OverPower Alliance





The CCG Fan-Attic
The CCG Fan-Attic

Week of: 04/19/98

Q: Does Hawkeye's Dynamite Delivery count as 8 or 2 to venture?
A: 8 to venture
Q:  After discarding do I pick up more cards to replace the once I discarded?
A: No. You draw 8 per hand (barring other things changing that) and that is the limit of the new cards you have for this battle.
Q:  Do I pick up new cards after placing cards?
A: Again, no. See above.
Q: Got a question for you. The specials guide says that unless it says on the card, a card only lasts for 1 battle. So do cards like "High Threshold Of Pain" only last for one battle? That sounds pretty stupid to me if they do.
A: For the most part the wording in the Specials Guide is true. Regarding High Threshold of Pain, the effect is for the remainder of the game.
Q:  If my opponent and I both have Pym Particles in play what happens? Is it the person who goes first? Is it the person who put it into play first? Is it the person who goes second, because he chooses after the person that goes first? Is it that they both just cancel out? OR Will the world never know?
A: The person who goes first for that battle gets to decide. Now the world knows.
Q: There is one question that keeps coming up again and again in tournaments, what is the role of white Any-powers, and how do they work in the game mechanic.

Obviously, they can be used [if power cards] as follow-ups to specific team-work attacks, and with basic Universe and training cards. This would seem to imply that they can serve as any particular colour when needed.

Since they seem to be all colours AT ONCE, it is reasonable to assume they can be blocked or affected by Specials that are coded for specific power types. [Unlike a Multi-power card or attack, where you are supposed to specify the particular power type when you attack...] So an Avoid 1 Fighting attack should work. This is loosely based on the premise that if you block any part of an attack, you block the whole attack...

I'm also going by the fact that there are no listed "Avoid 1 Any Power Attack" in the game.

The other reason I am pushing for this interpretation is there is a LOT of high power Any Power attacks in the game [lots and lots of 8's, mainly], which can be slightly unbalancing. [Notice that the Starjammers were way too weak from Monumental with a Draw 3, Raza, 11 and Avoid Numerical, so they obviously needed an 8 in Classic. Go figure....]

A: Well, you're right and you're wrong. Here's the skinny on Any Powers:

Any Power cards do NOT act as a particular skill (note that when I say this I am not talking about situations where Specials come into play that change that - I'm talking about general conditions). As an attack on their own, they are not considered to be any skill and therefore do not need to be declared as a particular skill and cannot be blocked with something like "Avoid 1 FIghting attack".

Any Power cards CAN however be used to accompany Universe cards. In those instances, since they are bound to the icon on the Universe card, they can be blocked by an avoid special as categorized above. However, this has more to do with the Universe card, not the Any Power card (in my mind, and this is not the way it works, but it serves as an explanation - the Universe card is the "fighting attack" which is being blocked, not the any power, but since "if part of the attack is blocked, the whole thing is..." the power card is blocked as well. - I repeat this is not how the mechanic is actually working - it is an illustration to show my point).

Since Any Power cards used with Universe cards bind to the skill being used, it is important that the character using the power card have the appopriate skill requirement. For example, Professor X could not use a level 5 Any Power card as a Fighting follow-up to a teamwork since his Fighting skill is only a 2.

Regarding Specials, since they never combine with Universe cards they never act as attacks and therefore cannot be avoided by cards like "Avoid 1 FIghting attack."

