________________________________________________ * SUPER SKRULL {VR} E: 5 F: 3 S: 7 (15) * ALIEN FIRE (BW) {R} [OPD] Opponent must discard top 5 cards from Draw Pile into Dead Pile. * FISTS OF STONE (BU) {VR} Super Skrull may combine Strength Power cards level 1 thru 4 for a single attack. May be blocked as a whole or in parts. * FLEXIBLE FORM (AG) {VR} Avoid 1 Attack. * IMMITATION (CA) {VR} Super Skrull may switch his entire permanent record with any front line teammate. * INVISIBLE INVASION (CZ) {R} [OPD] Acts as a level 4 Fighting attack. If successful, target must discard all placed cards into Dead Pile. * SKRULL AND CROSSBONES (AT) {VR} [OPD] Draw 1 card. Do not discard if duplicate. ____________________________________________________________________ THING * BRUTE FORCE (BX) {U} Acts as a level 4 Strength attack. May combine with a Universe card. Universe bonus added to Venture total for this battle. ____________________________________________________________________ THOR * AIRBORNE AVENGER (AG) {U} Avoid 1 attack. ____________________________________________________________________ VENOM * ALIEN SYMBIOTE (AE) {R} Acts as a level 4 Strength attack. May combine with 1 Energy card for a for a single attack. ____________________________________________________________________ WAR MACHINE * SHIELD TEAMMATE (AD) {U} Teammate may avoid 1 Energy attack of 9 or less. ____________________________________________________________________ WOLVERINE * RAGE (BE) {U} Wolverine may make 1 attack after opponent has conceded the battle. Opponent may defend. _______________________________________________________________________________ P O W E R C A R D S MULTIPOWER * 1M {C} Century * 2M {U} Iron Man * 3M {R} Nightcrawler * 4M {VR} Super Skrull ENERGY * 1E {C} Nebula * 2E {C} Black Cat * 3E {C} Sauron * 4E {C} Electro * 5E {C} Century * 6E {C} Storm * 7E {U} Cyclops * 8E {U} Professor X FIGHTING * 1F {C} Bloody Mary * 2F {C} Black Widow * 3F {C} Longshot * 4F {C} Nightcrawler * 5F {C} Venom * 6F {C} Wolverine * 7F {U} Domino * 8F {U} Cyber STRENGTH * 1S {C} Archangel * 2S {C} Spider-Man * 3S {C} War Machine * 4S {C} Loki * 5S {C} Cyber * 6S {C} Super Skrull * 7S {U} Thing * 8S {U} Abomination _______________________________________________________________________________ U N I V E R S E C A R D S BASIC ENERGY * 6E +1 {C} Generator (Electro) * 6E +2 {U} Power Lines (Bishop) * 6E +3 {U} Energy Enhancer (Gambit) * 7E +1 {C} Energy Booster (Storm) * 7E +2 {U} Energy Maximizer (Cyclops) * 7E +3 {U} Power Cosmic (Silver Surfer) * 8E +1 {C} Divine Intervention (Loki) * 8E +2 {U} Alien Technology (Professor X) * 8E +3 {R} EM Force Lines (Magneto) FIGHTING * 6F +1 {C} Throwing Blades (Longshot) * 6F +2 {U} Hand Grenade (Black Widow) * 6F +3 {R} Laser Pistol (Nebula) * 7F +1 {C} Rocket Launcher (Punisher) * 7F +2 {U} Sword (Bloody Mary) * 7F +3 {R} Machine Gun (Domino) * 8F +1 {C} Booster Shot (Cyber) * 8F +2 {U} Chain (Sabretooth) (NO 8F +3 UNIVERSE: BASIC) STRENGTH * 6S +1 {C} Hot Dog Cart (Venom) * 6S +2 {U} Manhole Cover (Spider-Woman) * 6S +3 {C} Dumpster (Iron Man) * 7S +1 {C} Hunk of Asphalt (Rhino) * 7S +2 {U} Tree (Rogue) * 7S +3 {R} Taxi Cab (Colossus) * 8S +1 {C} Girder (Abomination) * 8S +2 {U} Lamp Post (Thing) * 8S +3 {R} City Bus (Hulk) TRAINING * 5EF +3 {U} Black