Q:  Can you use Any Characters with a location? I understand you can't with a battlesite for obvious reasons, but I don't really see any clear reason you can't with a (homebase). If you have time, please explain any ruling your aware of on this subject. I appreciate your help and am waiting anxiously for your response.
A: The current ruling (as left in place by Fleer) is that Any Character cards cannot be in your tournament legal deck if you use a location card of any kind - battlesite or home base.
Q: Multi means more than one. So if an event says discard multi-power cards, is Riddler's Query and Echo discarded since it has a fighting and intellect icon and acts like a power card.
A: Although your english is correct, in OverPower, "Multi Power cards" refer to cards which state that they are MultiPower cards. It does not refer to anything with more than one icon on it (There is an event in the Assault on Onslaught set called Fuel for the machine which specifically states it affects cards with more than one icon on it).
Q: Can I combine an any-power card with an AE special? The rulebooks says it can't be combined with multi-powercards.
A: You cannot. AE Specials must combine with the card stipulated in their text. If it says "with 1 Fighting card" that means a Fighting Power card and nothing else.
Q: If I was to play a card like Dracula's "Lord of the Vampires", making certain specials Any Heroes, does that mean those cards can no longer be placed?
A: Once those cards become Any Character Specials, that is how they are treated. They cannot be placed (even to Dracula, the orignial character), they cannot be used as follow ups to Allys, etc.
Q: what's up with this extra discard pile I read about at Brak's OverPower Tribune? Is this real, and if so, what is the purpose of it?
A: The extra pile you are reading about is the one designed for "cards discarded this battle". My understanding is that the intent of this pile was so that in tournament play there would be a fairly easy mechanism to deal with "renegs". A renege is when one of the player inadvertantly (one hopes) cheats. They keep a duplicate, they pass when they really had an attack in their hand, etc. In these cases there was a desire to have some method in place to be able to say "The person who reneged loses the venture. Now put all the cards back to the way they were before the battle started. Reshuffle your draw piles and then play." This way, the person who did not cheat wouldn't be penalized.

For example, I saw the situation once where 2 players played and one of them had little defense this round. He lost 2 characters to a teamwork. As he played his next card, his opponent blocked with a card which was duplicate of one that was used in the teamwork attack. The judge at the time declared the battle over at that point, the person who didn't cheat won the venture and the person who (accidentally) cheated lost the venture. But the battle itself was not overturned. So he lost anyway since he was now down to a 3 on 1 battle. The venture he won didn't help him in the slightest.

I haven't seen this pile being used, to be honest. There are some logistic problems involved (like what if I want to web head - can I take from the new pile or not) that were never ironed out.

Q:  PLEASE HELP! Explain, please. Beyonder's inherent specifically says that he can "play ANY special card". This means only specials for people on his team, right? I need clarification, PROOF, and a ruling other than the OPA rule page, please. Is this a tourney ruling, and if so...how does Fleer stand on this?
A: Fleer's stance on Beyonder was clear prior to the close. Simply put you are not allowed to put Specials in your deck for characters who are not on your team. Beyonder's Inherent was effectively changed to state "May play any teammate's non-OPD Special."

The history:

The truth is, Beyonder had nothing to do with this ruling. It started long before he came out and was finalized just after Monumental was released. It started with the Assaughlt on Onslaugh event "Fighting Spirit Lives" which allowed for any front liner to use any special. Fleer disallowed the use of specials for characters not on the team.

Then, when Monumental came out, a different problem surfaced. If Green Goblin was at a battlesite, was it considered legal to put his two specials "Explosive Pumpkins" and "Gauntlet Blasters" into your draw pile (remember - GG is a battlesite character) and then discard them as unusable until the GG activator comes along so that they "Goblin Legacy" card can be played making them Any Hero cards. The answer was - not allowed. In order to be able to put the special in your deck, you had to have the character on your team.

This rule got applied to this Beyonder situation as well. It also caused something else to happen, which I personally don't like, but can live with in order to have a nice easy to remember clean rule that covers the above scenarios.

That other thing was "Clonal Confusion" cards. Basically, because of this ruling, I cannot put Scarlet Spider Specials into my deck unless he is on the team. So if Spider-Man is on a team he shouldn't bother playing "Clonal Confusion" unless Scarlet Spider is on the team too. Because Spidey can't put Scarlet's specials (which would be usable by him if he plays Clonal Confusion) into his deck. It makes these special cards less effective and usable but like I said, I can live with it in exchange for this clean and easy rule.

Q: Can you negate a special after it hits a character, but while it is still in hits from current battle ?
A: Yes
Q: How does the inherent ability on the Brood work? Can multiple spawn be placed, or played?
A: The IA works just like it reads. During the discard phase, one would normally need to discard duplicate Specials. Well, if Brood is on your team, then you do not need to discard duplicate Specials if the duplicates are of the Special "Brood Spawn." The IA does not alter Brood's placing ability, so they can still only have one special card placed. However, more than one can be in play during a battle.

One thing to add since it is one of those things that may beunclear because it id not written on the card - the effect of Brood Spawn only lasts untilthe end of the battle. At that time, all Brood Spawn cards in play are discarded to the appropriate pile.

Q: About the Marvel Manhattan, if your team isn't legal,then it must be used as a battlesite,but who goes under the battlesite?
A: Marvel Manhattan and Marvel Universe may not be used as battlesites
Q: I am sure that Silver Surfer's Cosmic Healing & Shalla Bal should not both be AL specials. My reasoning is based on the AD & AE specials.
A: There are many different flavours to AL cards and Silver Surfer happens to have 2 of them (Remove one hit and Remove one hit from a teammate). Other flavours include Omega Red's "Drain Lifeforce", Hawkeye's "Field Dressing" and there are others.

To be honest, I don't know what relationship there is between AD and AE Specials that made you say this, unless yuo meant AD and AG Specials. That logic might apply but it doesn't. The ruling on AGs was made (I suppose) to create an easy, clean fix to determine what should be considered AG and what should be considered AD (since it had been applied inconsistency in the past). This inconsistency does not exist with AL coded specials.

Q: My son is useing 'The Danger Room" as a home base. the card state "During discard phase, replace each unusable power card with one from the draw pile, Discard duplicate & unusable cards". Please define 'Unusable". Is a duplicate card considered unusable or is it just power cards that are out of the grid range of a hero?
A: An unusable card is a card which cannot possibly come to be of use durnig this battle. For example, if one draws an event as a replacement card while replacing cards during the discard phase with the Danger Room home base, then it would not be usable (since the time to play events this battle has passed) and would have to be discarded.

Another example - Hulk (1-3-8-6) is the only character left on my team. I draw a hand of just power cards: 8S, 8S, 7I, 4M, 3M, 2E, 1E, 1F. The 8S would be discarded as a duplicate (and not replaced). The 7I and 2E would be discarded as unusable and would then be replaced.

Note that you must always discard unusable cards even if you are not using the Danger Room home base.

Q: The other day. two friends of my were playing each other. Player 1 attacked Player 2 with Robin's "Insignia Dart". Player 2 tried to use a Negate One Special card. Player 1 said he couldn't do that. Player 2 said he could. They argued over who was right. Player 1 claimed it could ONLY be DEFENDED by an Intellect card. Player 2 claimed he was NEGATING it and therefore didn't need to defend it. Who's right?
A: As per the Specials Guide, BA Specials (like Insignia Dart) may be negated. As a general rule, all Specials can be negated UNLESS they specifically state that they cannot be defended by a special card.
Q:  Also, for the record, could you give a list of heroes who are not male nor female?
A: Well, not for the record, since the Alliance Questions & Answers are non-official. But here's the list (and thanks for giving me an idea of something I can add to my web page):

Neuter characters:

Acolytes, Alpha Flight, Brood, Commissioner Gordon and the GCPD, Enforcers, The Hand, The Hellfire Club, Heroes For Hire, Hydra, Inhumans, The Kree, Marauders, Metropolis SCU, Morlocks, New Warriors, Reavers, Sentinels, Serpent Society, The Shi'ar, Starjammers, Team X, Thunderbolts, X-Babies