Cat * 5ES +3 {U} Century * 5FS +3 {U} Human Torch * 5EF +4 {R} Sauron * 5ES +4 {R} Archangel * 5FS +4 {R} Jubilee TEAMWORK ENERGY * 6E FS +1+2 {R} Iceman, Colossus and Bishop * 7E FS +2+2 {R} Dr. Strange, Ghost Rider, Daredevil * 8E FS +1+3 {R} Magneto, Sabretooth and Juggernaut (green background) FIGHTING * 6F ES +1+2 {R} Psylocke, Rogue and Storm * 7F ES +2+2 {R} Black Cat, Spider-Man and Scarlet Spider * 8F ES +1+3 {R} Wolverine, Cyclops and Beast (green background) STRENGTH * 6S EF +1+2 {U} Rhino, Doctor Octopus and Mysterio * 7S EF +2+2 {R} Namor, Capt. America and Human Torch * 8S EF +1+3 {R} Thing, Mr. Fantastic and Human Torch (green background) _______________________________________________________________________________ M I S S I O N C A R D S * SEPARATION ANXIETY * 1 {C} Seeds of Destruction Venom * 2 {C} A Bridge to Bedlam Spider-Man * 3 {C} A Hot Welcome The Jury * 4 {C} City Beneath the Soil Symbiote * 5 {C} Ventilator Blues Venom & Symbiote * 6 {C} Check-Point Charley Spider-Man & Symbiote * 7 {C} Carnage Uncaged! Carnage ____________________________________________________________________ * SINS OF THE FUTURE * 1 {C} The New Order Sentinels * 2 {C} Fractured Logic Graydon Creed * 3 {C} The Face of Death Master Mold * 4 {C} The Fight for Freedom Magneto * 5 {C} Search and Destroy Wolverine * 6 {C} Traitors and Turncoats Phoenix * 7 {C} The Ultimate Evil Nimrod _______________________________________________________________________________ O T H E R P O W E R S U R G E C O L L E C T I B L E I T E M S PROMOTIONAL FLIERS * THE REINFORCEMENTS HAVE ARRIVED Tall 4"-by-9" fold-out flier ____________________________________________________________________ * BOOSTER DISPLAY BOX * POWERSURGE Marvel Expansion ( 36 packs, 9 cards each ) * POWERSURGE Marvel Expansion ( 24 packs, 17 cards each )
____________________________________________________________________ * OVERPOWER POWERSURGE INVINCIBLES ACTION FIGURES ( 4 )
* ADAM WARLOCK FIGURE contains his Hero card, usually facing FRONT * BONE CLAWS WOLVERINE FIGURE with Soul Gem OPD Special, facing FRONT * SCARLET SPIDER FIGURE with Cosmic Alliance Special, facing FRONT * NIGHT ARMOR IRON MAN FIGURE with Energy Barrage Special, facing BACK ____________________________________________________________________ OVERPOWER POSTER 16"-by-20" * POWERSURGE MARVEL EDGE POSTER Dr. Strange, Ghost Rider, Daredevil ____________________________________________________________________ OVERPOWER FILE FOLDERS * SPIDER-MAN VS. WOLVERINE PowerSurge logo _______________________________________________________________________________ C H E C K L I S T C O D E K E Y (XX) Special card two-letter codes (reference: OverPower Specials Guide) => Actual => correction or official errata Action Figure Promo insert (Kay-Bee "OverPower Powersurge" toys) Convention Giveaway exclusive (GenCon/Origins/Comicons/others)
Department/Toy Store exclusive (Wal-Mart/Toys R Us/Kay-Bee) Magazine promo Insert (Combo/Inquest) Marvel Masterpieces 1995 Mail-Away exclusive (wrapper redemption) Specialty Shop/Dealer exclusive product (comic shop/American Entrtnment) {C} Common rarity level {U} Uncommon rarity level {R} Rare rarity level {VR} Very Rare rarity [OPD] One Per Deck designation GDM JR http://home.earthlink.net/~martins6/OVERPOWER.html Gary Martin, Jr.