Q: I have a question about the Target Opponent May Not Attack Specials. Can they be played defensivley? So if I was attacked, could I play that?
A: No. As per the Specials Guide, these Specials are offensive only.
Q: If my opponent has the Enforcers on his team and the play "MR BIG" [AW], (Play in current battle. Enforcers and +6 to Venture Total in the next Battle.) What would happen if I was able to KO the Enforcers in the Current Battle? Would the Bonus still be carried over into the Next Battle? I could see the answer being NO since the text of the card says "Enforcers" and not "Enforcer's Team". Then again several cards have text mistakes so it could go the other way also.
A: By playing Mr. Big, a player has automatically received a +6 to the Venture Total in the next battle. Enforcers do not need to be conscious at any time after playing the special in order for this bonus to apply. The same holds for Specials like Li'l Cyclops (which allows X-Babies to venture 4 next turn with no penalty).
Q: Re: [EI] & [BE] Specials They allow characters to make attacks after your opponent has conceded. Could they still be played if your opponent concedes just after the Venture and before the battle has started?
A: No. If you are going first and your opponent concedes before battle begins you are NOT allowed to play a Special giving you a free attack.
Q: Bulls eye's Everything's a Weapon [JR] I know it must be played as and offensive card, but can it be played with an attack. Like say Thing's Clobberin' Time. Or do you just play the card as your normal card play and then have to wait till your next turn to make an attack.
A: I would think so. Specials like "AY" which alter a character's power grid temporarily allow for the power card to be played with the attack, so I don't see why JR Specials would be different.
Q: With cards like Morph's Changeling [DX]. If he copies a hero who is using an Artifact, does he also get the benefit of the Artifact?
A: No. Morph mimicks the Power Grid itself, not the current rating of that power grid. Another example: If Professor X, Beyonder and Hulk are on a team together and Professor X plays Serpent Crown on the Hulk (giving him an energy of 7) and then Professor X is KO'd, then Beyonder's Energy skill (assuming no one is on the team anymoer save Hulk) is 2 even though Hulk can still use level 3-7 energy cards
Q: If I Have three characters on the front line and I use The Infinity Gauntlet artifact, does the return hero go on the frontline or reserve.
A: Front Line.
Q: Blue Beetle's "Air Gun" [BA] (Acts as a level 3 Energy Attack. Can only be defended by a card with a Strenght Icon). Someone said that these type of cards could not be Negated only defended as noted. I alway thought that an [AO} Negate could stop any card, because it basically rendered any text on the card useless. Am I wrong on this or just miss reading the question. Just checking in for the facts.
A: The source to check is always the Specials Guide. It states clearly that BA Specialsw can be negated. There are specials that cannot be negated though - and these specifically state on them that they CANNOT be defended by a Special card. This is also clearly indicated in the specials guide under that code (JW as an example)
Q:  Can Social Outcast be played on a Battlesite? A buddy of mine was using The Sewer as his battlesite and played Outcast on his Battle site. He knew he couldn't lose the venture because hits on a battlesite don't count toward venture and his opponent couldn't possibly have a negate. To make a long story short he bet his last 3 cards and easily won the game. Was this a legal move?
A: No. Social Outcast (and other KC Specials) may only be played by a CHARACTER.
Q: I have a question about deck construction. I heard from one of my friends that if you have say, five eights, you need five sevens, and so forth. Please let me know as I was thinking of using this deck in a tournament.
A: No. If you had five 8s, you could have seventeen 7s, 0 sixes, etc.
Q: Also, do duplicates (I use the word duplicate from Aaron Schantze's page) count as clones, meaning can you use them in the same deck? Like can you use Super Soldier and Captain America in the same deck?
A: I'm not sure how Aaron is using it, but there are 2 kinds of "duplicates" There are clones and the are variants. Clones, according to the definition given by the powers that be, begin with the same name. For example, Batman: Avenger and Batman: Detective are clones. Variants utilize the same special cards (like Cap and Super Soldier) but do not have the same name.

For deck construction, clones may NOT be on the same team but variants may be. For a complete listing of what clones there are, check my web page at http://members.aol.com/opaqna and go to the Clone Listing.

Q:  I have a question about multi power cards. How is someone who has a one in their power grid able to use a level four multi? Someone like Professer X couldn't use level four fightings or strengths, so how can he change a multi into one of those? Cable and other characters with a four in every category would be the only ones who can use level four multis.
A: A MultiPower card is only used as one skill at a time. Granted, it is whatever skill you want it to be, but it is still only one. So when Professor X uses a level 4 MultiPower card, he is using it as an Energy attack or an Intellect attack. He may not use it for Fighting or Strength. Once it hits (assuming it does) at that point it can change to any type that is on the card. So if an opponent of Professor X's has an Energy and an Intellect hit, if Prof hits them with a MultiPower card, then they are Spectrum KO'd
Q:  Also, can three rank heroes use intelect multis?
A: Yes, but they cannot use them as Intellect attacks. As above, if the MultiPower hits, then it can act as an Intellect hit, but it cannot be used as an Intellect attack by the character without Intellect on their grid.
Q: That ole' Telepathic Coordination again... I go to play a standard attack (AA or whatever) out of the Battlesite using an activator... My understanding based on my last round of questions for you, is that this card can be played in conjunction (as in simultaneously) with ANY attack (except involving a universe card). My friend believes that it cannot be played with an Activator, since nothing can be used along with an activator.
A: Your friend is wrong. TC can be played with any offensive numeric action, save a universe attack.
Q:  That ole' AK Special ... here I'm on safe ground as the rulebook confirms my belief (but I didn't have it with me at the time)... Thor plays a Teamwork, couldn't the Vision have played his "AK" along with it to enhance the bonus.
A: You'd have to show me where in the rulebook you think this is stated. As far as I'm aware, Vision has to play that Special with a universe card. He cannot play it while his teammate plays a universe card.
Q: Monster Island, Soul Gem, etc. - My opponent forces only Adam Warlock and one of my characters to lock in the deadly embrace. Adam plays an attack, I use an activator to switch the attack to someone else... not to BLOCK but to absorb the hit. My friend believes that I cannot do it. I, of course, think I can... It is my ACTIVE character that is taking the action, not the character who will absorb the hit. I agree that the victim of the hit cannot defend since he cannot take an action, but it shouldn't void the redirection altogether, should it?
A: I'm not sure I understand the scenario. Once Soul Gem lands on someone, all other teammates no longer exist for the remainder of the battle. It is as if the reaminder of the battle is a one on one with no one else left conscious. Now, Soul Gem can be shifted before it lands, but once it lands, that's it. No shifting.
Q: Hi. May I ask if Watery Grave may be avoided? Or can it only be negated?
A: You certainly may. I would say that the wording of Watery Grave is such that it targets the opponent, not either of the characters. Therefore, it cannot be avoided. Since it is a Special, it can always be negated.
Q: I have a question. If i played Rogue's Mutagenic Drain, which says target opponent may not use skill type of Rogue's choice, could the person it is played upon use specials such as Invisible Ram and Disappearing Act with that skill type? Also, if she said no intellect, could that person use a avoid 1 intellect attack?
A: Cards like Mutagenic drain prohibit the character from using their power grid in the indicated type. Anything which has a "Strength to use" would not be able to be used by the character. Special cards do not have a "to use" requirement - therefore they can still be used when under Mutagenic Drain.
Q: If the Infestation Incident event that allows KO'd heros to fight until the end of the battle is in play, can I then let one of my heros die and keep moving hits to him. Finally, near the end of the battle use Onslaughts KO a hero to remove all hits to current battle from this character?
A: The question is, if a character receives enough hits to be considered KO'd while the Infestation Incident event is in play, is the character considered KO'd or not. That is to say, even though he is allowed to fight, should he be considered to be KO'd? I think the answer is yes. Let's look at the first situation. Onslaught has played his CT Special on to a second character. That character has accumulated enough hits that they are now considered KO'd. Because of the event, they can still fight. But they have fulfilled the conditions of the Special. The Special reads "All attacks made on Onslaught are now made on target teammate until teammate is KO'd. Teammate may defend." Well, the character is KO'd - there is no question of that. The Special does not say "until teammate is off of the Front Line" which would be a different story.

Same thing holds true for the second scenario as well. Once the character is KO'd, Onslaught cannot then change their state to a KO'd state - they are already there. In fact, the Specials Guide even specifically states that this Special cannot be played on a character who is already KO'd.

Q: I was wondering what would happen if one were to draw an event that reads, "No cards with an energy icon may be used to attack this battle," could that person use an activator, that obviously has an energy icon, to play a special from a battlesite that doesn't have an energy icon?
A: As long as the Special is not an attack, yes. Example: I can use a Mr. Fantastic Activator to draw and play a "Draw 3 cards" Special but not to pull a "Stretch Attack" Special (acts as a level 4 FIghting attack).
Q: If I am using the Four Freedoms Plaza and play Vision's "Android Endurance" on one of my people and my opponent plays a special reading, "Negates the effect of any one special played by opponent," could I move that attack to another one of my teammate's and avoid it with their avoid 1 attack special? Also, can I move attacks to the reserve character? The Inherant Ability says that one could move an attack on any character to any other character.
A: The negate targets a Special card, not a character. Therefore, it cannot be shifted. So even if the character with the Android Endurance played had an Avoid 1 attack, it would not be useful to prevent the negate.

Regarding shifting to the reserve, the answer is no - you can only shift to a fellow front line character.

Q: If I am playing against the X-Babies, can I kill them by spectrum AND cumulative K.O., at the same time, with power cards? I ask this because of the rule where one can kill Strong Guy with "Pile It On" and "Android Endurance" played on him can be killed by BOTH spectrum AND cumulative.
A: The ruling regarding Spectrum and Cumulative KO is only regarding whether or not the character is considered KO'd by that characters conditions. For example, if Ghost Rider (who has an ihnerent preventing him from being spectrum KO'd by nothing less than 4 types) has Android Endurance in play (which prevents him from being KO'd by Cumulative count) and has 3 hits on his record - a level 8 energy, a level 7 fighting and a level 6 strength, he is not KO'd. Even though he techncially has been spectrum and cumulatively KO'd, he is not actually spectrum KO'd since he himself is immune to be spectrum KO'd by 3 power types. The same thing holds true for X-Babies. They never count power cards towards theit KO. If they have 50 points in 4 colors on their permanent record, but every single hit is a power card, then they are sitting pretty (and you are probably out of power cards).
Q: If I were to play a special card that reads, "...may combine with one strength card for a single attack," can I combine it with a strength Ally, Teamwork, Power, Basic Universe, Multipower (titled as strength for the attack), Tactic, or another special? Or, am I limited to strength power cards, and strength specials? If I can add it to teamworks or allys, can I make the aditional attacks?
A: You can only use natural Strength power cards - not multis, definitely not any kind of universe card or special card.
Q: If I play Wolverine's "Rage" ( Basically: Wolverine may make one attack after opponent concedes. Opponent may defend.) during one battle, does it get discarded at the end of the battle if the opponent doesn't concede. If so, the card would be useless in my opinion. Also, it says he can make one attack after the opponent concedes but it doesn't say how many times he can do that. Plus, can he attack with a teamwork card? If so, can his teammates make additional attacks?
A: Cards like Wolverine's Rage are played at the time that the opponent concedes - not before. At that moment, he can make one (and only one attack) teamwork and ally cards are not allowed sicne the follow up cannot be done. Additional attacks bestowed by certain Special cards are given up in lieu of the additional attack being made after the opponent's concession.
Q: Since Power Leech has to be played at one of the oponent's heroes, do all cards that affect the opponent? For example, do I have to play Savage Land on one character to make sure it goes through.
A: No. The ruling made for Power Leech was uniquely for Power Leech. The standard rule for cards that affect the opponent is that they are not targetted to a single character and cannot be avoided. Usually, only negates can get rid of them.
Q: Do "Negate" specials work as defense against attacks on a teammate? Can one negate an "Avoid One Attack"? How would one go about doing that? Can one negate a "Web-Headed Wizard" or "Draw 3"? How would that be played?
A: The following is taken straight from my FAQ:

10.1 How do negates work? When my opponent plays "Guardian Angel", can I negate it?

No. Simply put, you cannot negate a defensive action. There are 2 ways that you are allowed to play a negate card:

  1. 1.Offensively - on your turn you can negate any Special card that your opponent has played that is currently still in play. For example, if he played a card that raises his Character's Hits to KO to 30, you can negate it. On the other hand, if he played a Special card that removed a card from your Draw Pile, you cannot negate it on a subsequent turn - you would only be allowed to negate it -
  2. 2.Defensively - on your opponent's turn - when s/he plays a Special card you can negate it. The Special does not even necessarily have to affect you - in the two examples above both of the Specials described could have been negated defensively at the time that the opponent played them.
Q: Can Team X be on the Same team as Wolverine, Sabretooth, and/or Maverick?
A: The last ruling made on this from the powers that be was yes.
Q: I've heard that multipowers aren't legal to play with teamworks. Is that true?
A: Absolutely not. Multipowers are some of the best ways to ensure that your teamworks are most effective. The one thing to be careful about when playing multipowers with teamwork is to be sure that the character using the Multi is permitted to use it in that skill at that level. For example, Professor X (8-2-1-7) can use a MultiPower 4 card for the Energy or Intellect follow up for a teamwork but he cannot use it for either a Strength or Fighting follow up since he cannot use a level 4 in either of those skills.
Q: Can you play Any Heroes or Activators off of Ally's.
A: No and no.
Q:  Can you retrieve Any Heroes or Activators using the web-headed Wizard or other such cards?
A: No
Q: Some DC Ally cards say "teammate may make an additional attack" instead of "...must make...". Is this treated as "must"?
A: Yes - all Ally cards should be considered to say "teammate must make an additional..."
Q: Can you use a "Teammate may avoid one attack" special to defend a battlesite?
A: No - it is not a teammate.
Q:  If one player is using Dr. Strange and plays "Necromancy" to resurrect a KO'd hero, and in the battle that the hero is resurrected, Dr. Strange dies but the resurrected hero is able kill the other team. Saying that the venture is tied, who wins? Once the resurrected character kills off the other team, he also dies because the battle is over.
A: Okay, here's the best I can do to lay this out. The scenario is like you describe - Dr. Strange is my last character, Magneto is your last character. In the second to lastr battle, Doc Strange plays Necromancy and brings back Professor X. During the last battle, your Magneto KO's my Dr. Strange. The battle itself ends when Professor X KO's Magneto.

Step 1 - Did anyone complete their Venture or force their opponent to lose theirs? If the answer is yes, a winner is decided. If the answer is no, then move on to

Step 2 - Does anyone have any characters left standing? Answer - yes, since Professor X is still there (the battle itself is not over until after the venture tally/winner checking phase). Therefore, the guy with the resurrected Professor X wins.

Q: For Black Cat's Kiss Of Death special, can it still be negated by the male hero it's made on, or another hero? For example, if Deadpool was attacked, could the Reavers negate it?
A: Anyone can negate any Special unless the Special specifically states that it cannot be defended by a Special card. No restrictions written on the Special card pertain to negates. Therefore, a male character can negate Kiss of Death, even if he is the target of the attack.
Q:  Also, again with Kiss Of Death, how does it work against team cards? Do you just go by whoever's on the card, so the Shi'ar could defend it since Lilandra's female?
A: Team cards count as neuter, even if we all know that the team is made up of nothing but men.